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Titan

Destiny 2 Titan BuildKing of the Void - Volatile and Overshields Galore

VoidVoid
PvEPvE
Updated on Mar 24, 2025
3Favorites
subclass
super
Twilight Arsenal
abilities
Rally Barricade
Strafe Lift
Shield Throw
aspects
Controlled Demolition
Offensive Bulwark
fragments
Echo of Starvation
Echo of Undermining
Echo of Persistence
Echo of Instability
gear and mods
weapons
kinetic slotEmpty
power slotEmpty
Armor
HeadEmpty
Hands-On
Harmonic Siphon
Special Ammo Finder
HandsEmpty
Heavy Handed
Heavy Handed
Heavy Handed

Using an ability (grenade, melee, or Barricade) empowers the other two abilities. Empowered means abilities have faster regen, melees and grenades do more damage, and Barricades have more hit points.

LegsEmpty
Absolution
Innervation
Recuperation
Class ItemEmpty
Powerful Attraction
Proximity Ward
Special Finisher
artifact perks
Void Flux
Volatile Marksman
Piercing Sidearms
Maligned Harvest
Dreadful Finisher

Build Details

How It Works

Summary

This build revolves around the constant generation of Void Overshield, which serves as the engine for the build via Offensive Bulwark, and constant Volatile explosions, which serve as add clear and survivability via Controlled Demolition.

Aspects

The whole loop kicks off via the generation of an overshield. Once you have a Void Overshield, Offensive Bulwark gives you 500% additional grenade regen and double damage and more range for your unpowered melee, which is now considered a powered melee, for ALL interactions. It also generates more overshield on kill. This is the key to the build.

Void Overshields are quite good, providing 70% DR when active, but with a timer AND limited HP, they tend to struggle for most builds. Not here, where the constant feedback loop of overshield generation keeps the overshield HP and timer topped up.

The other engine for the build is Controlled Demolition, which causes all of your ability damage to make enemies volatile and for any volatile explosions to spread more volatile. Volatile explosions also heal you and allies for 90 HP within 40 meters. Oh, and since Bulwark punches count as Void abilities, they too make enemies volatile.

Exotic Armor

Okay, sounds solid, right? It gets better. Enter Heart of Inmost Light. A long-time staple of Titan builds, this thing becomes even more flashy when you realize that it procs off of powered melee damage, not activation.

Yes, this also means that as long as you have a Void Overshield, and therefore Bulwark, active, all you have to do is get two punches off and you're at Empowered x2 for Grenade and Barricade, and subsequent punches will refresh that timer.

Bonus interaction - Shield Throw ricochets up to 4 times, granting overshield on hit. Throw it into a pack and as long as you hit at least 2, you've got an overshield (and bulwark) active and you just spiked HOIL to Empowered x2, off of a single Shield Throw.

Empowered stacks with Bulwark's grenade regeneration buff, meaning that even at tier 0 Discipline using Vortex grenade (the longest cooldown grenade), it's coming back in 12 seconds, assuming you can keep the Overshield and Empowered x2 active for that long.

And you thought Void Warlocks were the kings of grenade spam? Think again.

Armor Mods

That 12 second cooldown, by the way, doesn't account for any armor mod setup you might have, or Devour, which we'll get into.

Let's talk armor mods, first. Because Bulwark-buffed melees count as powered, we're rocking Heavy-Handed x3 on the arms. It would be throwing not to, because 3 stacks of that mod allows you to generate an orb every second. Assuming you keep punching away and are able to get kills, nearly every kill will drop an orb. That's the core of the armor mods, the rest is a little more subjective.

On the helm, you can easily rock Hands-On, which spoiler, is also proc'd by Bulwark punches. Void Siphon because you're rocking a Repulsor Brace Void weapon as your main weapon, and an ammo finder because why not?

