
Destiny 2 Hunter BuildIron man's Dr. Pepper
PvPDealing damage while grounded charges antigrav repulsors. Dealing damage while airborne extends antigrav repulsors. [Alternate Weapon Action] to disengage antigrav repulsors.
Activating Ascension or Tempest Strike throws bouncing explosives at nearby targets that jolt and damage them. Jolting nearby targets grants you damage resistance.
strengths
Dmg resistance
Manuevarable
Causes confusion/distraction
Dodges supers/apeing/witherhoards
weaknesses
Need more open space to operate most effectively
Stasis counters
Blinking needs practice
2 vs you - is fine. 3 or more and you may need a nade
Build Details
The most fun i have had in awhile, you can also swap out gifted conviction for gyrfalcons if you'd like, 1 adds invis/volatile, while the other gives dmg resist.
I will give you guys this 1 as it has the easiest setup if you dont want to run prismatic.
1.gifted conviction gives dmg resist when you jolt. -lethal current (main melee) -acsension -spark of jolt fragment on nades
You must have manticore -does not need catalyst
Movement tech -blink is aerial -ascension is aerial -& tempest strike -comboing will net you multikills
you can blink while in manticores antigrav and it does not deactivate which gives advantage in-air
Tempest strike is how i usually run into a fight, granting a buff & debuff on hit (jolt/resistx4) when using tempest hold left or right to dash sideways (similar to propulsion on titan).
I get a kill with manticore then to charge the boost, next engage with grenade then blink to confuse.
Finally i can use blink + ascension and start antigrav before they even know where i went. Its too late before they are half health and i have resist x 4 and dmg from manticores exotic trait
Also it is a perfect parry to barries and shotguns
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