[ General Changes ]
Trooper & Lane Mechanics
- Trooper Bounty Rework: The first half of souls still fly out as a deniable orb. However, rather than the other half being instantly given to nearby players, it will fall to the ground as an orb that you need to get near to pick up.
- Capture Radius: 18m (travels to you once within range).
- Duration: Lasts 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
- Enemy Orbs: Visible as faint colorless soul orbs to your team but cannot be claimed.
- Only one player needs to claim it; share rules remain the same.
- Secure/Deny Rate: Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%.
- Trooper Range: Increased range to be considered "in range" for souls to drop from 35m to 45m.
- Medic Troopers:
- No longer have a passive healing pulse ability.
- Now drop a medic pack when killed (same pickup mechanics as soul orbs).
- Medic Pack Effect: Heals everyone in a 30m radius for 10% of their missing health + 75 (plus 2 per minute game time).
- Economy:
- Starting souls count increased from 400 to 600.
- Trooper bounty values increased by 10%.
- Trooper bounty split ratios updated from
1/0.65/0.28/0.15/0.12/0.08to1/0.54/0.36/0.25/0.2/0.16.
Neutral Camps
- Bounty: Neutrals bounty increased by 10%.
- Health/Damage:
- Neutrals HP increased by +15%.
- Small neutrals damage increased by +15%.
- Medium neutrals spirit resist increased from 30% to 40%.
- Medium neutrals damage increased by 25%.
- Hard neutrals spirit resist increased from 35% to 50%.
- Hard neutrals damage increased by 30%.
- Timings:
- Small neutral camps respawn time reduced from 180s to 120s.
- Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s.
- Sinner's Sacrifice: Return damage increased from 60 to 80.
- Drops: Minimum unsecured gold to drop increased from 100 to 150.
Stats & Weapon Scaling
- AP Damage: Reduced all AP damage upgrades by 10%.
- Gun Damage: Base gun damage and gun damage growth increased by 10% (excluding Paige).
- Headshots: Multiplier reduced from 1.8x to 1.65x.
- Movement:
- Initial wall jump now costs 0.25 stamina.
- Stamina regen rate reduced by 5% (5s to 5.25s).
- Investment Bonuses:
- Weapon: Now grants an additional +20% Weapon Damage at 4,800 souls.
- Vitality: Now grants an additional +12% Bonus Health at 4,800 souls.
- Spirit: Now grants an additional +20 Spirit Power at 4,800 souls.
- Added a UI highlight to the 4,800 reward row.
Objectives (Guardians & Walkers)
- Guardians:
- HP increased from 3500 to 4250.
- Start with 75% Damage Resist that decays to -50% over the first 10 minutes.
- Walkers:
- HP increased by 40%.
- Side Lane Walkers now have the same HP as Midlane (previously ~37% less).
- Start with 75% Damage Resist that decays to -50% over the first 20 minutes.
- Engagement ranges reduced (attacks, stomps, etc.).
- Stomp: Cooldown reduced (10s to 6s); Damage increased (350 + 10% Max HP to 350 + 15% Max HP).
- Fireballs: Radius increased to 6m; Debuff lingers for 4s; Now reduces bullet and spirit resistance by 10%.
- Mid lane Walker area adjusted.
- T1 Scaling: Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1s.
- Late Game: After 35 minutes, all troopers gain +50% HP.
Mid Boss & Urn
- Slots: Base slot count increased from 8 to 9; Flex slot count reduced from 4 to 3. (One Flex slot given for each Walker killed).
- Rejuv Buff: No longer grants +10% Max HP, +15% Fire Rate, or +15% Spirit Damage Amp.
- Mid Boss Stats:
- Base health increased from 13,000 to 14,000.
- Health growth per minute increased from 200 to 230.
- Team that kills Mid Boss gets +2 permanent buffs for each player.
- Soul Urn:
- Dropping/Throwing the Urn now causes Parry to go on CD.
- No longer grants +1 AP to the carrier.
- Now provides 4 Permanent Buffs to the person dropping it off.
- Added two levels at 47k and 49k to allow all ability upgrades.
Gameplay & Buffs
- Crates/Buffs:
- Survival Buff: HP regen changed from 0.5%–1.5% Max HP to 4–40 Fixed Regen.
- Gun Buff: Ammo increased from 20%–60% to 35%–70%; now reloads ammo on pickup.
- Casting Buff: Spirit power increased from 15–40 to 15–65; CD reduction rescaled from 12%–25% to 12%–20%.
- Movement Buff: Stamina increased from 1–4 to 2–4.
- CC Mechanics:
- Subsequent CC reduction increased from 7%/21% to 8%/24%.
- Jump Pad: Stun window increased from 0.6s to 0.9s.
- Mantling: Mantle sliding right after wards is no longer allowed if slowed by melee while mantling.
- Camera: Reworked player camera position and details affecting visibility.
- Fixes: Added trooper anti-stuck behavior and fixed clipping issues on stairs/obstacles.
[ Items ]
- Enchanter's Emblem: Cooldown Reduction reduced from +7% to +5%.
- Compress Cooldown: Cooldown Reduction reduced from +22% to +18%.
