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DeadlockAll Deadlock Weapon Items

Deadlock's Weapon tree includes all Items that improve, augment, and upgrade your gun's capabilities (non-ability damage).

500 Cost (+6% Weapon Damage)

Basic Magazine

  • +26% Ammo

  • +15% Weapon Damage

  • Component of Titanic Magazine

Close Quarters

deadlock close quarters
  • +5% Bullet Resist

  • Passive: Deal additional Weapon Damage when in close range to your target.

  • +25% Weapon Damage Conditional

  • Condition: 15m Close Range

  • Component of Point Blank

Headshot Booster

headshot booster
  • +5% fire rate

  • +40% Bullet Shield Health

  • Passive (7.5s): Deal bonus Weapon Damage with headshots

  • +40 Headshot Bonus Damage

  • Component of Headhunter

High-Velocity Mag

high velocity mag
  • +20% Bullet Velocity

  • +13% Weapon Damage

  • 65 Bullet Shield Health

  • Component of Pristine Emblem

Hollow Point Ward

hollow point ward
  • +95 Spirit Shield Health

  • +4 Spirit Power

  • Passive: When you are above 60% health, deal additional Weapon Damage.

  • +22% Weapon Damage (Conditional)

Monster Rounds

monster rounds
  • +30% Weapon Damage vs NPCs

  • Bullet Resist vs NPCs

  • +30 Bonus Health

  • +1 Health Regen

Rapid Rounds

rapid rounds
  • +11% Fire Rate

  • +1m/s Sprint Speed

Restorative Shot

restorative shot
  • +90 Bullet Shield Health

  • +6% Weapon Damage

  • Passive (6s): Your next bullet will heal you based on what target you hit.

  • 40 Healing from Heroes

  • 15 Healing from NPCs and Orbs

1,250 Cost (+10% Weapon Damage)

Active Reload

active reload
  • +10% Weapon Damage

  • +18% Ammo

  • +50 Bonus Health

  • Passive (18s): While reloading, pressing [R] during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal.

  • +20% Fire Rate Conditional

  • +18% Bullet Lifesteal Conditional

  • 7s Duration

Berserker

berserker
  • +4 Ammo

  • +9% Bullet Resist

  • Passive: Your Weapon Damage increases as you take sustained damage.

  • +6% Weapon Damage per Stack

  • 110 Damaget taken to Stack

  • 10 Max Stacks

  • 10s Duration

Kinetic Dash

kinetic dash
  • +100 Bonus Health

  • 1.5 Health Regen

  • Passive (10.5s): Your nest Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.

  • +20% Fire Rate (Conditional)

  • +5 Temporary Ammo (Conditional)

  • 7s Duration

Long Range

long range
  • -20% Reload Time

  • +140 Bullet Shield Health

  • +10% Weapon Damage

  • Passive: Deal additional Weapon Damage when beyond a minimum distance from your target.

  • +30% Weapon Damage (Conditional)

  • 15m Min. Distance

  • Component of Sharpshooter

Melee Charge

melee charge
  • +10% Weapon Damage

  • +75 Bonus Health

  • 40% Melee Distance

  • Passive (16s): Your next Heavy Melee attack against an enemy deals increased damage and either reload your weapon instantly or give you up to +100% bonus ammo. Only activates when Bonus Ammo is not full.

  • +20% Bonus Heavy Damage

Mystic Shot

mystic shot
  • +10% Weapon Damage

  • +12% Weapon Damage

  • +4 Spirit Power

  • Passive (5.75s): Your next bullet deals bonus Spirit Damage.

  • +65 Spirit Damage

Slowing Bullets

slowing bullets
  • +16% Weapon Damage

  • +6 Spirit Power

  • Passive: Your bullets apply Movement Slow.

  • +25% Movement Slow (Conditional)

  • 1.3s Slow Duration

  • Component of Silencer

Shredder Bullets

soul shredder bullets
  • 7% Weapon Damage

  • Passive: Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.

