Deadlock Patch Notes (Buffs, Nerfs, and Other Changes)
Overview
In this article, we'll be compiling the three most recent Patch Notes from the official Deadlock forums.
With the game still in its early days, balance changes happen very often, so be sure to check back to stay on top of the latest updates.
New characters and items are continually being added, and even new universal mechanics like wall-jumping.
So far, Valve has been very receptive to feedback, so be sure to express your thoughts in their Discord.
09-17-2024 Update
Fixed players being able to exploit soul sharing across multiple lanes to earn more souls than intended. The way the fix is implemented is that each player can only be considered for an enemy trooper death event 4 times per wave number during the laning phase.
Fixed troopers sometimes not dying after doing their death flash state
Fixed Unstoppable state not preventing fire rate reductions
Fixed Grey Talon's Charge Shot and Vindicta's Assassinate cameras not working properly
09-14-2024 Update
Bebop: Hyper Beam cooldown increased from 117 to 130
Bebop: Hyper Beam T1 reduced from -38s to -30s
Bebop: Hyper Beam end radius reduced from 5m to 4m
Bebop: Hyper Beam slow reduced from 40% to 30%
Bebop: Hyper Beam DPS reduced from 220 to 205
Bebop: Hyper Beam DPS spirit scaling reduced from 3 to 2.7
McGinnis: Medicinal Specter radius spirit power reduced from 0.07 to 0.05
Ammo Scavenger: Buff duration reduced from 40s to 35s
09-12-2024 Update
General Changes
Matchmaking is now open 24/7 for all regions
Added new minimap
Updated base asset and added new unique Hero Icons​
Neutral Camps are now represented by a highlight glow on the buildings they are located within​
The Orange Lane (Orchard) is now the Green Lane (Greenwich)​
Added a new behavior system. Players can temporarily lose access to certain capabilities in the game. The controls include Matchmaking, Voice Chat, Text Chat, Pausing, and Reporting. The system for tracking is active now, however we will wait on most penalties for a few days as we review the results.
There is now a low priority queue. The primary way to enter this is through abandoning games, but it can include other behavior. You must complete the required amount of games (escalates based on low priority frequency) to be able to return to using matchmaking normally.
Regularly misreporting players will result in you losing the reporting function and may in some cases cause you to go into low priority as well.
New players that are queued solo will only match with other new players until they get 4 wins
The lane allocation of 1-1-2-2- and 2-2-1-1 will no longer be a possible setup
A 6 player party will no longer match against solo players. This may result in longer queue times for 6 stacks.
AFK players will be automatically kicked out after a few minutes
Abandon Match dialog is now more clear about consequences of leaving
Abandon Match now has a time delay before you can click it to help protect against some accidental cases
Added custom hotkeys per hero
Bounce Pad visuals have been replaced with a wind fan (no mechanic changes). The effects also indicate the travel path.
Added little spirit frog legs to the Soul Urn
Orange zipline is now green
Space Bar no longer cancels abilities. Abilities can be pressed again to cancel the ones that have a cancel state.
The Alternate Cast modes "Modifier Button" and "Alternate Cast Button" have had their behaviors merged
Added UI button hints when using "Alternate Cast Button" in some extra cases
Added a slider for Double Tap Alternate Cast timing
Added a slider for Press and Hold Alternate Cast required time
Changes to Scoreboard (TAB) and Extra Info (ALT)
Previously there was a lot of crossover between the TAB and ALT modes during gameplay. In this update we have separated the behavior of these two modes to better serve different functions. The keys used for each of these modes can be swapped within Keybinds Settings.​
Scoreboard (TAB):​
Enables cursor mode​
Displays Scoreboard​
Displays Damage Summary​
Allows minimap ping and draw​
Extra Info (ALT):​
No longer enables cursor mode​
Quick-upgrade Abilities (ie. ALT+1) each of these can be individually remapped​
Can now more easily map ALT as an Alternate Cast button​
Displays extra information on HUD (ie. Zipline Speed Boost Cooldown) - we plan to expand upon this in future updates​
Client performance improvements
Game now automatically starts preloading the map once the client is launched, to help reduce load time for most users
Sand Box orb practice area now displays the time in milliseconds that you hit the orb after spawning
Added a console command (private_lobby_create) to allow players to create custom lobbies using our servers. This has very temp UI. Once we add a real UI to it along with some misc features, we'll add a non-console way to host custom lobbies.
