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Destiny 2 Titan BuildPRISMATIC TITAN - Abeyant Leap (Drengr's Lash + Diamond Lance)

PrismaticPrismatic
PvEPvE
subclass
super
abilities
Rally Barricade
aspects
Diamond Lance
Drengr's Lash
fragments
Facet of Balance
Facet of Awakening
Facet of Honor
Facet of Purpose
Facet of Hope
gear and mods
weapons
kinetic slotEmpty
energy slotEmpty
power slotEmpty
Armor
HeadEmpty
Solar Siphon
HandsEmpty
Firepower
ChestEmpty
Arc Resistance
Concussive Dampener
Solar Resistance

Improves Drengr's Lash and spawns addional projectiles. These projectiles track targets more aggressively, travel farther, and suspend stronger. Gain Woven Mail when you suspend a target.

Class ItemEmpty
Powerful Attraction
Reaper
artifact perks
Strengths and Weaknesses

strengths

  • Crowd Control
  • Woven Mail uptime without the need for a Strand Super
  • Ability Flexibility
  • Can counter all Champions

weaknesses

  • Built-In Single-Target Damage
  • Demands an aggressive playstyle for pickups, including Diamond Lance

Build Details

How It Works

All my Builds are made to be Evergreen, non-dependent on Artifact Mods, only to be complimented by them

VIABILITY Difficulties

  • Advanced and General Difficulties
  • Expert and other higher tier content
  • Master & Master Raid/Dungeon ready, or applicable with tweaks made towards the content

THIS BUILD

  • Advanced and General Difficulties

OVERVIEW

  • Abeyant Leap enhances Drengr's Lash: Barricades provide 2 additional Lashes with enhanced tracking, Thruster provides a tracking Knot that will Suspend targets on detonation. Suspending targets, by any means, will grant Woven Mail for 10sec
  • This Prismatic Drengr's Lance Variant provides plentiful Elemental Pickups, including Diamond Lances, to fuel Transcendence bars, Woven Mail on Class Ability Suspension and Transcendence Grenades, stacked with Frost Armor from Diamond Lance slams and whatever Elemental Buff matching your selected Super on Orb pickups.

Cohesive Build > Forced Stat Tiers Minimums: 100 Resilience, 30 Intellect

ARMOR ENERGY

  • Use D2ArmorPicker's "Armor Limitation" Filtering Tool, to further narrow your Gear down, with recommended Armor Mods coming first over Stat Tiers

Remaining Armor Energy HELMET - 1 Energy ARMS - 2 Energy CHEST - 3 Energy BOOTS - 4 Energy CLASS - 2 Energy

ASPECTS

  • Drengr's Lash, Diamond Lance

FRAGMENTS

  • Balance, Awakening, Honor, Purpose, Hope
  • Ruin for 20% larger Ignitions, an additional and separate damage instance when Shattering Frozen targets or Stasis Crystals while also decreasing the Damage Falloff Distance on Shatters OR Dawn for Radiant (25% Weapon Damage Buff) for 4sec on Powered Melee hits, Radiant AoE on kills, and counters Barrier Champions OR Devotion for Light energy when killing targets afflicted by a Stasis or Strand debuff, regardless of Element used to kill, energy varies based on Enemy Tier killed

ARMOR MODS

Helm

  • Any Siphon Element for Orbs on Weapon multikills of that Element
  • Ashes To Assets for Super energy on Grenade kills OR Dynamo for Super energy when casting your Class Ability within 15metres of an enemy OR another Siphon of differing Element OR Special/Heavy Ammo Finder for Ammo after a kill threshold is met OR Special/Heavy Ammo Scout, when paired with the respective Finder Mod, to generate that Ammo type for Allies when a Finder Brick drops

Arms

  • Firepower for Orbs on Grenade kills every 10sec
  • Heavy Handed for Orbs on Powered Melee kills every 10sec OR Any Element Loader for 10 Reload Speed and a 0.85x Reload Scalar OR Focusing Strike for 12% Class Ability energy on Powered Melee hits every 7sec OR Bolstering Detonation for 12% Class Ability energy on Grenade hits every 7sec

Chest

  • 2 Elemental Resist Mods
  • Concussive Dampener OR any other 3 Cost Resist Mod

Boots

  • Innervation for 10% Grenade energy on Orb pickup, Recuperation for 70 Health on Orb pickup
  • Absolution for 5% all Ability energy on Orb pickup (more than the diminishing returns of another Innervation OR any Scavenger Element for more Ammo on pickup OR Any Weapon Surge Element for 10% Weapon Damage of that Element for decaying Armor Charges

Class

  • Powerful Attraction to pickup nearby Orbs on Class Ability cast, Reaper for an Orb on your next weapon kill after a Class Ability cast
  • Utility Kickstart for Class Ability energy on Class Ability use depending on the amount of Armor Charges consumed OR Time Dilation, when paired with a Weapon Surge on your Boots, for a 15sec duration on decaying Armor Charges per Armor Charge

Weapons should help balance Light and Dark energy for Transcendence, based on Ability choices and playstyle. Additionally, Abilities and Weapons that can Suspend, like the Exotic Wish-Keeper Bow, can help maintain Woven Mail uptime. Stasis Weapons, with or without perks like Chill Clip and Headstone, can also help spawn Diamond Lances. Otherwise, full weapon freedom

In-Depth Explanation

Gameplay Loop
  • Use Class Ability to send out Drengr's Lashes and Suspend targets for Woven Mail
  • Reaper will be active to generate Orbs on your next weapon kill, alongside your next Grenade and/or Powered Melee kill
  • Pick up Orbs for an Elemental Buff matching your Super and other benefits, as well as Elemental Pickups for Transcendence energy matching their Element
  • Throw Diamond Lance for a more reliable Freezes
  • Only Slam Diamond Lance to start an encounter, a few seconds after your last Freeze, and/or to apply Frost Armor x2 to yourself and Allies
  • Transcendence should be used before a full Super to help fill it back up after a Super is used
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