General Changes
Mid-Boss
- Adjusted the terrain layout where the midboss is, the area is a little bigger now and has more cover.
- Health increased by 20%.
- Health gained per minute increased by 20%.
- Resistance reductions are now only 50% as effective against the Mid-Boss.
- Roar now happens at 25% HP instead of 50%.
- Bounty reduced from 3000 (+50/min) to 1500 (+25/min).
- The Rejuvenator now drops as 3 crystals placed evenly around the Mid-Boss pit (random positions), instead of 1 crystal in the center.
- Each Rejuvenator crystal breaks in 1 heavy melee and grants the team 1 Rejuvenator (total per Mid-Boss kill unchanged at 3).
- The full heal for breaking a Rejuvenator now applies to each crystal (previously only on the first hit).
- Rejuvenator crystals now give a bounty to the player that breaks them (500 +9/min).
- Rejuvenator crystal drop time increased from 6s to 7.5s.
Breakables
- Growth values reduced by 10%.
- Fixed some boxes taking longer to respawn if another box's or powerup's pickup was left on the ground.
Haunts
- Base bounty and growth increased by 10%.
- HP and Damage output increased by 10%.
- Haunted Souls secure rate is now 25% slower.
- Haunted Souls secure rate is now up to 50% faster than baseline based on how far behind you are in Net Worth compared to the enemy team's average (max rate at a 20% Net Worth gap).
- Past Dues: Now channels their special attack, creating a build-up aura on the ground that applies sleep slowly to Heroes standing within it over time. Killing the channeling creature destroys the aura.
Comeback Mechanics
- Comeback gold from non-hero sources increased from a max of 26% to 30% (when behind by ~20% Net Worth).
- The bonus NPC souls multiplier when behind now also increases tick souls for the 2 poorest players.
Healing Snacks
- Heal increased from 10% Max HP to 14%.
Steam Vents
- Now increase stamina regeneration by 150%.
Movement
- Move slow to air drag ratio increased from 0.35 to 0.5.
- Move speed in tunnels reduced from +70% to +50%.
Walker
- Fixed some bugs with Walker stomp logic.
Heroes
- Latest 6 heroes are no longer categorized as "new" anymore. This means they have normal hero unlocking requirements for ranked and can now be banned.
Items
High-Velocity Rounds
- Bullet Velocity reduced from 60% to 45% (upgrades unaffected).
Express Shot
- Secondary Fire Weapon Damage and growth reduced by 5%.
Point Blank
- Slow duration increased from 2s to 2.5s.
Hunter's Aura
- No longer affects or counts enemies outside of line of sight or through walls.
Shadow Weave
- No longer has Ambush Fire Rate or Melee Damage.
- Now has +50% Ambush Weapon Damage.
- Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up).
- Abilities used to break stealth now benefit from the Ambush bonus on their own damage (previously the bonus was applied after the ability had already gone off).
Toxic Bullets
- Anti Heal increased from 35% to 40%.
Armor Piercer
- Chance increased from 55% to 60%.
Glass Cannon
- Weapon Damage increased from 80% to 85%.
Spiritual Overflow
- Spirit power increased from 6 to 8 (from component changes).
Crippling Headshot
- Anti-Heal increased from -35% to -40%.
Golden Goose Egg
- Damage Penalty reduced from -15% to -12%.
Spirit Sap
- Cooldown increased from 18s to 22s.
- Cast range reduced from 40m to 35m.
Mystic Slow
- Dash Distance slow increased from -10% to -12%.
Decay
- Incoming Heal reduction increased from -50% to -55%.
Radiant Regeneration
- Regen on Spirit Damage scaling reduced from 0.35 to 0.25.
- Heal on Ability Cast now only triggers when you are in combat (like Spellslinger).
- Heal on Ability Cast reduced from 65 to 40.
- Heal on Ability Cast boon scaling reduced from 1.7 to 1.4.
Silence Wave
- Bonus Health increased from +50 to +90.
Torment Pulse
- Melee Resistance increased from 18% to 22%.
Echo Shard
- Post cast time reduced from 0.5s to 0.2s.
