Cheat Death
+200 Bonus Health +15% Spirit Resist Passive (90s) When you would take lethal damage, instead become temporarily death immune. While death immune, you deal reduce damage, have reduced healing and move slower. 4.5s Death Immunity Duration -60% Damage Reduction -60% Healing Reduction -2 m/s Move Speed
| Colossus
+600 Bonus Health +15% Weapon Damage Active (37s) Gain Bullet and Spirit Resist, and slow the movement and dash speed of enemies nearby. Your model size grows by 35%. +30% Bullet Resist (Conditional) +30% Spirit Resist (Conditional) -30% Movement Slow (Conditional) 14m Radius 7s Duration Upgrades From: Extra Health
| Divine Barrier
+15% Ability Range Active (45s) Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed. Can be self-cast. Cooldown is reduced by half when cast on someone else. 600 Barrier +3m/s Move Speed (Conditional) 6s Buff Duration 40m Cast Range Upgrades From: Guardian Ward
| Diviner's Kevlar
+15% Ability Duration Passive (64s) Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power. 1000 Barrier (Conditional) +35 Spirit Power (Conditional) 20s Buff Duration
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Healing Tempo
+25% Healing Effectiveness +10% Spirit Resist +6 Health Regen Passive Applying heal to yourself or an ally grants the target bonus fire rate and bonus move speed. Does not apply on innate Regen or innate Bullet/Spirit Lifesteal. +40% Fire Rate +1.5 m/s Move Speed 7s Buff Duration Upgrades From: Healing Booster
| Infuser
| Inhibitor
+15% Weapon Damage +125 Bonus Health Passive Your bullets reduce the target's outgoing damage and apply healing reduction. -35% Damage Penalty (Conditional) -40% Healing Reduction (Conditional) 5s Debuff Duration 23% Buildup Per Shot
| Juggernaut
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Leech
+30% Spirit Lifesteal +30% Bullet Lifesteal +120 Bonus Health +12% Weapon Damage +12 Spirit Power Upgrades From: Bullet Lifesteal
Spirit Lifesteal
| Phantom Strike
+15% Weapon Damage +8 Spirit Power Active (35s) Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm. Disarm Status Effect -50% Movement Slow (Conditional) 82 Damage 25m Cast Range 3s Disarm & Slow Duration
| Plated Armor
+100 Bonus Health Passive Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets. 30% Deflection Percent 50% On-Hit Prevention Percent
| Siphon Bullets
+15% Weapon Damage +10% Bullet Resist Passive (0.8s) Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal 1 stacks of health if a siphoned target dies and lose 2 stacks if you die. 35 Max HP Steal Per Bullet 17s Steal Duration
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Spellbreaker
| Unstoppable
+20% Debuff Resist +75 Bonus Health Active (65s) Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm. Cannot be used while Stunned or Slept. 5.5s Duration Upgrades From: Debuff Reducer
| Vampiric Burst
| Witchmail
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