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Warlock

Destiny 2 Warlock BuildThe Incinerator

SolarSolar
PvEPvE
subclass
super
Song of Flame
abilities
Phoenix Dive
Burst Glide
Incinerator Snap
Healing Grenade
aspects
Heat Rises
Hellion
fragments
Ember of Benevolence
Ember of Char
Ember of Ashes
Ember of Searing
gear and mods
weapons
Dragon's Breath
Dragon's BreathExotic Rocket Launcher

Rockets embed themselves in struck targets and periodically eject incendiary fuel that inflicts Scorch. The longer this weapon goes without firing, the more fuel the next rocket contains. Strong against [Stagger] Unstoppable Champions.

Armor

Healing grenades spawn a Restorative Turret. Healing allies occasionally spawns an Orb of Power.

HandsEmpty
Impact Induction
Harmonic Dexterity
Harmonic Loader
ChestEmpty
Arc Resistance
Solar Resistance
Emergency Reinforcement
LegsEmpty
Solar Weapon Surge
Solar Weapon Surge
Solar Scavenger
Class ItemEmpty
Reaper
Bomber
Powerful Attraction
artifact perks
Anti-Barrier Pulse Rifle
Authorized Mods: Scavenger
Counter Energy
Press The Advantage
Radiant Orbs
Solar Fulmination
Prismatic Transfer
Shieldcrush
Strengths and Weaknesses

strengths

  • bouncing double-instance ignitions
  • very fast to heal lost health
  • clear rooms using the strongest enemy in the room as ignition bounce source

weaknesses

  • extremely squishy
  • extremely squishy.
  • I can't stress this enough. Not beginner player friendly.
  • not Solo friendly

Build Details

How It Works

The build is a all-content viable build, even GMs. It becomes stronger the harder enemies are to kill because you'll be able to chain more and more ignitions. Basically anywhere you would find bunched up enemies (so almost literally anywhere).

The build efficiently makes use of some the most overtuned solar fragments there are.

Altho it uses a heal/support exotic armor piece, make no mistake, the heal/support side of things is just a nice bonus.

The main role of this build is an insane upkeep of double instance ignitions (Solar Fulmination artifact perk) and almost Super-like charged melee spam due to the stacking effect of Heat Rises and Ember of Searing allowing you to kill mid-air and instantly refund your charged melee in just a few kills. The synergy is that ignition kills count towards the melee energy refund.

Gameplay Loop

1. Activate Heat Rises near allies which will spawn also a healing turret (even in mid-air) due to Speaker's Sight.

2. Spam Incinarator Snap. follow the points to understand how.

3. Kill enemies while you are mid-air where possible for Heat Rises melee energy refund. Don't force this in harder content. You will still refund melee energy with Ember of Searing. Let ignitions do the work. Your scorch sources are: Incinerator Snap, Hellion, Pheonix Dive with Heat Rises active, Solar weapons with Incandescent, Dragon's Breath.

You will scorch stuff.

4. Healing Grenades will regen really fast. Always look to apply healing even at full health allies to apply Ember of Benevolence.

5. Use The Mountaintop on powerful enemies.

6. Use Dragon's Breath on bosses or champions. If you messed up the rotation and you're out of melee energy and it's too dangerous to try and kill with primary, lob a rocket into ads and it will recharge melee (always try to stay midair even when you are behind cover).

7. (mandatory) Witness Destruction.

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