Focus Lens
- Cooldown reduced from 45s to 40s.
- Fixed damage dealt to a barrier not counting toward the repeated damage.
Lightning Scroll
- Damage now scales with Spirit Power (0.35).
- Dash Distance slow increased from -10% to -12%.
Rebuttal
- Parry Cooldown reduction reduced from -1.75s to -1.25s.
Battle Vest
- Weapon Damage increased from 18% to 22%.
Bullet Lifesteal
- Weapon Damage increased from 6% to 10%.
- Bullet Lifesteal increased from 13% to 15%.
Healbane
- Multiple sources now stack on the enemy with diminishing returns (previously didn't stack).
- Heal on Hero Kill reduced from 275 to 170 + 3/Boon.
Healing Booster
- No longer builds from Extra Regen.
- No longer grants +3 Health Regen.
- Out of Combat Regen increased from +1 to +2.
Return Fire
- Now returns the damage you take from Haze's Fixation.
- Fixed the shop tooltip not listing the 10% Bullet Resistance.
Spirit Lifesteal
- Spirit Power increased from 6 to 8.
- Spirit Lifesteal increased from 13% to 15%.
Spirit Shielding
- Spirit Resist reduced from 18% to 15%.
Bullet Resilience
- Bullet Resistance increased from 30% to 35%.
- Out of Combat Regen increased from 3 to 5.
Fury Trance
- Active Move Speed increased from +1m to +1.5m.
- Bullet Lifesteal increased from 14% to 15%.
- Weapon Damage increased from 6% to 10%.
Healing Nova
- Now scales with Spirit Power (1.1) instead of Boons (6).
Metal Skin
- Now increases your gravity by 20% while active.
Infuser
- Active Lifesteal increased from 70% to 75%.
- Spirit Lifesteal increased from 13% to 15%.
- Spirit power increased from 6 to 8.
Juggernaut
- Health Regen increased from +8 to +15.
Leech
- Bullet Lifesteal increased from 28% to 30%.
- Spirit Lifesteal increased from 28% to 30%.
Vampiric Burst
- Active Lifesteal increased from 70% to 75%.
- Bullet Lifesteal increased from 13% to 15%.
- Weapon Damage increased from 6% to 10%.
Spellbreaker
- When the item procs, it continues to reduce any other spirit damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs tankbuster now both get reduced).
Divine Barrier
- Cooldown increased from 45s to 55s.
Heroes
Abrams
- Base gun damage increased by 5%.
- Siphon Life: T3 increased from +18 DPS to +22.
- Shoulder Charge: Fixed enemies being held in place longer if you don't hit a wall.
Apollo
- Riposte: Pommel Hit changed from a stun to an immobilize and parry disable.
- Riposte: Pommel Hit disable duration increased from 0.8s to 1.5s.
- Riposte: T2 disable duration increased from +0.4s to +0.6s.
- Riposte: Fixed the counterattack dash sometimes missing its target or launching Apollo away when the target moves, rounds a corner, or is displaced.
- Riposte: Fixed the counterattack dash missing when Apollo is right on top of the target.
- Flawless Advance: Being stunned or put to sleep during the ability now refunds that stab and keeps your remaining recasts instead of putting it on cooldown.
- Itani Lo Sahn: No longer interrupted by Sleep.
Baba
- Spirit Resist scaling reduced from 0.1 to 0.07.
- Threadsap: Spirit Steal duration reduced from 22s to 16s.
- Threadsap: When a victim cleanses the Threadsap debuff, the matching spirit Baba gained is also removed.
- Granny Long Legs: Light Melee knockback distance reduced from 10m to 8m.
- Granny Long Legs: Heavy Melee cooldown reduced from 1.4s to 1.2s (default is 1.0s).
- Granny Long Legs: Heavy Melee slow duration reduced from 4s to 2s.
- Granny Long Legs: Heavy melee stomp now only hits the closest Rejuvenator in range.
- Baba's Brew: No longer has an initial brew time.
- Baba's Brew: Brew order is now random each time she casts it.