Upgrade ability keys are now customizable (Current defaults are ALT+1, ALT+2, etc)
Adjusted Midboss low health roar sound to be more distinct from spawn sound
Added Maximum FPS Sliders for Dashboard and In-Game
Removed Pause limit for hero testing, coop bot matches, and the tutorial
Added support for launching the game in a secondary monitor properly
Fixed friends menu scrolling up automatically when it shouldn't
Fixed being unable to invite offline users to a party
Fixed invite tooltips on friends menu not being positioned correctly
Metal Skin effects revisions
Seven's Static Charge effects improvement to make the boundary more clear
Updated medic healing beam colors to be consistent with other heals
Melee troopers no longer play swipe effect (to reduce some unnecessary noise)
Added better indication when all four active slots are full
Updated Ice Dome to fix some performance related issues
Updated Torment visual effects to reduce some noise
Added sound for Tesla Bullets proc
Added sound for Toxic Bullets proc
Divine Barrier wings no longer fully opaque
Reduced intensity of last hit status effect
Updated Echo Shard sound effects
Added low ammo indication sound
Improved clarity for Seven casting and channeling sounds
Updated Refresher effects colors from green to purple
Minor updates to Abram's Seismic Impact to resolve some states faster to reduce visual noise
Updated Lady Geist Blood Bomb, Life Drain, Malice, and Soul Exchange sounds
Added Shoulder Charge wall impact effects
Changed open mic audio settings to allow open mic to opt in to team chat or party chat
Updated effects for the Warp Stone bullet resist buff
Added Lucky Shot proc sound effect
Updated Berserker buff effects
Adjusted Shiv's running reload animation
Added wall impact animation for Abram's Shoulder Charge
Lowered gun arm during Abram's jump animation to not obscure reticle
Soul Jar return location effects will change color based on the captured state of the Soul Jar
Lady Geist Blood bomb revisions to improve visibility in team fights
Improved visibility of heroes caught in the Singularity
Distance field shadows and AO no longer visible behind cosmic veils
Added sliders for FSR and FSR2 sharpness
Updated Wraith, Grey Talon, and Infernus VO
Walker AoE Stomp has new effects
Viscous Splatter effects have been adjusted
Revised Silencer cast and duration sounds
Added Rebirth channel and revive sounds
Added Infuser cast sound
Audio bug fixes related to switching spectating targets
Misc Gameplay
Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other
Flex Slot moved from "First Walker" to "Two Walkers"
All ability and item cooldowns increased by 6% globally
Max respawn time now happens at 35 minutes rather than 40 minutes
T4 Items Cost reduced from 6300 to 6200
Shield regeneration time reduced from 60s to 50s
Wall Jump activation has been made more lenient
Wall Jump launch angle can now be steered a bit more
Jump shooting lockout period reduced from 0.25s to 0.15s
Souls from bosses now appear much more spread out
Rope climbing speed increased from 13 to 14
Taking non-dot damage while on a rope slows you by 30%
Improved Heavy melee hit registration
Mid Boss warning now happens at 60% instead of 50%
Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m)
Successful Parry CD reduced from 0.5s to 0.25s
Fixed Alt Fires not working with conditional bonuses (like Close Range)
Melee trooper hitbox improved
Fixed Medic Troopers sometimes using their heal on Guardian boss
Fixed multiple heroes getting the power-up bonus by standing on top of it before spawns
Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max
Weapon Items
Headshot Booster: Bonus damage reduced from 45 to 40
High-Velocity Mag: Weapon Damage reduced from 14% to 12%
Restorative Shot: Healing from heroes increased from 35 to 40
Restorative Shot: Healing from troopers increased from 10 to 15
Hollow Point Round: Conditional Weapon Damage increased from 20% to 22%
Rapid Rounds: Fire Rate reduced from 12% to 9%
Rapid Rounds: No longer provides -50 Max Health
Active Reload: Lifesteal reduced from 22% to 20%
Mystic Shot: Spirit damage now considers bullet falloff
Mystic Shot: Cooldown reduced from 6s to 5s
Berserker: Bullet Resist reduced from 8% to 7%
Long Range: Bullet Shield increased from +90 to +140
Melee Charge: Charge distance bonus is moved to innate section
Melee Charge: Passive now has a 8s cooldown
Melee Charge: When passive triggers, you deal bonus +20% Melee Damage
Melee Charge: Now gives a UI indication when reload procs
Soul Shredder Bullets: Weapon Damage increased from 6% to 7%
Fleetfoot: Active move speed reduced from 4 to 3
Fleetfoot: Cooldown reduced from 22s to 18s
Fleetfoot: Health increased from +75 to +90
Warpstone: Range reduced from 13m to 11m
Heroic Aura: Active movement speed bonus reduced from 3 to 2
Burst Fire: Now provides +70 Health
Sharpshooter: Bullet Health increased from +175 to +200
Hunter's Aura: Bullet Resist reduction reduced from -10% to -9%