  • 8% Spirit Amp (Conditional)

  • +18% Lifesteal (Conditional)

  • 6s Debuff Duration

Swift Striker

swift striker
  • +22% Fire Rate

  • -5% Bullet Resist

  • +10% Ammo

Fleet Foot (ACTIVE)

fleet foot
  • +90 bonus Health

  • +25% Slide Distance

  • Passive: Removes the Movement Speed penalty while shooting.

    (19s): Gain Movement Speed and Ammo.

  • +3m/s Movement Speed (Conditional)

  • +30% Temporary Ammo (Conditional)

  • 4s Duration

3,000 Cost (+10% Weapon Damage)

Burst Fire

burst fire
  • +12% Fire Rate

  • +50% Slide Distance

  • +70 Health

  • +20% Movement Slow Resistance

  • Passive (8.5s): Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.

  • +30% Fire Rate (Conditional)

  • +2 m/s Move Speed (Conditional)

  • 4s Duration

Escalating Resilience

escalating resilience
  • +12% Fire Rate

  • +14% Weapon Damage

  • Passive: Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.

  • 40% Max Bullet Resist

  • 2% Bullet Resist per Stack

  • 20s Stack Duration

Headhunter

headhunter
  • Components: Headshot Booster

  • +5% Fire Rate

  • +15% Weapon Damage

  • +150 Bullet Shield Health

  • Passive (6s): Landing a headshot deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed.

  • +130 Head Shot Bonus Damage

  • +7% Heal per Headshot

  • +2 m/s Move Speed Conditional

  • 3s Move Speed Duration

Hunter's Aura

hunters aura
  • +150 Bonus Health

  • Passive: Reduce nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.

  • -9% Bullet Resist (Conditional)

  • 9% Fire Rate Slow (Conditional)

  • 15m Radius

Intensifying Magazine

intensifying magazine
  • +25% Ammo

  • +20% Weapon Damage

  • Passive: Increases Weapon Damage as you continuously fire your weapon.

  • 60% Max Weapon Damage (Conditional)

  • 2.7s Time for Max Damage

Point Blank

point blank
  • Components: Close Quarters

  • +15% Bullet Resist

  • +1 Stamina

  • Passive: When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.

  • +45% Weapon Damage (Conditional)

  • 25% Movement Slow (Conditional)

  • 2s Slow Duration

  • 15m Close Range

Pristine Emblem

pristine emblem
  • Components: High-Velocity Mag

  • +25% Weapon Damage

  • +12 Spirit Power

  • +12% Spirit Resist

  • +25% Weapon Damage

  • Passive: Your attacks have additional Weapon Damage against enemies above 50% health.

  • +25% Weapon Damage (Conditional)

Sharpshooter

sharpshooter
  • Components:

  • +20% Ammo

  • +15% Weapon Fall-off Range

  • 35% Weapon Zoom

  • +200 Bullet Shield Health

  • +20% Weapon Damage

  • Passive: Deal additional Weapon Damage when beyond minimum distance from your target.

  • +50% Weapon Damage

  • 15m Min. Distance

Tesla Bullets

tesla bullets
  • +14% Fire Rate

  • Passive: Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.

  • +30 Shock Damage

  • +60 Damage on Jump

  • +25% Proc Chance

  • +8m Jump Radius

  • +2 Max Jumps

Titanic Magazine

titanic magazine
  • Components: Basic Magazine

  • +120% Ammo

  • +18% Weapon Damage

  • + 18% Spirit Resist

  • +25% Melee Resist

Toxic Bullets

toxic bullets
  • Passive: Your bullets build up a Bleed on enemies causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.

  • 5%/sec Bleed Damage

  • -50% Healing Reduction (Conditional)

  • 3s Duration

  • 0.8% Buildup Per Shot

Alchemical Fire (ACTIVE)

alchemical fire
  • +225 Bullet Shield Health

  • +14% Weapon Damage

  • +11 Spirit Power

  • +1m/s Sprint Speed

  • Active (28s): Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to recieve additional Weapon Damage from your team. Deals 40% less DPS vs non-heroes

  • 55 DPS

  • +50% Weapon Damage (Conditional)

  • 95 Max DPS

  • 10 Radius

  • 5s Duration

Heroic Aura (ACTIVE)

heroic aura
  • +18% Bullet Lifesteal

  • +150 Bonus Health

  • +1 m/s Move Speed

  • Passive: Provide Fire Rate to nearby player minions.

