Destiny 2 Warlock BuildToxic Prismatic Necro Build!
Precision final blows with this weapon trigger a Cursed Thrall explosion and increase reload speed for a short time. Final blows with Cursed Thrall explosions refill the magazine.
Damaging a target with melee poisons them, dealing increasing damage over time. Defeating a poisoned target spreads the condition.
Provides a moderate benefit to the airborne effectiveness stat of all Weapons of Sorrow.
strengths
- Bonus Melee and Super Damage
- Bonus Ability Regen
- High Damage
weaknesses
- Better in Solo Activities
Build Details
THIS WILL BE A PERFECT BUILD TO TAKE INTO ANY LEVEL OF END GAME CONTENT. ITS EASY TO USE, ITS GREAT AT AD-CLEAR, ITS GREAT FOR BOSS DAMAGE AND ITS GOT TOP NOTCH SURVIVABILITY
THIS PRISMATIC BUILD FEATURES THE NECROTIC GRIPS, AN OUSTANDING EXOTIC THAT WE'VE COVERED IN THE PAST BUT NEVER LIKE THIS
AND SINCE THE SPIRIT OF THE NECROTICS CAN BE FOUND ON EXOTIC CLASS ITEMS WE'LL BE LOOKING AT TWO DIFFERENT VARIATIONS OF THIS BUILD
THE NECROTIC GRIPS COMES WITH THE GRASP OF THE DEVOURER INTRINSIC TRAIT AND THIS CAUSES YOUR MELEES TO POISON ENEMIES
THESE ENEMIES WILL TAKE CONTINOUS DAMAGE OVER THE SPAN OF 10 SECONDS.
AND ONCE THOSE ENEMIES HAVE BEEN DEFEATED THEY WILL SPREAD THE POISION TO NEARBY ENEMIES.
THE AMOUNT OF DAMAGE THATS DEALT BY THIS POISION WILL GRADUALLY INCREASE.
AFTER EACH TICK OF DAMAGE THE POISIONS INTENSITY WILL INCREASE BY 11 PERCENT FOR THE FIRST 14 TICKS
BUT FOR THE FINAL 5 TICKS IT'LL INCREASE IN INCREMENTS OF 41 PERCENT, TOTALLING 1366 POINTS OF BASE DAMAGE.
SINCE THE PRISMATIC SUBCLASS COMBINES DIFFERENT ELEMENTAL EFFECTS AND ABILITIES THE NECROTIC GRIPS WILL ADD AN EXTRA LAYER OF DEVESTATION INTO YOUR GAMEPLAY.
THE NECROTIC GRIPS ALSO PROVIDES A PASSIVE BENEFIT TO ANY WEAPON OF SORROW
GRANTING THOSE WEAPONS A 30 POINT INCREASE IN AIRBORNE EFFIENCY.
THIS INCLUDES EXOTICS LIKE THE TOUCH OF MALICE, THE OSTEO STRIGA, THE THORN AND THE NECROCHASM
AND I HIGHLY RECOMMEND USING ONE OF THESE IN YOUR LOADOUTS.
EVEN THOUGH EXOTIC CLASS ITEMS OFFER THE SPIRIT OF THE NECROTIC I FIND THE ACTUAL EXOTIC TO BE A MUCH BETTER FIT.
AND THE BIGGEST REASON WHY IS THAT THE SPIRIT OF THE NECROTIC DOES NOT SCALE ITS DAMAGE OVER TIME,
MEANING THAT IT CAN ONLY DEAL A MAXIMUM OF 640 POINTS OF BASE DAMAGE TO A SINGLE TARGET.
AND IT DOES NOT PROVIDE ANY BENEFITS TO WEAPONS OF SORROW.
BUT YOU WOULD BE ABLE TO PAIR THE SPIRIT OF THE NECROTIC WITH THE SPIRIT OF THE SYNTHOCEPS
WHICH WOULD GIVE YOUR BASE MELEE DAMAGE A 165 PERCENT INCREASE IN DAMAGE
THERES ALSO THE SPIRIT OF THE CLAW WHICH WOULD GRANT AN ADDITIONAL MELEE CHARGE
SO EVVEN THOUGH YOU WONT DEAL AS MUCH POISION DAMAGE THERES STILL ALOT OF BENEFITS TO USING THE EXOTIC CLASS ITEM.