Titanic Magazine: Bullet Resist increased from 15% to 18%
Alchemical Fire: Spirit Power increased from +7 to +11
Crippling Headshot: Debuff duration reduced from 5s to 4s
Lucky Shot: Bonus Damage increased from 80% to 90%
Glass Cannon: Max stacks increased from 5 to 7
Silencer: Damage increased from 15% to 20%
Frenzy: Linger duration increased from 4s to 6s
Vitality Items
Healing Rite: Now grants +3 Spirit Power
Enduring Spirit: Spirit Lifesteal increased from 8% to 10%
Melee Lifesteal: Melee damage reduced from 15% to 13%
Health Nova: Now requires Healing Rite
Health Nova: Now grants +4 Spirit Power
Health Nova: Range reduced from 18m to 15m
Divine Barrier: Bullet Shield shield reduced from 300 to 260
Divine Barrier: Spirit Shield shield reduced from 300 to 260
Rescue Beam: Heal reduced from 30% to 26%
Rescue Beam: Cast range reduced from 45m to 36m
Rescue Beam: No longer requires Healing Rite
Fortitude: Lane troopers do not reset the passive regen timer
Lifestrike: Melee damage reduced from 40% to 35%
Majestic Leap: Cooldown reduced from 24s to 22s
Metal Skin: Cooldown reduced from 22s to 20s
Inhibitor: Fixed damage reduction on bullets not being reduced by a percentage properly
Colossus: Radius increased from 10m to 12m
Colossus: Cooldown reduced from 45s to 35s
Phantom Strike: Damage reduced from 150 to 75
Phantom Strike: Spirit Power scaling reduced from 2 to 1
Soul Rebirth: No longer grants 20% Weapon Damage
Soul Rebirth: Cooldown Reduction reduced from 18% to 15%
Unstoppable: Fixed not preventing Disarm properly
Spirit Items
Spirit Strike: Melee damage reduced from 15% to 12%
Spirit Strike: Debuff duration reduced from 13s to 11s
Spirit Strike: Spirit Shield reduced from 100 to 80
Spirit Strike: Regen reduced from 1 to 0.8
Mystic Reach: Spirit Resist increased from 5% to 6%
Mystic Reach: Ability Range increased from 15% to 16%
Extra Spirit: Spirit increased from 8 to 9
Ammo Scavenger: Neutral kills now count as a soul capture
Ammo Scavenger: Buff duration increased from 35s to 40s
Withering Whip: Fire Rate slow increased from 30% to 40%
Slowing Hex: Projectile speed increased by 20%
Quicksilver Reload: Damage increased from 50 to 65
Surge of Power: Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff)
Rapid Recharge: Now gains +12% Weapon Damage (T1 Extra Charge gives +6%)
Improved Burst: Damage reduced from 10% of Max HP to 9%
Improved Reach: Spirit Power increased from +6 to +8
Torment Pulse: Health increased from +125 to +140
Silence Glyph: Spirit Shield reduced from +200 to +150
Echo Shard: Spirit Power increased from +8 to +12
Heroes
Fixed Seismic Impact getting stuck on ceilings like in the mid boss room
Shoulder Charge turn rate reduced a bit
Infernal Resilience reduced from 17% to 16%
Shoulder Charge stun time reduced from 1s to 0.85s
Uppercut no longer roots your hero during cast time
Can now keep firing if he jumps and his laser is already warmed up
Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
Hook range reduced from 35m to 30m
Hyper Beam now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
Rejuvenating Aurora no longer gets canceled when stamina is used
Rejuvenating Aurora T3 reduced from 4% to 3.8%
Kinetic Pulse T1 reduced from 40% slow to 35%
Quantum Entanglement cooldown increased from 11s to 12s
Fixed issues with Charged Shot hitting targets behind walls
Fixed Guided Owl doing damage through buildings
Rain of Arrows Weapon Damage reduced from +7 to +4
Rain of Arrows T2 Weapon Damage reduced from +7 to +5
Bullet damage growth per boon increased from +1.46 to +1.8
Guided Owl cooldown increased from 110s to 120s
Fixed issues with Sleep Dagger hitting targets behind walls
Base health reduced from 625 to 600
Flame Dash slow resistance increased from 30% to 50%
Fixed some control issues when flying near a wall
Air Drop silence and slow debuff duration reduced from 4.5s to 4s
Arctic Beam fire rate slow reduced from 80% to 40%
Arctic Beam movement slow reduced from 80% to 70%
Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter
Ice Path and Arctic Beam can now also be cancelled by hitting the ability key again
Essence Bomb T3 damage increased from 22% to 26%
Essence Bomb spirit scaling increased from 1.05 to 1.15
Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case)
Self Damage no longer consumes shields (general change)
Ground Slam now allows you to turn during the descent
Bullet growth from 1.15 to 0.9
Ground Strike Damage spirit scaling increased from 0.78 to 0.85
Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05
Medicinal Spectre radius reduced from 6m to 5m
Medicinal Spectre radius now grows with Spirit Power (0.07)
Can no longer wall jump from Spectral Wall
Spectral Wall min range reduced from 7m to 6m
Spectral Wall duration reduced from 6s to 5s
Heavy Barrage spirit scaling increased from 0.3 to 0.35
Heavy Barrage min range reduced from 7m to 6m
Mini Turrets bullet travel speed increased
