Hero Changes
Six new heroes will be added in the order they're voted upon:
- Silver
- REM
- Graves
- Apollo
- Celeste
- Venator
These heroes will be released on Mondays and Thursdays at 2pm PST starting from January 26th.
New Game Mode
There is a new one-lane game mode heading to Deadlock very soon! Head over to our guides page to find out more!
Post Game Changes
The post game has improved, making it easier to understand how the game went. The UI is much cleaner and easier to understand.
UI Improvements
Reactive Portraits
- Your Hero portrait changes depending on how you’re doing in the game.
Kill Streaks
Your team will easily see if you’re on a kill streak.
Chat
- Chat visual improvements
Custom Channel Bars
- Players now have animations for each of their channeled abilities.
Damage Impact Indicator
- Indicator to show when a player is at critical health
Damage Number Indicator
- Better feedback/UI for hitmarkers
Steam Game Recording
- Improved AI with better game events.
Updated Scoreboard
- The Scoreboard has been upgraded to make it easier to understand what is going on in the game!
Objective Health Bars
- Health bars on major objectives are improved, making it easier to know their HP.
Mid Boss Timer
- It is now easier to see when the Mid Boss will spawn
Random Hero Button
- You can now use RNG to pick your hero.
Rejuv Duration Timer
- Easier tracking for the Rejuv timer.
Visibility Outlines
- Improved readability for players and structures during the game
Hole Punch View
- New camera system reduces the amount of camera movement when running in front of obstructions.
Neutral Objective Camp Indicator
- Jungle Camps now glow through walls when you’re near them.
Settings Rework
You can now apply specific key bindings to all or specific heroes. You can also seach for settings, adjust your FoV, and apply custom reticles to create the perfect crosshair.
New Items
There are two new items being added to the game.
Ballistic Enchantment
“Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per target hit.”
Recharging Rush
“Dealing significant Weapon Damage replenishes a charge for each of your charged abilities.”
Misc Changes
- Improved trooper AI
- New music added
- New voices for the patrons
- Build authoring improvements
- Chat settings rework
- Improved anticheat
- Improved replay compatibility across game updates
- Network prediction improvements
- Improved trooper zipline movement code
- New item sounds
- Minor UI updates to ability tooltips
- Rendering performance improvements
- Improved light map compression
- Improved last hit/death feedback for troopers and players
- Improving healing related sounds
- Improved how heroes attach to ziplines
- Improved reverb for player sounds
- Items now display what abilities they imbue in tooltips
- Ultimate ability VO lines now receive unique processing to distinguish them from other VO lines
- Improved bullet whizby sound detection
- Additional VO for various heroes
- Refinements to announce response rules
- Chat Wheel now supports multiple nested segments and has improved gamefeel
- Improvements to damage flashes
- Added new tunnel routes in the map for tiny heroes
- And many other misc changes...