AND BECAUSE OF HOW WE HAVE THIS BUILD SETUP YOU'LL BE ABLE TO HAVE SUCCESS WITH WHICHEVER VERSION OF THE NECROTIC THAT YOU DECIDE TO USE.
SO LETS GO AHEAD AND TAKE A LOOK AT OUR PRISMATIC CLASS TREE
WE'RE USING THE FEED THE VOID AND LIGHTNING SURGE ASPECTS AND THESE WILL HAVE SOME INCREDIBLE SYNERGY WHEN USED WITH THE NECROTIC.
FEED THE VOID IS A VOID ASPECT THAT TRIGGERS DEVOUR AFTER AN ABILITY FINAL BLOW.
WHEN DEVOUR IS ACTIVE YOU'LL GAIN HEALTH RESTORATION AND BONUS GRENADE ENERGY ON EACH FINAL BLOW.
THIS WILL GREATLY IMPROVE YOUR SURVIVABILITY AS YOURE SPREADING POISION ACROSS THE BATTLEFIELD
AND WITH LIGHTNING SURGE YOU'LL BE ABLE TO CONVERT YOUR POWERED MELEE ATTACK INTO A BURST OF LIGHTNING THAT SURGES THROUGH ENEMIES, CAUSING THEM TO BECOME JOLTED.
JOLTED ENEMIES WILL CHAIN LIGHTNING DAMAGE TO ANY NEARBY ENEMY
AND SINCE THEY'LL ALSO BE POISIONED THIS WILL SIGNIFICANTLY INCREASE THE AMOUNT OF DAMAGE THAT YOU'RE ABLE TO INFLICT ONTO A SINGLE TARGET OR BIG GROUPS OF ENEMIES.
SINCE WE ARE USING THE ARCANE NEEDLE MELEE OPTION WE WILL HAVE AS MANY AS 3 LIGHTNING SURGES THAT WE COULD PERFORM CONSECUTIVELY.
BUT WE COULD ALSO TAKE ADVANTAGE OF THE UNRAVELING EFFECTS THAT ARCANE NEEDLES CAUSE.
UNRAVELED ENEMIES TAKE CONTINOUS STRAND DAMAGE OVER A SPAN OF 9 SECONDS
SO BY STRIKING ENEMIES WITH AN ARCANE NEEDLE WE WILL TRIGGER UNRAVELING AND POISION AND WE COULD FOLLOW THAT UP WITH AS MANY AS 2 BACK TO BACK LIGHTNING SURGES.
CAUSING OUR ENEMIES TO TAKE UNRAVELING DAMAGE, POISION DAMAGE AND LIGHTNING DAMAGE.
AND SINCE WE ARE ALSO USING COLDNSAP GRENADES WE'LL BE ABLE TO FREEZE TARGETS,
LOCKING THEM INTO PLACE JUST BEFORE HITTING THEM WITH LIGHTNING SURGE,
ADDING ON EVEN MORE DAMAGE BECAUSE OF THE SHATTERING EFFECTS.
ONE OF THE BIGGEST BENEFITS IN RUNNING THE NECROTIC ON A PRISMATIC BUILD IS HAVING TRANSCENDENCY.
WHEN ITS ACTIVE WE'RE ABLE TO SPAM OUR ABILITIES WHICH MEANS WE'LL BE ABLE TO INFLICT A TON OF POISION, LIGHTNING AND UNRAVELING DAMAGE ONTO OUR ENEMIES.
AND SINCE WE ARE USING THE TRANSFERENCE ARTIFACT MOD WHEN WE ARE TRANSCENDENT WE'LL HAVE 10 PERCENT BONUS DAMAGE GETTING APPLIED TO BOTH OUR MELEE AND GRENADE DAMAGE.
WHEN IT COMES TO OUR CHOICE IN SUPER THERES ONLY ONE COHESIVE OPTION WHEN RUNNING NECROTICS AND THATS SONG OF FLAME.