Camera zooms out a little bit more when un-burrowing
Can cast Scorn while using Combo
Combo T2 reduced from +1s to +0.75s
Fixed issues with Paradoxical Swap hitting targets behind walls
Barrage amp per stack reduced from 7% to 6%
Bararge slow reduced from 40% to 30%
Added a brief lockout period on Flying Cloak to prevent accidental double clicks
Base bullet resist reduced from 8% to 0%
Bullet resist no longer scales with Boons
Headshot reduction increased from 25% to 35%
Storm Cloud damage reduced from 124 to 110
Storm Cloud max radius reduced from 30m to 25m
Storm Cloud cooldown reduced from 180s to 140s
Storm Cloud audio is now a little clearer when it's cast
Fixed issues with Serrated Knives hitting targets behind walls
Slice and Dice damage reduced from 125 to 105
Bloodletting Deferred Damage Cleared reduced from 50% to 40%
Killing Blow Bonus Damage from Full Rage reduced from +25% to +20%
Killing Blow T2 now also increases Rage Amp by +5%
Base bullet damage reduced from 14 to 13
Stake T1 duration reduced from +0.75s to +0.5s
Assassinate bonus gold is now shared with assisters
Crow Familiar now reduces bullet armor by 6%
Crow Familiar impact damage reduced from 50 to 40
Crow Familiar impact damage spirit scaling reduced from 1 to 0.8
Crow Familiar spirit power duration scaling reduced from 0.04 to 0.03
You can now use stamina while flying to get an impulse in the facing direction
Space bar no longer exists the ability, you have to press the key again
Assassinate now does 20% more damage when getting a headshot
Assassinate scope ends when you are stunned
Puddle Punch now correctly knocks people in The Cube up in the air
Improved various issues with the camera
Puddle punch now telegraphs an effect before it forms
Base bullet damage reduced from 14 to 13
Splatter damage reduced from 110 to 100
Goo Ball turn rate improved a bit
Viscous: Goo Ball stun frequency cooldown improved from 1.5s to 1.25s
Fixed Puddle Punch piercing Unstoppable
Bullet growth reduced from 1.31 to 1.2
Alchemical Flask debuff duration reduced from 7s to 6s
Alchemical Flask radius reduced from 7m to 6.5m
You gain 50% bullet resistance during the 2s ult channel
Card Trick damage reduced from 100 to 80
Card Trick spirit scaling increased from 1.2 to 1.5
Card Trick card projectiles spawn above the reticle rather than on the left side
Ammo now scales with Spirit Power (0.15)
Power Slash damage reduced from 170 to 160
Grapple post cast duration reduced from 0.5 to 0.2
Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)
Shadow Transformation bullet and spirit resistance reduced from 55% to 40%
Can now interrupt Power Slash with parry
Map Changes
Inner Lane Changes
Added connections from the Shop to the front of the Department Store and the New York Oracle buildings
Added veil in the opening at the front looking out toward the opposing side
Added a cover barrier in front of the opening with the veil
Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid
Base Changes
Angled the walkway connection from the outer lane exits to the inner lane exits
Added an overhang below the Patron position
Added two juke closets facing the Patron
Rope Changes
Removed the exterior ropes from the Garage and Nightclub
Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof
Rooftop Changes
Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club
Removed rooftop details from roofs that are not safe
Added rooftop details to new valid rooftops
Miscellaneous
Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them
Replaced wall landing in front of the Nursery and the Market with an electrical box
Bug Fixes
Fixed breakable items outside the underground tunnel
Removed some duplicate models, lights and geometry
Fixed bug where the Hotel sign was replacing billboards on other rooftops
Fixed rooftop details not aligned to the new height of the rooftops
Fixed enemy team from being able to enter the base side passages
09-01-2024 Update
Heroes
Flame Dash now has 30% Slow Resistance
Air Drop self cast time reduced from 2 to 1.3
Storm Cloud: Spirit Power DPS scaling reduced from 0.8 to 0.7
Puddle Punch base cast range from 60m to 40m
Puddle Punch T2 damage from +50 to +35
Puddle Punch base cooldown increased from 24 to 28
Puddle Punch now knocks people less high into the air
Base clip reduced from 24 to 20, Alt Fire now requires 5 bullets
General Changes
Rope climb speed increased from 11 to 13
Rope activation range increased from 2.2m to 2.4m
Fixed an HTML parsing exploit with builds
08-29-2024 Update
General Changes
Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players)
Added Report button to ESC menu player list to allow reporting of teammates in-game
Improved visibility of report button on post-game screen
You can now drag-and-drop items between categories in Builds
Added search to the Public Builds list, you can search by keyword within build names
Newly published hero builds now store the language of the build
