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Deadlock Guide

Deadlock Patch Notes (Buffs, Nerfs, and Other Changes)

News
Updated on Feb 13, 2026
Feb 13, 2026

Overview

In this article, we'll be compiling the three most recent Patch Notes from the official Deadlock forums.

With the game still in its early days, balance changes happen very often, so be sure to check back to stay on top of the latest updates.

New characters and items are continually being added, and even new universal mechanics like wall-jumping.

So far, Valve has been very receptive to feedback, so be sure to express your thoughts in their Discord.

February 13th Update

Hero Changes

  • Celeste: Now has a base -6% Bullet Resistance
  • Celeste: Base damage reduced from 29 to 25
  • Celeste: Light Eater Spirit Lifesteal no longer grants lifesteal to allies doing damage
  • Celeste: Light Eater now respects line of sight
  • Celeste: Dazzling Trick explosion radius reduced from 15m to 14m
  • Celeste: Radiant Daggers damage reduced from 65 to 60
  • Celeste: Radiant Daggers spirit scaling reduced from 0.49 to 0.42
  • Celeste: Shining Wonder damage reduced from 115 to 105
  • Celeste: Shining Wonder now causes you glide down more slowly while channeling it if cast in the air
  • Graves: Base damage from 4.2 to 4.0
  • Graves: Max attack range increased from 16m to 17m
  • Graves: Grasping Hands width reduced from 20m to 14m
  • Graves: Grasping Hands duration reduced from 7s to 5s
  • Graves: Grasping Hands damage spirit scaling 1.3 to 1.9
  • Graves: Jar of Dead max duration reduced from 15s to 10s
  • Graves: Jar of Dead damage increased from 16 to 20
  • Graves: Borrowed Decree spawn interval improved from every 5s to every 4s (same total ghouls over the duration)
  • Graves: Borrowed Decree duration reduced from 20s to 16s (spirit scaling from 0.05 to 0.04)
  • Rem: Light Melee damage increased by 15%
  • Rem: Pillow Toss time between charges reduced from 12s to 10s
  • Rem: Pillow Toss T2 now also grants +2m Radius
  • Rem: Pillow Toss T3 no longer grants +2m Radius
  • Rem: Pillow Toss T3 now also grants +1 Charge
  • Rem: Lil Helpers souls gained on troopers when no nearby allies are around increased from 50% to 100%
  • Rem: Lil Helpers troopers now grants +20% Bonus Bounty to the killer
  • Rem: Lil Helpers following trooper heal reduced from 14/s to 10/s
  • Rem: Lil Helpers following trooper heal spirit scaling increased from 0.1 to 0.125
  • Rem: Lil Helpers trooper resistance reduced from 35% to 30%
  • Rem: Lil Helpers T3 increased from +15% Resistance to +20%
  • Rem: Enemies attacking a Sinner's Sacrifice while your helpers are on it will now cause them to get scared and go back to you
  • Rem: Naptime T3 increased from -55s Cooldown to -65s
  • Silver: Base health increased from 725 to 800
  • Silver: Falloff range changed from 16m-46m to 20m-46m
  • Silver: Ammo increased from 6 to 7
  • Silver: Boot Kick spirit scaling increased from 1 to 2
  • Silver: Entangling Bola spirit scaling increased from 1 to 1.6
  • Silver: Go For The Throat range increased from 7m to 7.5m
  • Silver: Lycan Curse buildup rate improved a bit
  • Silver: Lycan Curse resist reduced from 20% to 14% (T1 from 15% to 14%)
  • Venator: Health increased from 720 to 750
  • Venator: Consecrating Grenade T2 now also increases debuff duration by +1s
  • Venator: Gutshot cooldown reduced from 26s to 23s
  • Venator: Gutshot added tooltip for wall stun distance.
  • Venator: Gutshot fixed wall stun distance not scaling with ability range
  • Venator: Gutshot increased wall stun distance from 6.5m to 7m
  • Venator: Gutshot on wall hit bonus damage scaling increased from 0.4 to 0.9
  • Venator: Gutshot T2 changed from -8s cooldown and 2.5m range to -10s cooldown and +0.4s stun duration
  • Venator: Hex Lined Snap Trap now spawns in line with the crosshair, rather than in line with Venator
  • Venator: Hex-Lined Snap Trap clarified tooltip
  • Venator: Hex-Lined Snap Trap spirit scaling increased from 1.6 to 2.2
  • Venator: Hex-Lined Snap Trap reveal duration increased from 5s to 6s
  • Venator: Hex-Lined Snap Trap cooldown reduced from 30s to 25s
  • Venator: Hex-Lined Snap Trap T2 reduced from -12s to -8s
  • Venator: Hex-Lined Snap Trap T3 increased from 20% to 25%
  • Venator: Ira Domini reduced weapon damage scaling from 1.7 to 1.5
  • Venator: Ira Domini now has a laser visual & sound effect where Venator is aiming
  • Venator: Ira Domini T2 reduced from -15s cooldown and 150 damage to -15s cooldown and 65 damage

Gameplay Changes

Troopers now get stronger for the specific lane that the shrine died in, rather than only after both shrines died (when both die, middle lane also gets improved)

  • Shrines HP reduced by 10%
  • Improved blue zipline attach speed and fixed various bugs
  • Street Brawl: There is now a global time slow when the round ends
  • Street Brawl: You can now move around in the spawn area after buying phase ends
  • Quick Silver Reload and Mercurial Magnum now proc on non-spirit ability sources