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Hunter

Destiny 2 Hunter BuildBig Moth Bass

PrismaticPrismatic
PvEPvE
subclass
super
Silence and Squall
abilities
Gambler's Dodge
Triple Jump
Withering Blade
Duskfield Grenade
aspects
Winter's Shroud
Gunpowder Gamble
fragments
Facet of Dawn
Facet of Dominance
Facet of Mending
Facet of Purpose
Facet of Protection
Facet of Awakening
gear and mods
weapons
Ex Diris
Ex DirisExotic Grenade Launcher

This weapon enrages when dealing or taking sustained damage, gaining increased rate of fire while enraged.

Armor
HeadEmpty
Special Ammo Finder
Arc Siphon

Your grenade becomes a cage of loyal moths that release on impact and fly toward the nearest target or ally. If they reach a target, they detonate in a blinding explosion; if they reach an ally, the moths grant your ally a Void overshield.

ChestEmpty
Arc Resistance
Arc Resistance
LegsEmpty
Arc Scavenger
Arc Weapon Surge
Recuperation
Class ItemEmpty
Powerful Attraction
Reaper
Time Dilation
artifact perks
Anti-Barrier Scout Rifle
Conductive Cosmic Crystal
Crystalline Converter
One with Frost
Served Cold
Rapid Impacts
Brain Freeze

Build Details

How It Works

Awakening is a must, as both GL kills will generate ionic traces. Arc resist should limit damage we take from… ahem… ourselves. You’ll get stasis shards from shurikens and live fire kills (Served Cold artifact mod). Before attacking a champ or captain, throw a stasis melee at them, as that will boost damage of bittersweet (conductive cosmic crystal). Grenades from moth jolt and blind (facet of dominance), while getting frost armor from orbs and live fire precision hits. Any grenade kills heal and produce orbs. Were attempting to keep frost armor and void overshield up as much as possible.

Gameplay Loop

Open an engagement with two direct hits from ex diris (should proc two moths right away, blind and jolt)… throw stasis melee before throwing moth nade. Use dodge and stasis melee to freeze tanky enemies. Don’t be scared to throw moth grenade close to your feet, as it’ll proc shield quickly (panic button). Lean into the grenade play… you shouldn’t be sitting on a full grenade charge for long, unless you’re saving a moth for emergency shield. Between dual moth charge, 6 sec cooldown on GPG, and transcendence, you’ll throw grenades often.

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