Added 'Show All Languages' checkbox in Public Builds list, can be unchecked to only see builds in your language
Fixed issue with builds list not updating when changing between heroes in sandbox
Added localization support for German, Polish, and Korean.
Matchmaking window is now open 1 hour earlier on weekdays and weekends
Players can only pause once per game
A team can only pause at most 3 times in total amongst all the players
The game application now flashes when the game is unpaused
Various client and server performance improvements
Added streamer setting to the options panel. Causes player names in the game UI panels to be hidden.
Added a Melee Trainer bot in the 'gym' area of hero sandbox
Added new "Game out of Date" status message at the top of the hud, so you can quickly know when there is an update rather than finding out at queue time
Added a checkbox on the post game survey to make it not show again in the future
Items now show their spirit power impact when using alt
Fixed profile match history not remembering the history page you were on
Added Heal Amp and Debuff Resist to the Vitality stats in the shop
Hero details on the dashboard now show spirit information with alt, rather than requiring you to be in-game (this was added in a hotfix patch recently)
The game will now prevent any quick ability upgrades for 2 seconds after death, to help prevent against accidental upgrades
Can now reliably spectate a friend's game via the Friendlist
Miscellaneous fixes to friends and party menus
Added unavailable state to Zipline UI when zipline is on damage cooldown
Spectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams. This now works with free cursor mode, and you can still click on portraits/minimap to spectate individual heroes.
Added new respawn countdown music 5 seconds before respawn
Added alternate shop music which plays in the neutral shop
Spectator count is now shown in-game
Player names are now shown to spectators
Added object motion blur
Optimized performance of distance field ambient occlusion
Fixed selling an item not removing charges correctly. Now you can't buy Extra Charge and immediately sell it and keep that readied charge.
Fixed some tooltips not showing golden statue bonuses if it wasn't the direct stat (i.e. you got fire rate but bullets per second didn't show the golden statue)
Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity
Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range
Fixed bug with Lash not hearing his own Ground Strike impact explosion sound
Added new effects for Withering Whip
Updated Ethereal Shift effects
Fixed the disarmed spinner not showing up on your crosshair when you get disarmed
Fixed parts of Shiv's coat being considered a headshot
Build list will now refresh if you change heroes in the sandbox
Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly
Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast
Added custom effects for Abram's Seismic Impact T3 buff
Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives
Updated Lash Grapple cast sound
Added Decay impact sound
Removed wind and city ambient looping sounds
Volume and playback tweaks to one shot ambient sounds
Removed vent sounds in places where vents had been removed
Fixed some spectator music bugs
Updated negative feedback sound for clarity
Added hit confirm audio functionality to Warden's Alchemical Flask
Updated Majestic Leap sound
Updated bounce pad sound
Improved some Binding Word effects to be less noisy
Increased charged melee volume and falloff for victims
Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges
Improved clarity of Dynamo Singularity sound for team and opponents
Updated Viscous primary fire sound
Soul jar return effect tinted red like minimap to make it more clear it's the return location
Player's low health screen effect more visible for longer if you're below 20% of your max HP
Teleporter model and effect updated
Updated Alchemical Flask projectile effect
Fixed Bebop being able to sprint while his gun is spun up
Added new voice content for Seven and Lash
Added Shadow Weave cast and ambush sounds
Fixed bullets hitting the world immediately when looking sharply upward
Fixed Sinner's Sacrifice not always correctly animating
Fixed an issue where some kill lines that were only intended for the killer were playing for the victim as well (killstreak taunts still play for everyone)
Some heroes can now comment on being alone in enemy territory, losing sight of an injured enemy, or leaving their teammates alone in a lane
Fixed a bunch of minor typos / grammar errors in various texts
Added 'Express' state to zipline indicators when speed had increased from defeating Enemy Base Guardians
Misc Gameplay
Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once)
Moved a flex slot from "Set of enemy Base Guardians" to "All Enemy Lane Guardians"
Added ropes to some buildings to let you climb up (hold jump key to latch onto them). Can shoot while hanging on them.
