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DeadlockAll Deadlock Vitality Items

Deadlock's Vitality Items includes all Items that make you tankier, such as resistances, health bonuses, and much more.

800 Cost

Extra Health

  • +185 Bonus Health

  • Upgrades To:

  • Fortitude

  • Colossus

Extra Regen

  • +3.5 Health Regen

  • Upgrades To:

  • Healing Booster

Extra Stamina

  • +1 Stamina

  • +12% Stamina Recovery

  • Upgrades To:

  • Arcane Surge

  • Kinetic Dash

  • Stamina Mastery

Healing Rite

  • Active (70s)

  • Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.

  • 300 Total Heal Regen

  • +2m/s Sprint Speed (Conditional)

  • 20s Regen Duration

  • 30m Cast Range

Melee Lifesteal

  • +12% Melee Damage

  • Passive (8s)

  • Your next Melee attacks heals you. This heal is 30% effective vs non-heroes. Cooldown is 2x as long for Light Melee Hits.

  • 100 Heal on Melee Hit

  • Upgrades To:

  • Lifestrike

Rebuttal

  • -2s Parry Cooldown

  • +75 Bonus Health

  • Passive

  • On a sucessful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased melee damage.

  • +30% Bonus Damage on successful parry

  • +18% Melee Resistance

  • 6s Buff Duration

Sprint Boots

  • +2.25m/s Sprint Speed

  • +2 Out of Combat Regen

  • Upgrades To:

  • Enduring Speed

  • Trophy Collector

1600 Cost

Battle Vest

  • +18 Bullet Resist

  • +3 Out of Combat Regen

  • Passive

  • While you are above 65% health, gain weapon damage and bonus fire rate.

  • +15% Weapon Damage (Conditional)

  • +8% Fire Rate (Conditional)

Bullet Lifesteal

  • +16% Bullet Lifesteal

  • +790 Bonus Health

  • Upgrades To:

  • Fury Trance

  • Leech

  • Vampiric Burst

Debuff Reducer

  • +50 Bonus Health

  • Passive

  • Reduces the duration of all negative effects applied to you.

  • 20% Debuff Resist

  • Upgrades To:

  • Debuff Remover

  • Unstoppable

Enchanter's Emblem

  • +15 Spirit Resit

  • +2 Out of Combat Regen

  • Passive

  • While you are above 65% health, gain bonus Spirit and Cooldown Reduction.

  • +15 Spirit Power (Conditional)

  • +5% Cooldown Reduction (Conditional)

Enduring Speed

  • +2m/s Move Speed

  • +2 Out of Combat Regen

  • Passive

  • Reduce the effect of enemy Move Speed penalties.

  • +30% Slow Resist

  • Upgrades From:

  • Sprint Boots

  • Upgrades To:

  • Juggernaut

Guardian Ward

  • +10% Ability Range

  • Active (35s)

  • Provide the target with a Barrier and temporary Move Speed.

  • Can be self-cast.

  • Cooldown is reduced by half when cast on someone else.

  • 200 Barrier (Conditional)

  • +3 m/s Move Speed (Conditional)

  • 6s Buff Duration

  • 40m Cast Range

  • Upgrades To:

  • Divine Barrier

Healbane

  • +7 Spirit Power

  • Passive

  • Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.

  • -35% Healing Reduction (Conditional)

  • 275 Heal on Hero Kill

  • 8s Duration

Healing Booster

  • +3 Health Regen

  • Passive

  • Increases the effectiveness of your healing by 20%

  • Upgrades From:

  • Extra Regen

  • Upgrades To:

  • Healing Tempo

Weapon Shielding

  • +2.5 Out of Combat Regen

  • Passive (45s)

  • Gain a Barrier whenever you take significant weapon damage from enemy Heroes in a small time frame.

  • 300 Barrier (Conditional)

  • +1.75m/s Move Speed

  • 150 Damage Threshold

  • 3.5s Time Frame

  • 7s Barrier Duration

Reactive Barrier

  • +6% Spirit Resist

  • Passive (40s)

  • Automatically restores one stamina and gain a Barrier when you are movement locked, Stunned, Chained, Immobilized, or Slept.

  • 325 Bullet Shield Health (Conditional)

  • 10s Duration

Restorative Locket

  • +6% Spirit Resist

  • Active (30s)

  • When an enemy uses an ability within 35m range from you, store one Restoration Stack.

  • Consume all stacks to heal target ally and replenish 2 stamina points. Can be self-cast.

  • 20 Heal per Stack

  • 20 Max Stacks

Return Fire

  • +8% Bullet Resist

  • Active (25s)

  • Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.

  • 50% Bullet Damage Returned

  • 25% Spirit Damage Returned

  • 6s Duration

Spirit Lifesteal

  • +16% Spirit Lifesteal

  • +70 Bonus Health

  • +6 Spirit Power

  • Upgrades To:

  • Infuser

  • Leech

Spirit Shielding

  • +2.5 Out of Combat Regen

  • Passive (45s)

  • Gain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.