  • +40% Minions Fire Rate (Conditional)

  • 20m Radius

  • Active: Provides bonus Movement Speed and Fire Rate to you and nearby allies

  • +2 m/s Movement Speed (Conditional)

  • +20% Fire Rate (Conditional)

  • 30m Active Radius

  • 6s Duration

Warp Stone (ACTIVE)

warp stone
  • +20% Weapon Damage

  • +8 Spirit Power

  • Active (16s): Teleport straight ahead, gaining Bullet Resist.

  • 11m Teleport Range

  • +30% Bullet Resist (Conditional)

  • 5s Buff Duration

Spellslinger Headshots

  • Components: Soul Shredder Bullets

  • +8% Spirit Amp Proc

  • +18% Spirit Lifesteal Proc

  • +12% Weapon Damage

  • Passive (1.5s): Landing a headshot on an enemy hero increases your total Spirit Power

  • 3% Spirit Power (Conditional)

  • 12s Buff Duration

  • 12 Max Stacks

6,200 Cost (+18% Weapon Damage)

Crippling Headshot

  • +20% Weapon Damage

  • +10% Bullet Lifesteal

  • 10% Spirit Lifesteal

  • Passive: Headshots reduce target's Bullet and Spirit Resist.

  • 24% Bullet Resist Reduction

  • 24% Spirit Resist Reduction

  • 4s Debuff Duration

Frenzy

deadlock close quarters
  • +12 Ammo

  • +30% Weapon Damage

  • +200 Bonus Health

  • Passive: While you are below 50% health, you gain stat bonuses.

  • 4 m/s Movement Speed (Conditional)

  • 40% Fire Rate (Conditional)

  • 55% Spirit Resist (Conditional)

Glass Cannon

headshot booster
  • +70% Weapon Damage

  • +10% Fire Rate

  • +1 m/s Move Speed

  • -12% Max Health

  • Passive: Each hero kill grants permanent Weapon Damage (up to a max of 7 times). Death results in the loss of 1 stack.

  • +10% Weapon Damage per Kill (Conditional)

Lucky Shot

high velocity mag
  • +35% Ammo

  • Passive: Your bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit

  • 35% Proc Chance

  • 110% Bonus Damage

  • 30% Movement Slow

    (Conditional)

  • 1.5s Slow Duration

  • Grants 150 Bullet Shield.

Richochet

hollow point ward
  • +35% Ammo

  • +10% Fire Rate

  • +150 Bonus Health

  • Passive: Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing percentage of the original damage.

  • 60% Ricochet Damage

  • 2 Ricochet Targets

  • 11m Ricochet Range

Shadow Weave (ACTIVE)

  • +35% Ammo

  • +15 Health Regen

  • +300 Spirit Shield Health

  • +30% Ammo

  • Active: 48s

    Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.

  • Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate and Spirit Power

  • Invisible Status Effect

  • 25s Stealth Duration

  • 22m Spot Radius

  • +30% Ambush Fire Rate (Conditional)

  • +55 Ambush Spirit Power (Conditional) 8s Ambush Duration

Spiritual Overflow

rapid rounds
  • +15% Cooldown Reduction

  • +10% Spirit Lifesteal

  • +250 Bullet Shield Health

  • Passive: Gain bonus Spirit Power by charging up with your bullets on enemy heroes.

  • +35 Spirit Power (Conditional)

  • +50 Spirit Power (Conditional)

  • 0.8% Buildup per shot

  • 18s Duration

Silencer (ACTIVE)

restorative shot
  • Components: Slowing Bullets

  • +25% Bullet Slow Proc

  • +20% Weapon Damage

  • +15% Spirit Resist

  • Active (36s): For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities.

  • Silenced Status Effect

  • 2s Debuff Duration

Vampiric Burst (ACTIVE)

vampiric burst
  • 2 m/s Move Speed

  • +25% Weapon Damage

  • +150 Bonus Health

  • Active (30s): Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.

  • 80% Bullet Lifesteal

  • 40% Fire Rate

  • +75% Ammo

  • 4.5s Duration