A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)
Four teleporters have changed locations
The upper floor teleporters have moved to the street level
The interior teleporters have moved to the Bodega building and the Theater
Teleporters are closed for the first 10 minutes (they look visually closed)
Guardians no longer give 1 AP
AP is now added to the following Soul levels: 3500, 5200, 8000, 9700
Parry cooldown reduced from 6s to 5s
Urn delivery sprint bonus increased from +2 to +3
The minimum range the player must be to attack a walker is increased from 30m to 32m
Golden Statues drop rate increased by 6%
Replaced some bounce pads with ropes if the purpose was to go straight up
Added two bounce pads next to sidelane walkers at cultural center and courthouse
Added bounce pad from the Amber Orange/Sapphire Blue Walker walkway to the low roofs toward the Walker.
Removed some rooftop zap volumes that damage players
Several buildings have been made taller to make their rooftops out of bounds
Several buildings have been made shorter to make them more accessible
A few of the buildings have new passageways at higher floors that are along the way to the rooftop
Breakable containers have been added to the new playable rooftops
Juke closets have replaced the previous location of the upper floor teleporters
The half of the underground tunnel towards the outer lanes has been made wider
Tunnel walls now have the color of the lane that the exit is closest to
Removed the archway leading to the underground shop
Placed temporary signage for interior buildings and storefronts for future reference
Two upper floor juke spots have been converted to passages through buildings
Added a new upper floor juke spot to each side
Stairwell from Amber Orange/Sapphire Blue Walker catwalk to the courtyard now less cramped
Lowered the statue pedestals in the inner lanes outside of Mid
Weapon Items
Monster Rounds: Bullet Resist vs NPC increased from 30% to 35%
Hollow Point Rounds: Spirit Shield increased from +80 to +85
Restorative Shot: Heal from heroes increased from 30 to 35
High-Velocity Mag: Bullet Velocity reduced from +35% to +30% (now has an upgrade)
Active Reload: Lifesteal reduced from 30% to 22%
Active Reload: Buff duration reduced from 8s to 7s
Kinetic Dash: Active Fire Rate reduced from 30% to 25%
Long Range: Now grants +90 Bullet Shield
Melee Charge: Now grants +1 HP regen
Swift Striker: Now grants +10% Ammo
Titanic Magazine: Bullet Armor increased from 10% to 15%
Toxic Bullets: Heal Reduction increased from -55% to -65%
Toxic Bullets: Bleed damage reduced from 6% to 5%
Toxic Bullets: Now grants +100 Health
Intensifying Magazine: Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying
Warp Stone: Active Bullet Resistance reduced from 40% to 30%
Sharpshooter: Now grants +175 Bullet Shield
Sharpshooter: No longer provides bonus headshot damage
Sharpshooter: Weapon damage increased from 60% to 70%
Burst Fire: Active duration increased from 3s to 4s
Escalating Resilience: Max Bullet Resist increased from 36% to 40%
Alchemical Fire: Cooldown reduced from 28s to 26s
Heroic Aura: Active duration increased from 5s to 6s
Added new T3 Weapon Item, Headhunter: Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.