On your chest, tailor your resists to the activity, and on your legs, focus on the mods that give you something when you pick up an orb. I choose Recuperation, because free 70 HP on orb pickup is clutch. The other two are entirely up to you. Absolution to share the love, Invigoration to get that Shield Throw back faster, Orbs of Restoration to send more energy towards your melee because odds are that's the ability that will have the least energy at any given time if you're playing the build right.

As for the class item, Special Finisher is my pick, but really any of the armor charge finishers will work.

Fragments

So now, you're dropping an orb on almost every punch kill, which fills up your armor charge to get special ammo, sends energy to abilities, and gives you some HP (if you even need it). Guess what else an orb pickup will do?

Grant you Devour. This fragment is honestly borderline overkill, but who cares. More grenades and more healing? That's good. Once you've gotten it from an orb, you can keep it refreshed with all your punch kills, your volatile explosion kills (which oh by the way, also heal you), etc.

What else can the build do? Well, we take the fragment to extend the duration of Void buffs applied to us, which gives Overshield and Devour a couple extra seconds before we need to refresh them.

Since this is a build that, no matter what grenade you pick and how low or high your discipline is, is capable of getting it back in 8-12 seconds (even faster with armor mods and Devour factored in), we take the other two fragment slots to buff the grenade. We take the weakening grenade fragment, for obvious reasons, and we also take the fragment that grants us volatile rounds when we get a kill.

This is to ensure that we have volatile on our weapon at all times, and opens up the weapon slot to include any weapon with Repulsor Brace, making Destablizing Rounds a bonus.

Stats

As usual, we pump Resilience to 100. And since discipline is borderline pointless in this build, we prioritize 100 strength. After that, any stats are bonuses and up to user choice. Recovery isn't necessary, either, since every orb gives us 70 HP, every volatile explosion within 40 meters gives us 90 HP, and every kill with devour active gives us 100 HP. Plus, health regeneration can't be interrupted when you have an active overshield, which is going to be all the time with this build. I'd recommend just pumping Discipline and saving yourself a few seconds.

Abilities

The only "required" ability in your subclass kit is Shield Throw, but even that is optional if you prefer Shield Bash. But since Bash only gives you overshield on kill, i recommend Throw for harder content. Plus, the added benefit of being able to immediately proc Empowered x2 if you throw it into a pack.

Your grenade is entirely up to personal preference, although Vortex seems to be the popular one these days. And since it lingers, there's a good chance you'll have the next one recharged before it expires.

Super also doesn't matter. Tailor it to your activity. This build will excel the most in normal Raid/Dungeon encounters, I haven't yet had a chance to test it in anything harder at time of writing, so I'd lean towards Twilight Arsenal. Won't be the most meta of damage output, but since your weapon slots are mostly free, you can make out like a bandit if you choose.

Barricade, honestly, is not something I'm even considering. This build revolves around staying moving and slaughtering packs quickly with volatile explosions. So you could use towering as a panic button, or rally to speed up your weapon handling for damage phases, but in a lot of cases i would probably end up using it just randomly to spark Empowered to speed up my melee regen for a few seconds.

Artifact

Any artifact mods that synergize with this build are bonuses, and weren't even remotely considered when creating the build. The Heresy artifact and its boosts can really amp up this builds potency, though, so might as well run them while you can.

Weapons

Genuinely, the world is your oyster for this. The only requirement is a Repulsor brace weapon. I recommend Lotus-Eater, if you got one, since you'll have ample armor charge to farm special ammo with finishers. But even so, just pick whatever your favorite Void weapon with Repulsor Brace is, or tailor it to the activity.

If you have one, or can craft one, Commemoration with Reconstruction and Repulsor Brace might be an absolute demon in this. I don't have one yet, lol.

There are a ton of weapons that can roll Repulsor Brace, I guarantee you have at least 5. Just pick one and move on. My top options for primary would be Recluse or Joxer's Longsword, depending on activity. There are about 18 that can roll the Repulsor + Destablizing combo, and most of them are easily accessible in game right now.

Gameplay Loop
  1. Get overshield
  2. Spam grenade
  3. Punch shit
  4. Win
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