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Deadlock Guide

Deadlock Patch Notes (Buffs, Nerfs, and Other Changes)

News
By Mobalytics
Updated on Oct 15, 2026
Oct 15, 2026

Overview

In this article, we'll be compiling the three most recent Patch Notes from the official Deadlock forums.

With the game still in its early days, balance changes happen very often, so be sure to check back to stay on top of the latest updates.

New characters and items are continually being added, and even new universal mechanics like wall-jumping.

So far, Valve has been very receptive to feedback, so be sure to express your thoughts in their Discord.

14th October Update

Item Changes

  • Radiant Regeneration: Spirit scaling reduced from 0.04 to 0.035

Hero Changes

  • Baba: Spirit Resistance scaling reduced from 0.12 to 0.1
  • Baba: Now has -7% Base Bullet Resistance
  • Baba: Threadsap - Spirit reduction on enemies now ends when Baba dies
  • Baba: Threadsap - Cooldown increased from 26s to 28s
  • Baba: Granny Long Legs - Cooldown increased from 30s to 32s
  • Baba: Granny Long Legs - Repeat light melees while airborne now have diminishing forward momentum
  • Baba: Granny Long Legs - Light melee upward launch reduced (looking up no longer lifts her as high)
  • Baba: Granny Long Legs - Heavy melee ground pound no longer gains horizontal speed when landing on slopes
  • Baba: Baba's Brew - Barrier scaling reduced from 1.2 to 0.7
  • Baba: Baba's Brew - Barrier reduced from 100 to 90
  • Baba: Baba's Brew - Cooldown increased from 25s to 27s (moved to T2)
  • Street Brawl: Baba Threadsap duration lasts 35% less
  • Deadman Danny: Health regen increased from 2.5 to 3.25
  • Deadman Danny: Base health increased from 680 to 730
  • Deadman Danny: Gun - Base bullet damage for uncharged shots from 12 to 15 and charged shots from 44 to 48
  • Deadman Danny: Chimera Mk1 - Cooldown boon scaling increased from -0.25 to -0.45
  • Deadman Danny: Chimera Mk1 - Heal on hit spirit scaling increased from 1 to 2
  • Deadman Danny: Chimera Mk1 weapon scaling increased from 1.15 to 1.4
  • Deadman Danny: Strix Salvo - Cooldown from 30s to 25s
  • Deadman Danny: Strix Salvo - Damage spirit scaling from 0.9 to 1.1
  • Deadman Danny: Strix Salvo - T2 increased from "+20 damage / +35 mark damage" to "+30 damage / +45 mark damage"
  • Deadman Danny: Strix Salvo - T3 increased from +0.2 spirit scaling to +0.35
  • Deadman Danny: Close the Deal - 1AP increased from +50 to +90
  • Deadman Danny: Chimera Mk1 - Slow effectiveness in air reduced by 15%
  • Deadman Danny: Rocket Jumping - Self damage from 6.5% max HP to 5% and is now spirit damage
  • Deadman Danny: Close The Deal - Bonus damage to under half health targets increased from +50% to +75%