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Hunter

Destiny 2 Hunter BuildThe Prismatic Nuke - Caliban/Verity

PrismaticPrismatic
PvEPvE
subclass
super
Golden Gun: Marksman
abilities
Gambler's Dodge
Triple Jump
Threaded Spike
Grapple
aspects
Gunpowder Gamble
Threaded Specter
fragments
Facet of Purpose
Facet of Sacrifice
Facet of Courage
Facet of Mending
Facet of Ruin
Facet of Balance
gear and mods
Armor
HeadEmpty
Heavy Ammo Scout
Heavy Ammo Finder
Harmonic Siphon
HandsEmpty
Firepower
Bolstering Detonation
Impact Induction
ChestEmpty
Sniper Damage Resistance
Concussive Dampener
LegsEmpty
artifact perks
Strengths and Weaknesses

strengths

  • Clears rooms with ease
  • Very high damage potential
  • Play from a safe distance
  • Very versatile build

weaknesses

  • Grenade can kill you
  • Down time between grenades can be dangerous

Build Details

How It Works

Relativism: Caliban can be traded for another perk if you so wish, however this setup makes the build flow easier. Verity is a must.

This build focus on abusing the Gunpowder Gamble aspect alongside Verity to generate a Super Nuke that will clear any room in the game and deal serious damage, if not outright kill, any major or boss enemy.

Weapons, Grenade and Super choice are up to the Player. There is only one rule: Always match your weapon's damage to your grenade damage, and make sure that said weapon has a way to inflict an elemental debuff.

Perks that have Elemental Debuffs include: Destabilizing Rounds, Incandescent, Voltshot, Headstone and Hatchlings.

By killing an enemy with either ability damage, solar weapon damage or any elemental debuff damage you will charge Gunpowder Gamble, and by killing an enemy with a damage type that matches your grenade you gain one stack of verity up to 5. Each stack increases grenade damage up to 100%. This, obviously, works on Gunpowder Gamble.

We use Threaded Spike to tag and kill as many enemies as possible, as this melee refunds energy back when it is catch, and will charge GPG and inflict Sever on enemies. Using your weapons to charge verity by taking out the stragglers, you now have in your hands a pocket NUKE. Throw it and wait for it to blow, or don't, fire at it in the air, and watch the numbers make enemies despawn from the force.

Against normal or low tier enemies, the buffed up super nuke isn't necessary, but it is against those enemies you will use your guns to charge Verity anyway, so it won't be used. Always let GPG explode FAR from you, otherwise you might kill yourself.

Gameplay Loop
  1. Throw Threaded Spike
  2. Finish off enemies with elemental weapon that matches the grenade
  3. Load up GPG and Verity charges
  4. Throw the Nuke into the enemy
  5. Profit.

Opittional: Dodging will create a clone that will take enemies attention from you, as well as create a focal point for enemies, gathering them for your GPG.

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