  • 300 Barrier (Conditional)

  • +1.75m/s Move Speed

  • 225 Damage Threshold

  • 3.5s Time Frame

  • 7s Barrier Duration

3,200 Cost

Bullet Resilience

  • +30% Bullet Resist

  • Passive

  • When below 30% health, gain additional Bullet Resist.

  • +30% Bullet Resist (Conditional)

Counterspell

  • +100 Bonus Health

  • +8 Spirit Power

  • Passive (20s)

  • Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry gain Move Speed and Spirit Power.

  • 150 Healing (Conditional)

  • +20% Spirit Power (Conditional)

  • +2m Move Speed (Conditional)

  • +6s Buff Duration

  • 0.8s Spell Parry Duration

Debuff Remover

  • +30% Debuff Resist

  • +100 Bonus Health

  • Active (50s)

  • Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus.

  • Cannot be used while Stunned or Slept.

  • 250 HP Healed On Activate

  • +2.5m/s Move Speed

  • 3s Buff Duration

  • Upgrades From:

  • Debuff Reducer

Fortitude

  • +375 Bonus Health

  • Passive

  • After not taking damage for 13s, gain 2% Max Health Regen.

  • Passive

  • When you are above 75% health, you have bonus Weapon Damage and Move Speed.

  • +1.5m/s Move Speed (Conditional)

  • Upgrades From:

  • Extra Health

Fury Trance

  • +22% Bullet Lifesteal

  • +100 Bonus Health

  • Active (18s)

  • Grants Fire Rate and Bullet Resistance but Silences and disables stamina usage and regeneration.

  • 40% Fire Rate

  • +40% Bullet Resist

  • 6s Duration

  • Upgrades From:

  • Bullet Lifesteal

Lifestrike

  • +16% Melee Damage

  • +125 Bonus Health

  • Passive (4s)

  • Your Melee Attack applies Movement Slow and heals you for 55% of the Melee Damage dealt plus 110. This heal is 40% effective vs non-heroes. Cooldown is 2x as long for Light Melee hits.

  • 60% Movement Slow (Conditional)

  • 2.5s Slow Duration

  • Upgrades From:

  • Melee Lifesteal

Majestic Leap

  • Active (34s)

  • Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster.

  • Cannot be used for 5s if attacked by enemy Hero.

  • 140 Barrier (Conditional)

  • 8s Barrier Duration

Metal Skin

  • +15% Bullet Resist

  • Active (20s)

  • Become immune to bullets.

  • -1.5m/s Active Movespeed Penalty

  • -20% Dash Distance

  • 5s Duration

Rescue Beam

  • +1m/s Sprint Speed

  • +8% Ability Range

  • Active (60s)

  • Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.

  • 20% Heal Amount

  • 2.5s Channel Duration

  • 32m Cast Range

  • Upgrades From:

  • Healing Rite

Spirit Resilience

  • +30% Spirit Resist

  • Passive

  • When below 30% health, gain additional Spirit Resist.

  • +30% Spirit Resist (Conditional)

Stamina Mastery

  • +2 Stamina

  • +20% Stamina Recovery

  • +30% Air Jump/Dash Distance

  • Passive

  • Allows an additional use of Air Jump or Air Dash before landing.

  • Upgrades From:

  • Extra Stamina

Trophy Collector

  • +2m/s Sprint Speed

  • +4 Out of Combat Regen

  • Passive

  • Whenever you score an assist or kill, gain extra health, sprint, ability range and passive soul generation. This effect stacks and persists through death.

  • +20 Bonus Health

  • +0.2m/s Sprint Speed

  • +1% Ability Range

  • 22Souls per Minute

  • 16 Max Stacks

  • Upgrades From:

  • Sprint Boots

Veil Walker

  • +175 Bonus Health

  • +10 Spirit Power

  • Passive (15s)

  • Walking through a cosmic veil grants you Stealth, increased Move Speed

  • Invisible (Status Effect)

  • 4m/s Invis Move Speed (Conditional)

  • 85 Heal

  • 7s Invisibility Duration

Warp Stone

  • Active (16)

  • Teleport straight ahead, gaining Bullet Resist.

  • 11m Teleport Range

  • +30% Bullet Resist (Conditional)

  • 6s Buff Duration

Healing Nova

  • +8 Spirit Power

  • Active (60s)

  • Heal yourself and nearby allies.

  • 325 Total HP Regen

  • 2s Regen Duration

  • 18m Radius

  • Upgrades From:

  • Healing Rite

6,400 Cost

Cheat Death

  • +200 Bonus Health

  • +15% Spirit Resist

  • Passive (90s)

  • When you would take lethal damage, instead become temporarily death immune.