- Superior Cooldown: Cooldown Reduction reduced from +25% to +20%.
- Transcendent Cooldown: Cooldown Reduction reduced from +30% to +25%.
- Spellslinger: Cooldown Reduction reduced from +12% to +6%.
- Spiritual Overflow: Cooldown Reduction reduced from +20% to +12%.
- Echo Shard: No longer grants +5% Cooldown Reduction.
- Scourge: Cooldown Reduction reduced from +6% to +4%.
- Golden Statue: Cooldown Reduction reduced from 0.75/1.0/1.5% to 0.5/0.75/1%.
- Headshot Booster: Cooldown increased from 8s to 9s.
- High Velocity Rounds: Bullet Velocity increased from +45% to +50% (affects upgrades).
- Split Shot: Cooldown increased from 14s to 32s.
- Mystic Shot: Proc damage reduced from 45 to 40; Spirit power scaling increased from 0.75 to 0.8.
- Opening Rounds: Spirit Power increased from +7 to +8.
- Blood Tribute: Debuff Resistance reduced from +50% to +40%.
- Cultist Sacrifice: Now provides Weapon Damage instead of Fire Rate.
- Toxic Bullets: Duration increased from 3s to 4s.
- Express Shot:
- Weapon Damage now scales with boons (+2); reduced from 185% to 170%.
- Secondary Fire Weapon Damage now scales with boons (+1); reduced from 75% to 45%.
- Ammo consumed increased from 30% to 40%.
- Weighted Shots: Weapon Damage increased from +30% to +35%.
- Warp Stone: Bullet Resist reduced from 35% to 30%.
- Escalating Resilience: Bonus Health reduced from 125 to 100.
- Tesla Bullets: Shock damage reduced from 40 to 33; Spirit growth increased from 0.14 to 0.19.
- Capacitor:
- Shock damage reduced from 50 to 43; Spirit growth increased from 0.14 to 0.19.
- No longer dispels buffs (moved to Curse).
- Cooldown reduced from 60s to 50s.
- Slow duration reduced from 5s to 4s; Slow now prevents stamina usage and silences movement abilities.
- Shadow Weave: Reveal distance reduced from 20m to 18m; Full invisibility distance reduced from 50m to 30m.
- Lucky Shot: Damage reduced from 125% to 110%.
- Glass Cannon: Max Health reduced from -10% to -13%.
- Crippling Headshot: Healing Reduction increased from -30% to -35%.
- Spiritual Overflow: Fire Rate increased from +30% to +35%.
- Spellslinger: Fire Rate per stack increased from 10% to 12%.
- Silencer: Spirit Resist increased from 14% to 15%.
- Reactive Barrier: Cooldown increased from 26s to 40s; Duration reduced from 12s to 10s.
- Spirit Shielding: Cooldown increased from 35s to 45s; Damage threshold increased from 175 to 225; Duration reduced from 8s to 7s.
- Weapon Shielding: Cooldown increased from 35s to 45s; Duration reduced from 8s to 7s.
- Majestic Leap: Cooldown increased from 32s to 34s.
- Cheat Death: Removes all non-stun debuffs on proc.
- Inhibitor: Healing Reduction increased from -35% to -40%.
- Spellbreaker: Cooldown reduced from 10s to 9s.
- Bullet Resist Shredder: Bullet Resist Reduction reduced from 13% to 12%.
- Mystic Vulnerability: Duration increased from 6s to 7s.
- Spirit Sap: Cooldown reduced from 35s to 25s (matches Focus Lens).
- Decay: Healing Reduction increased from -40% to -45%.
- Silence Wave:
- No longer upgrades from Spirit Sap.
- No longer reduces Spirit Resistance or Spirit Power.
- Now deals 100 Impact Damage (0.3 spirit power growth).
- Spirit Snatch: Instead of increasing CD to 2x on light melee hit, the effects of Spirit Snatch are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist).
- Focus Lens:
- Now builds from Spirit Sap.
- Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s.
- Fire Rate reduced from +16 to +13.
- Curse:
- Now dispels buffs.
- Cooldown increased from 45s to 55s.
- Weapon Damage reduced from 20% to 15%.
- Echo Shard: Now grants +5% Ability Range (no longer has the +5% CD Reduction).
- Scourge: Max Health damage per second increased from 3.25% to 3.5%; Cooldown reduced from 38s to 35s.
[ Heroes ]
Abrams
- Shoulder Charge: Cooldown reduced from 37s to 33s. T3 cooldown reduction reduced to -18s.
- Seismic Impact: T3 duration increased from 3s to 4s.
Bebop
- Stats: Health growth reduced from 54 to 46.
- Exploding Uppercut: Cooldown increased to 22s; Spirit scaling increased to 0.6.
- Sticky Bomb: T3 changed from "Outgoing Damage penalty" to "On Cast: +5 m/s for 3s" (Stacks independently).
- Hyperbeam: DPS reduced to 160; T2 increased to +120.
Billy
- Rising Ram: T2 increased to +35% Weapon Damage; T3 increased to 6.5% Max Health as spirit damage.
