
Destiny 2 Warlock BuildThe PERFECT DEIMOSUFFUSION Strand Build!
PvERounds fired embed themselves in targets. [Alternate Weapon Action] to detonate embedded rounds.
strengths
Improved Crowd Control
Bonus Ability Regen
Increased Health Regen
weaknesses
No Radiance
No Devour
Build Details
Video Coming Soon
Today we’re taking our first look at a new Strand Warlock build coming in the Renegades expansion— and this one has the potential to be one of the strongest and most annoying builds in the entire game.
Warlocks are getting a brand-new exotic helmet called Deimosuffusion, and it’s going to be powerful in both PvE (strikes, raids, patrols) and in the Crucible.
Here’s what it does:
If you are using a Strand Super, casting your Rift will Suspend enemies around you.
Suspended enemies take continuous damage over time.
When suspended enemies escape the suspension, they take even more damage.
Every enemy that you suspend gives you constant healing, and when suspended enemies die, you receive a big burst of healing.
This damage doesn’t count as Poison or Unravel, but it works almost the same and still melts enemies.
The best part: This healing and damage over time doesn’t only come from your Rift. If you create Suspensions in any other way—grenades, Threadlings, weapons—it still counts.
That means we can:
Keep enemies locked in the air over and over
Deal steady damage without even shooting
Constantly heal while everything dies
Best Build Setup
The strongest version uses:
Weavewalk (Aspect)
Mindspun Invocation (Aspect)
With these equipped, we can consume our Shackle Grenade, which activates Weaver’s Trance for 25 seconds.
While Weaver’s Trance is active:
Every kill creates a suspending explosion around the enemy.
Here’s the gameplay loop:
Before entering combat, activate Weaver’s Trance (consume your grenade).
Run into a group of enemies.
Cast your Rift → everything nearby becomes suspended.
Activate Weavewalk → gain 90% damage resistance and spawn Threadlings.
Leave Weavewalk → you gain Woven Mail (more damage resistance).
Threadlings kill enemies → Weaver’s Trance continues suspending enemies.
This creates a feedback loop of:
Infinite suspensions
Damage over time
Constant healing
Threadlings clearing rooms
Strand Fragments
We run 5 fragments:
Fragment What it does Thread of Continuity +50% longer Suspend duration. Also buffs Sever & Unravel. Thread of Evolution Threadlings deal +33% damage and travel farther. Thread of Generation Taking damage gives grenade energy (helps maintain Weaver’s Trance). Thread of Mind Defeating suspended enemies gives Rift energy (10%–30%). Thread of Fury Dealing damage to suspended targets gives melee energy.
Optional synergy: If you own the Collective Psyche armor set, the 4-piece bonus also increases the duration of Strand debuffs. Combined with Thread of Continuity, you get even longer suspensions.
Armor Stat Priority
Try to get 100 Discipline, Strength, and Recovery.
Faster grenade cooldown (for Weaver’s Trance)
Faster melee/class ability cooldowns
More Rift uptime = more suspensions
If you’re short on stats, use Font Mods (1 mod = +20, 2 mods = +40, 3 mods = +50 to that stat).
Weapons
Best exotics:
Monte Carlo → constant melee energy
Thorn or Osteo Striga → extra damage over time, pairs great with Suspend
Great Strand exotics:
Wish-Keeper
New Malipas (new)
Both create their own suspensions, which fully benefit from the exotic helmet’s damage + healing effects.
Strong legendary perks:
Strand-based weapons with Hatchling
Pugilist, Demolitionist, or Strandgeist for ability regeneration
Closing
We don’t know the new artifact perks yet, and we’ll be getting:
New armor sets
New Strand weapon traits
More ways to create suspensions
Once Renegades officially launches, I’ll revisit this build and update it with the final mods and perfect setup.
Step 1: Consume Grenade for Weaver's Trance Step 2: Slide into Enemies and Activate Rift Step 3: Hop up and Activate Weave Walk Step 4: Back out of Enemy Range Step 5: Leave Weave Walk Step 6: Follow up with Weapons (Threadlings will now attack) Step 7: Rinse and repeat Step 8: Use Super when Ready (kind of sucky for DPS so don't hold on to it)
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