  • While death immune, you deal reduce damage, have reduced healing and move slower.

  • 4.5s Death Immunity Duration

  • -60% Damage Reduction

  • -60% Healing Reduction

  • -2 m/s Move Speed

Colossus

  • +600 Bonus Health

  • +15% Weapon Damage

  • Active (37s)

  • Gain Bullet and Spirit Resist, and slow the movement and dash speed of enemies nearby. Your model size grows by 35%.

  • +30% Bullet Resist (Conditional)

  • +30% Spirit Resist (Conditional)

  • -30% Movement Slow (Conditional)

  • 14m Radius

  • 7s Duration

  • Upgrades From:

  • Extra Health

Divine Barrier

  • +15% Ability Range

  • Active (45s)

  • Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed.

  • Can be self-cast. Cooldown is reduced by half when cast on someone else.

  • 600 Barrier

  • +3m/s Move Speed (Conditional)

  • 6s Buff Duration

  • 40m Cast Range

  • Upgrades From:

  • Guardian Ward

Diviner's Kevlar

  • +15% Ability Duration

  • Passive (64s)

  • Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power.

  • 1000 Barrier (Conditional)

  • +35 Spirit Power (Conditional)

  • 20s Buff Duration

Healing Tempo

  • +25% Healing Effectiveness

  • +10% Spirit Resist

  • +6 Health Regen

  • Passive

  • Applying heal to yourself or an ally grants the target bonus fire rate and bonus move speed.

  • Does not apply on innate Regen or innate Bullet/Spirit Lifesteal.

  • +40% Fire Rate

  • +1.5 m/s Move Speed

  • 7s Buff Duration

  • Upgrades From:

  • Healing Booster

Infuser

  • +16% Spirit Lifesteal

  • +10% Spirit Resist

  • +100 Bonus Health

  • Active (30s)

  • +80% Spirit Lifesteal (Conditional)

  • +35 Spirit Power (Conditional)

  • 6s Duration

  • Upgrades From:

  • Spirit Lifesteal

Inhibitor

  • +15% Weapon Damage

  • +125 Bonus Health

  • Passive

  • Your bullets reduce the target's outgoing damage and apply healing reduction.

  • -35% Damage Penalty (Conditional)

  • -40% Healing Reduction (Conditional)

  • 5s Debuff Duration

  • 23% Buildup Per Shot

Juggernaut

  • +50% Slow Resist

  • +2 m/s Move Speed

  • +25% Melee Resist

  • +8 Health Regen

  • Passive

  • Enemies that shoot you have their Fire Rate slowed.

  • -40% Fire Rate (Conditional)

  • 4s Duration

  • Upgrades From:

  • Enduring Speed

Leech

  • +30% Spirit Lifesteal

  • +30% Bullet Lifesteal

  • +120 Bonus Health

  • +12% Weapon Damage

  • +12 Spirit Power

  • Upgrades From:

  • Bullet Lifesteal

  • Spirit Lifesteal

Phantom Strike

  • +15% Weapon Damage

  • +8 Spirit Power

  • Active (35s)

  • Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.

  • Disarm Status Effect

  • -50% Movement Slow (Conditional)

  • 82 Damage

  • 25m Cast Range

  • 3s Disarm & Slow Duration

Plated Armor

  • +100 Bonus Health

  • Passive

  • Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.

  • 30% Deflection Percent

  • 50% On-Hit Prevention Percent

Siphon Bullets

  • +15% Weapon Damage

  • +10% Bullet Resist

  • Passive (0.8s)

  • Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal 1 stacks of health if a siphoned target dies and lose 2 stacks if you die.

  • 35 Max HP Steal Per Bullet

  • 17s Steal Duration

Spellbreaker

  • +25% Spirit Resist

  • +25% Debuff Resist

  • Passive (9s)

  • The next instance of high spirit damage you take is significantly reduced.

  • 75% Spirit Damage Reduction

  • 175 Damage Threshold

Unstoppable

  • +20% Debuff Resist

  • +75 Bonus Health

  • Active (65s)

  • Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.

  • Cannot be used while Stunned or Slept.

  • 5.5s Duration

  • Upgrades From:

  • Debuff Reducer

Vampiric Burst

  • +16% Bullet Lifesteal

  • +10% Bullet Resist

  • +100 Bonus Health

  • Active (30s)

  • Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.

  • 80% Bullet Lifesteal

  • 40% Fire Rate

  • +75% Ammo

  • 4.5s Duration

  • Upgrades From:

  • Bullet Lifesteal

Witchmail

  • 20% Spirit Resist

  • +14 Spirit Power

  • Passive (1s)

  • Taking heavy hits of spirit damage from an enemy reduces a random ability cooldown.

  • 4s Cooldown Reduction per Hit

  • 75 Damage Threshold