Siphon Bullets: Weapon Damage reduced from 40% to 28%
Frenzy: Ammo increased from +9 to +12
Lucky Shot: Proc chance increased from 30% to 35%
Ricochet: Bounce damage increased from 50% to 60%
Ricochet: Fixed not applying spirit bonus damage from Vindicta and Wraith abilities
Vitality Items
Melee Lifesteal: Effectiveness vs non-heroes increased from 35% to 40%
Healing Rite: Cooldown reduced from 65s to 60s
Divine Barrier: No longer grants +7% Bullet Resist
Divine Barrier: No longer grants +1.5 Health Regen
Divine Barrier: Now grants +1 Sprint
Divine Barrier: Now grants +75 Health
Divine Barrier: Now grants +8% Ability Range
Combat Barrier: Now also grants +8% Fire Rate while active
Enchanter's Barrer: Now also grants +8% Cooldown Reduction while active
Reactive Barrier: Duration reduced from 13s to 9s
Healing Booster: Now has also 15% Heal Reduction Resist (Leech no longer has it)
Healing Booster: No longer has +6% Bullet Resist
Superior Stamina: Air Jump/Dash Distance reduced from +40% to +30%
Metal Skin: Cooldown reduced from 25s to 22s
Rescue Beam: Channel duration reduced from 3s to 2.5s
Lifestrike: Effectiveness vs non-heroes increased from 35% to 40%
Fortitude: Damage taken duration threshold reduced from 12s to 11s
Veil Walker: Cooldown reduced from 18s to 17s
Majestic Leap: Cooldown reduced from 26s to 24s
Leech: No longer has 30% Heal Reduction Resist
Unstoppable: Can now be cast while channeling
Unstoppable: Cooldown reduced from 65s to 60s
Soul Rebirth: Cooldown reduction increased from +15% to +18%
Soul Rebirth: Now grants +12 Spirit
Soul Rebirth: Fixed being able to purchase globally during its brief respawn period
Soul Rebirth: Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll
Colossus: Slow increased from 25% to 35%
Shadow Weave: Spirit Shield health increased from +200 to +300
Shadow Weave: Spot radius reduced from 20m to 18m
Phantom Strike: Cast range reduced from 30m to 25m
Spirit Items
Ammo Scavenger: Health increased from +50 to +60
Extra Charge: Cooldown reduction increased from +8% to +10%
Spirit Strike: Debuff duration increased from 8s to 13s
Spirit Strike: Spirit Shield increased from +85 to +100
Extra Spirit: Health increased from +25 to +35
Withering Whip: No longer grants +20% Ammo
Withering Whip: Now grants +8% Fire Rate
Withering Whip: Fire Rate slow reduced from -40% to -30%
Withering Whip: Cooldown reduced from 40s to 25s
Quicksilver: No longer has +10% Reload Time
Suppressor: Health regen reduced from 3 to 2.5
Suppressor: Fire Rate reduction reduced from -30% to -25%
Improved Cooldown: Cooldown Reduction increased from 15% to 16%
Duration Extender: Health regen increased from 1.5 to 1.75
Slowing Hex: Projectile speed increased by 30%
Slowing Hex: Cooldown reduced from 27s to 25s
Rapid Recharge: Charge count reduced from +3 to +2
Rapid Recharge: Faster Time Between Charges increased from +40% to +55%
Rapid Recharge: Cooldown for charged abilities increased from +20% to +25%
Knockdown: Delay reduced from 3s to 2s
Knockdown: Stun reduced from 1.25s to 0.9s
Knockdown: Cast range increased from 35m to 45m
Silence Glyph: Duration reduced from 3.5s to 3s
Torment Pulse: Spirit damage scaling increased from 0.2 to 0.24
Surge of Power: Imbued Ability Spirit Power increased from +28 to +34
Superior Duration: Non-Imbued duration increased from +24% to +26%
Improved Spirit: Health Regen increased from 2 to 3
Improved Spirit: Health increased from +75 to +100
Improved Reach: Spirit Resist increased from +10% to +12%
Curse: Duration reduced from 3.5 to 3.25
Magic Carpet: You are now unslowable while on the Magic Carpet
Magic Carpet: Cooldown reduced from 40s to 30s
Magic Carpet: Barriers now last for 16s
Echo Shard: Now grants +8 Spirit Power
Escalating Exposure: Base Spirit Resist reduction increased from -12% to -15%
Refresher: Now grants +8% Bullet Resist
Boundless Spirit: Sprint reduced from +4 to +3
Boundless Spirit: Now grants +25% Weapon Damage
Heroes
Infernal Resilience Regeneration Time increased from 16s to 18s (this is a nerf)
Now does pull ups on the zipline once again (this is a buff)
Fixed Shoulder Charge sometimes stunning enemies on stairs
Fixed Seismic Impact sometimes not going to the area selected
Gun range increased from 30m to 32m
Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
Hyper Beam can now be canceled by using Parry
Rejuvenating Aurora can now be canceled by using Parry
Fixed Kinetic Pulse not traveling properly when cast near corners
Gun damage reduced from 15 to 13
Singularity cast time increased from 0.1 to 0.2