THIS IS A ROAMING SUPER THAT LETS US SPAM OUR SOLAR MELEE AND GRENADE ABILITIES WHILE STILL HAVING THE USE OF OUR WEAPONS.
BECAUSE OF THE NECROTIC GRIPS THE SONG OF FLAMES INCENERATOR SNAP WILL NOT ONLY CAUSE ENEMIES TO TAKE SCORCH DAMAGE BUT THEY'LL BECOME POISIONED WHICH WILL MAKE THIS SUPER MUCH MORE POTENT.
ANOTHER BENEFIT USING SONG OF FLAME IS THAT WHEN ITS ACTIVE OUR KINETIC AND SOLAR WEAPONS WILL ALSO APPLY SCORCH
WHICH WOULD SYNERGIZE VERY NICELY WITH WEAPONS OF SORROW LIKE THE OSTEO STRIGA OR THORN SINCE THESE ALSO APPLY THEIR OWN POISIONING DAMAGE.
SO NOW THAT WE KNOW WHAT ABILITIES WE'RE USING LETS TALK ABOUT HOW WE CAN ENHANCE WITH THE USE OF OUR PRISMATIC FRAGMENTS.
WE'RE USING FACET OF AWAKENING WHICH IS GOING TO CAUSE ELEMENTAL PICKUPS TO BE CREATED WHEN RAPIDLY DEFEATING ENEMIES WITH LIGHT OR DARK BASED ENEGIES.
SINCE WE'VE GOT STRAND, STASIS, ARC AND SOLAR ENERGIES FLOWING THROUGH THIS BUILD WE'LL BE ABLE TO GENERATE IONIC TRACES, FIRESPRITES, TANGLES AND STASIS SHARDS.
IONIC TRACES AND STASIS SHARDS WILL PROVIDE THE MOST BENEFIT FOR US AS BOTH OF THESE GRANT BONUS MELEE ENERGY.
DEVOUR IS ALREADY GIVING US AS MUCH AS 20 PERCENT BONUS GRENADE ENERGY ON EVERY FINAL BLOW
SO HAVING BONUS GRENADE ENERGY OFF OF FIRESPRITES AND IONIC TRACES WILL SEE US HAVING OUR COLDSNAP GRENADES AVAILABLE JUST AS OFTEN AS OUR POWERED MELEE
TO ADD TO THE ELEMENTAL PICKUPS THAT WE'LL CREATE FROM FACET OF AWAKENING WE ARE USING THE ELEMENTAL SIPHON ARTIFACT MOD
AND THIS IS GOING TO CREATE ADDITIONAL ELEMENTAL PICKUPS WHEN WE RAPIDLY DEFEAT ENEMIES WITH OUR SOLAR OR KINETIC WEAPONS.
WE'RE USING FACET OF COURAGE WHICH IS GOING TO GIVE OUR LIGHT BASED ATTACKS 10 PERCENT BONUS DAMAGE WHEN USED AGAINST TARGETS WHO ARE UNDER THE AFFECTS OF A DARKNESS DEBUFF.
WHICH MAKES IT EVEN MORE BENEFICIAL FOR US TO USE AN ARCANE NEEDLE OR COLDSNAP GRENADE BEFORE COMING IN WITH A LIGHTNING SURGE.
SINCE OUR LIGHTNING SURGE WILL PUT US RIGHT INTO THE BELLY OF OUR ENEMIES THE FACET OF PROTECTION WILL BE A GREAT FRAGMENT TO HAVE ACTIVE SO THAT WE'LL HAVE A 15 PERCENT BONUS IN DAMAGE RESISTANCE WHEN WE ARE SURROUNDED.
AND WHEN WE ARE TRANSCENDENT THAT BONUS WILL GET BUMPED UP TO 32 PERCENT MAKING US DAMN NEAR INDESTRUCTIBLE.