Calico
- Stats: Clip size increased to 12; Reload time increased to 2.6s.
- Gloom Bombs: Cooldown increased from 12s to 14s.
- Return To Shadows: T3 Damage Amp reduced to +18%; T3 duration increased to 6s.
Doorman
- Stats: Base regen reduced from 2 to 1.
- Mechanics: Bullet damage falloff now uses actual distance traveled (fixes shooting through portals).
- Call Bell: Explosion damage reduced to 55 (T2 reduced to +45); Impact spirit scaling increased to 1.0.
Drifter
- Stats: Base regen increased from 2.5 to 3.5.
- Rend: Cooldown reduced from 15s to 13s.
Dynamo
- Stats: Base regen increased from 2 to 2.5.
- Kinetic Pulse: Range increased to 20m; Cooldown reduced from 26s to 22s.
Holliday
- Stats: Base regen reduced to 1.0; Base damage reduced to 18; Bullet growth reduced to 1.04.
- Bounce Pad: Damage reduced from 80 to 60. Fixed a dash jump/bounce pad timing bug.
Infernus
- Afterburn: Buildup is now 10% slower on body shots.
- Napalm: T3 damage amp reduced from +20% to +17%.
Ivy
- Kudzu Bomb: Damage reduced to 40; Spirit scaling increased to 0.65.
- Stone Form: Cooldown reduced from 42s to 37s.
- Watcher’s Covenant: Bullet lifesteal increased from 10% to 15%.
- Air Drop: Ally damage penalty reduced to -30%; Cast range increased to 14m.
Kelvin
- Stats: Bullet Velocity reduced from 254 to 160.
- Frost Grenade: Base damage reduced from 74 to 60.
- Frozen Shelter: Duration reduced to 5s; T2 changed from "-45s Cooldown" to "+1s Duration".
Lady Geist
- Soul Exchange: T3 radius increased from 15m to 25m.
Lash
- Grapple: Cooldown reduced from 42s to 35s.
- Flog: Heal vs heroes increased to 60%; Damage increased to 65; Cooldown reduced to 24s; T2 increased to -12s.
- Death Slam: Cooldown reduced from 155s to 145s.
McGinnis
- Mini Turrets: Health per boon increased from 10 to 13.
- Spectral Wall: Speed increased by 10%.
Mina
- Sanguine Retreat: Cooldown increased to 32s; No longer resets air jump/dash limits.
- Love Bites: Cooldown increased to 8s; T3 increased to -2 Stamina.
Mirage
- Fire Scarabs: Max Health steal increased from 37 to 45.
- Traveler: Can now target friendly objectives; Cooldown reduced to 145s; T1 now also reduces cooldown by 25s.
Mo & Krill
- Stats: Health Regen reduced from 3 to 1.
Paige
- Stats: Bullet damage growth reduced to 0.52.
- Defend and Fight!:
- Barrier reduced to 150; Duration reduced to 5s.
- T1 changed to +16% Fire Rate (with 0.15 Spirit Power scaling).
- T2 changed to +100 Barrier and +2s Duration.
Paradox
- Stats: Base regen reduced to 1.0; Health reduced to 650; Health per boon reduced to 45; Bullet damage growth reduced to 0.22.
- Pulse Grenade: Damage reduced to 35; Spirit scaling increased to 0.55.
- Fix: Fixed a bug allowing extra airdash distance with Kinetic Carbine.
- Stats: Base regen reduced from 2 to 1.
- Flying Cloak: Damage reduced to 70; T2 increased to +85.
Seven
- Lightning Ball: Radius increased to 4.25m.
- Stats: Crit reduction increased from 25% to 35%.
Shiv
- Alt Fire: Knockback reduced by 10%; Ammo cost increased to 3.
- Killing Blow:
- Rage Damage Bonus reduced to 15% (T2 reduced to 6%).
- Rage state now causes alt fire knockback to push you further.
- Fixes: Fixed bugs with Barriers and Spirit Damage Scaling.
Sinclair
- Stats: Health reduced to 650; Regen reduced to 2.
- Spectral Assistant: Total swaps allowed increased from 1 to 2.
- Audience Participation: Cooldown reduced from 50% to 40%.
Viscous
- Splatter:
- Cooldown increased to 30s.
- T1 changed to +40 Damage and +1m Radius.
- T2 changed to -12s Cooldown.
- T3 now also increases spirit scaling by 0.4.
- The Cube: Duration reduced to 3s; Regen increased to 40; T2 now also increases duration by +1s.
Vyper
- Stats: Health per boon increased from 33 to 35.
Warden
- Stats: Bullet damage increased to 16.6; Growth increased to 0.48; Health regen reduced to 2.
- Alchemical Flask: Radius reduced to 5.5m; T2 now grants +1m.
Wraith
- Card Trick: Base damage increased from 55 to 60.
- Project Mind: Cooldown reduced from 48s to 42s.
Yamato
- Stats: Base regen reduced from 2.0 to 1.0.
- Power Slash: Low charge damage reduced to 30%; Medium charge reduced to 50%.
- Crimson Slash: Cooldown increased to 15s; T3 cooldown reduction increased to -9s.