Singularity range reduced from 9m to 8m
Charged Shot collision size reduced by 8%
Charged Shot base damage reduced from 105 to 100
Charged Shot T2 reduced from +70 to +65
Fire Rate now scales with Spirit (0.25)
Can now use multiple air dashes while using Rain of Fire
Immobilizing Trap root duration reduced from 2s to 1.25s
Immobilizing Trap now applies a 50% movement slow for 1 seconds after the root
Immobilizing Trap T2 changed from +1s Root to +2s Slow
Base bullet damage increased from 5.3 to 5.6
Sleep Dagger impact damage happens immediately, rather than after the brief drowsy period
Sleep Dagger drowsy period before sleep kicks in increased from 0.25 to 0.35
Sleep Dagger cooldown reduced from 27s to 25s
Smoke Bomb radius reduced from 20m to 18m
Fixation T2 max stacks increased from +30 to +40
Bullet Dance now provides +2 Weapon Damage in the base ability (similar to the T1)
Reduced vertical reach on Flame Dash dps
Flame Dash speed is now affected by slows
Flame Dash trail now gets wider with Ability Range bonus
Flame Dash T1 duration reduced from 7s to 6s
Catalyst Damage Amplification reduced from 30% to 25%
Catalyst T3 Damage Amplification increased from +10% to +15%
Catalyst T2 reduced from +20% Lifesteal to +15%
Bullet damage growth per boon reduced from 0.55 to 0.5
Health growth per boon reduced from +41 to +35
Watcher's Covenant T2 reduced from +3 m/s to +2
Air Drop no longer silences allies
Air Drop now causes allies to deal 50% less damage while being carried
Air Drop movement adjusted to be a little less frantic
Fixed Air Drop bomb disappearing if you cancel your ultimate after dropping it but before it lands
Air Drop self cast cast time increased from 1s to 2s
Air Drop max move speed reduced from 20 to 18
During Air Drop flight you can pitch up and down with Dash/Crouch buttons
Fixed getting stuck under bridges and in buildings while Air Drop flying
Bullet radius increased from 5 to 6
Base health growth per boon increased from +45 to +50
Arctic Beam max slow increased from 60% to 80%
Arctic Beam now affects soul orbs (secures/denies them)
Arctic Beam T3 range reduced from 15m to 13m
Fixed Ice Path jitter
Frost Grenade T2 Heal increased from 135 to 145
Improved firing arm position to be a little bit more out of the way from the reticle
Grapple no longer gives a stamina charge on use
Fixed Paradoxical Swap still going through even if Paradox dies during it
Barrage amp reduced from 8% to 7% per stack
Fixed Barrage amp visual not showing properly
Static Charge radius increased from 5m to 6m
Static Charge T2 radius increased from +7m to +8m
Storm Cloud spirit power scaling reduced from 1.1 to 0.8
Storm Cloud time to reach maximum radius reduced from 6s to 3s
Storm Cloud Now provides +20% Bullet Resistance in the base ability
Bullet damage growth per boon reduced from 0.5 to 0.4
Gun falloff range reduced by 10%
Health growth per boon reduced from +41 to +35
Slice and Dice T2 reduced from +100 to +85
Slice and Dice T3 now considers creeps for only half value
Bloodletting deferred damage reduced from 35% to 30%
The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed
Stake duration reduced from 2.25s to 2s
Crow Familiar Spirit Power duration scaling reduced from 0.05 to 0.04
Fixed left clicks sometimes deselecting the ability when charges aren't ready
Primary Fire redesigned to make it more usable and have improved damage and scaling
Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot
Splatter Spirit Scaling increased from 1.4 to 1.5
Splatter Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%
Puddle Punch damage increased from 100% to 110% of Light Melee
Puddle Punch T2 is now +50 damage and +20% movement slow (was -10s cooldown)
Puddle Punch T3 is now -12s cooldown (was +80 damage and +20% movement slow)
Puddle Punch: delay before punch increased from 0.25s to 0.35s
Goo Ball Spirit Scaling increased from 1.05 to 1.3
Goo Ball acceleration increased
Goo Ball base turn radius and turn radius after bouncing has been increased
Fixed a bug where Goo Ball would have the direction and trail particle stuck on
Base movement speed reduced from 6.5 to 6
Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3
Power Slash max damage time requirement reduced from 1.5s to 1.4s
Power Slash collision radius reduced by 8%
Crimson Slash radius increased from 12m to 13m
Fixed being able to die during Shadow Transformation if hit by Grey Talon's Owl
Fixed some cases where Flying Strike could get into a stuck state
Fixed some cases where Crimson Slash would appear to be cast when it wasn't