TO IMPROVE OUR SURVIABILITY EVEN MORE WE'RE USING THE GALVANIC ARMOR ARTIFACT MOD
SO WHEN WE ARE AMPLIFIED WE'LL GAIN AN ADDITIONAL 30 PERCENT DAMAGE RESISTANCE WHICH WILL GET TRIGGERED WHEN PERFORMING LIGHTNING SURGES
AND THIS WILL STACK ONTOP OF FACET OF PROTECTION
WITH ALL THE ELEMENTAL PICKUPS THAT WE'LL HAVE WE SHOULD GET OUR ABILITIES BACK PRETTY FAST BUT JUST TO MAXIMIZE THINGS A BIT FURTHER WE ARE USING FACET OF BALANCE
SO WHEN WE RAPIDLY DEFEAT ENEMIES WITH LIGHT ENERGY WE'LL GET 10 PERCENT EXTRA MELEE ENERGY
AND WHEN DEFEATING ENEMIES WITH DARKNESS ENERGY WE'LL GET 10 PERCENT EXTRA GRENADE ENERGY.
OUR FINAL FRAGMENT IS A BIT OF A TOSS UP. I LIKE HAVING FACET OF DAWN SO THAT WE CAN HAVE RADIANCE
GIVING OUR WEAPONS A 25 PERCENT INCREASE IN DAMAGE ALONG WITH THE ABILITY TO PIERCE BARRIER SHIELDS.
BUT SINCE THIS CAN BE OBTAINED BY USING THE RADIANT ORBS ARTIFACT MOD YOU MIGHT FIND IT TO BE MORE BENEFICIAL TO USE THE FACET OF SOLITUDE.
THIS IS GOING TO CAUSE ENEMIES TO BECOME SEVERED AFTER LANDING CONSECTUVIE PRECISION SHOTS.
SEVERED ENEMIES DEAL 40 PERCENT LESS DAMAGE AND THIS DOES COUNT AS ANOTHER DARKNESS DEBUFF, ENSURING THAT WE WOULD BE ABLE TO GET THE EXTRA 10 PERCENT BONUS DAMAGE THAT FACET OF COURAGE IS PROVIDING.
SINCE WE ARE USING THE SHIELDCRUSH ARTIFACT MOD WE'LL BE ABLE TO ADD EXTRA ABILITY REGENERATION AND ABILITY DAMAGE WHENEVER WE HAVE AN ELEMENTAL BUFF.
WHEN WE HAVE WOVEN MAIL, FROST ARMOR OR A VOID OVERSHIELD WE'LL HAVE 25 PERCENT BONUS MELEE REGNEREATION AND DAMAGE
AND WHEN WE ARE AMPLIFIED OR RADIANT WE'LL HAVE 25 PERCENT BONUS GRENADE REGENERATION AND DAMAGE.
WE'RE NOT CURRENTLY SETUP TO HAVE FROST ARMOR, WOVEN MAIL OR A VOID OVERSHIELD BUT IF WE WERE TO USE VOID WEAPONS THATS COME WITH DESTABALIZING ROUNDS AND REPULSOR BRACE WE COULD EASILY TRIGGER A VOID OVERSHIELD.
AND WITH WEAPONS IN MIND LETS TALK ABOUT THE BEST WEAPONS TO USE WITH THIS BUILD.
WE'VE MENTIONED THE WEAPONS OF SORROW ALREADY BUT THERES A FEW OTHER EXOTICS THAT WOULD PROVIDE US WITH ALOT OF BENEFITS.
THE NAVIGATOR WOULD PROVIDE WOVEN MAIL AND CAUSE ENEMIES TO BECOME SEVERED WHICH WOULD CREATE SOME AMAZING SYNERGY FOR US.
THERES ALSO THE MANTICORE OR VEXCALIBER WHICH WOULD GIVE US A VOID OVERSHIELD.
AND THE MONTE CARLO WOULD BE A GREAT OPTION TOWARDS REGAINING OUR MELEE ENERGY BACK
Step 1: Engage enemies with Arcane Needle to trigger Unraveling and Devour. Step 2: Throw Coldnsap Grenade to Freeze enemies in place. Step 3: Perform back to back Lightning Surges Step 4: Finish off remaining enemies with Necrochasm Step 5: Use Phoenix Dive to Heal when needed. Step 6: Activate Transcendence when available (Spam Grenades and Lightning Surge) Step 7: Activate Song of Flame against Bosses and Large Groups of enemies. Step 8: Perform Lightning Surges as available. Step 9: Rinse and Repeat!
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