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Hunter

Destiny 2 Hunter BuildFreeThrill's Infinite Super and Extreme Damage Prismatic Hunter Build

PrismaticPrismatic
PvEPvE
subclass
super
Silence and Squall
abilities
Gambler's Dodge
Triple Jump
Combination Blow
Grapple
aspects
Stylish Executioner
Winter's Shroud
fragments
Facet of Bravery
Facet of Devotion
Facet of Grace
Facet of Courage
Facet of Command
gear and mods
weapons
Dragon's Breath
Dragon's BreathExotic Rocket Launcher

Rockets embed themselves in struck targets and periodically eject incendiary fuel that inflicts Scorch. The longer this weapon goes without firing, the more fuel the next rocket contains. Strong against [Stagger] Unstoppable Champions.

Armor
HeadEmpty
Dynamo
Hands-On
Strand Siphon
HandsEmpty
Heavy Handed
Heavy Handed
Heavy Handed
ChestEmpty
LegsEmpty
Innervation
Innervation
Better Already
artifact perks

Build Details

How It Works

This game weaves together two highly powerful gameplay loops in an awesome way.

Class item: Spirit of Galanor, Spirit of Synthos (or Spirit of Liars)

Weapon one: The Call with whatever roll feels best to you

Weapon 2: A one two punch shotgun or a weapon with dealers choice to buff The Call's super gains and gain super on it's own.

Weapon 3: Any weapon with good damage, like dragon's breath.

The first one is the Spirit of Galanor. When you throw your super, it refunds half of your super energy back when it's done. However, Silence and Squall on it's own refunds your whole darkness transcendance bar, and thanks to Grace and Devotion, refills some if not all of your light bar as well. Once your light bar is full, you then become transcendant and try to make as many orbs of power as you can while killing enemies. If done right, these orbs of power combined with the kills you made should refill your super back to fill, making a seamless loop.

The second gameplay loop is very potent on it's own. It uses the Spirit of Synthocepts (or Spirit of Liars if you prefer) to buff your Combination blow to an extreme damage number, which in some activities can reach the damage cap (999,999). Because dodging gives you your melee back, and melee kills give your dodge back, it makes a seamless loop, in which you also turn invisible on kills (thanks to stylish executioner), and slow/freeze combatants around you making it even harder for them to hit you. You can use your 1 2 punch shotgun right before you melee to get more damage, and stylish executionar gives a 25% melee damage bonus after exiting invisibility. This loop is very important because if allows you to grapple in and out of groups of enemies if you don't have exactly enough light energy or need some more super energy to complete the first loop. Grapple makes it easy to go back into cover if you need to throw your super again and heal up.

The third part of this build that spices things up even more is the use of the new sidearm The Call. Because of Facet of Bravery, your melee kills give The Call unravelling rounds. What makes the call so good in this build is that it gives the build the long range it needs in case there are exploding enemies. It also plays perfectly into loop 1, giving darkness transcendance energy from it's damage type, light transcendence energy from Facet of Devotion when it unravels targets, and super energy because of it's origin trait.

Gameplay Loop

Throw super into a group of enemies: -- refills dark transcendance bar, and refills half of super when done Dodge melee loop until transcendant Pop a transcendence Dodge Melee loop until super is back

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