- Baba's Brew: Cycle time between each type of brew increased from 1s to 1.5s.
- Baba's Brew: UI indicator color now matches the current brew.
- Baba's Brew: Silence duration reduced from 3s to 2.75s.
Billy
- Rising Ram: T3 increased from +10% Max Health for 16s to +15% for 20s.
- Blasted: Cooldown reduced from 27s to 25s.
Calico
- Leaping Slash: T3 increased from +60 Damage to +90.
- Ava: T3 increased from 6s duration to 8s.
Celeste
- Shining Wonder: Damage reduced from 140 to 125.
Deadman Danny
- Chimera Mk1: Jetpack can no longer be used while cursed.
- Chimera Mk1: Fixed bug causing it to not deal damage when held through a Close The Deal.
- Chimera Mk1: Items and abilities that pull to the ground now work more reliably against Danny.
- Chimera Mk1: Slows now reduce the jetpack's in-air impulse more effectively, and even more if movement abilities are silenced.
- Close the Deal: Fixed some incorrect behavior when used at the top of the belltower.
Doorman
- Luggage Cart: T2 increased from +75 Damage on Wall Impact to +90.
- Luggage Cart: T3 increased from -15s Cooldown to -18s.
Drifter
- Base gun damage increased by 3%.
- Bloodscent: T3 increased from +11% Amplified Damage to +12%.
- Eternal Night: T3 increased from +2.5s Duration to +2.75s.
Graves
- Move speed reduced from 7 to 6.7.
- Bullet damage per boon reduced by 4%.
- Grasping Hands: Can now be more easily double jumped over.
- Grasping Hands: Deploy time increased from 0.6s to 0.8s.
- Borrowed Decree: T2 no longer has -0.3s Time To Spawn.
- Borrowed Decree: T3 now also provides -0.3s Time To Spawn.
Grey Talon
- Charged Shot: T2 now also has -2s Charge Delay.
- Charged Shot: T3 no longer has -3s Charge Delay.
- Charged Shot: T3 now also lets the shot bounce once off a wall (can't hit a target more than once).
- Guided Owl: Now launches in the exact direction you're aiming, including steep downward angles (previously always launched at least 45° upward).
Infernus
- Napalm: T2 lifesteal increased from 15% to 20%.
- Concussive Combustion: T3 now increases spirit scaling by 0.4.
Haze
- Smoke Bomb: Fixed T3 dispelling debuffs that can't be dispelled (like the Specter Crash from Nurse's Wretched Vapors).
Kelvin
- Frozen Shelter: Cooldown increased from 185s to 190s.
- Frozen Shelter: T1 increased from -20s Cooldown to -30s.
- Frozen Shelter: T2 now also reduces enemy fire rate by -20%.
- Frozen Shelter: T3 regen increased from +65 to +75.
Lady Geist
- Essence Bomb spirit scaling increased from 1.22 to 1.35.
Lash
- Grapple: T3 now also increases Jump Velocity by +4m.
- Death Slam: Targeting indicator changed from a cone to a cylinder to more accurately match the ability's range (visual change only).
McGinnis
- Mini Turret: Damage vs troopers increased from 50% to 65%.
- Mini Turret: Health per boon increased from 9 to 10.
Mirage
- Traveler: Channel time increased from 2s to 3s.
- Traveler: Onterrupt/cancel cooldown increased from 4s to 5s.
- Traveler: Now gets interrupted if you are Stunned/Immobilized/Slept or have slowing hex on you.
- Traveler: Now grants the old T2 barrier in the base ability (with no scaling).
- Traveler: The minimap now moves to the center of the screen and is enlarged while targeting.
- Traveler: Added a targeting reticle under your cursor on the minimap that your allies can see, so they can tell where you're thinking of going before you click.
- Traveler: Your destination is now marked on your and your allies' minimaps until you arrive, and stays there briefly after landing.
- Traveler: T2 changed from "400 Barrier that scales with spirit" to "-65s Cooldown".
- Traveler: T3 changed from "-90s Cooldown" to "Cannot be interrupted by damage".
- Traveler: T3 now also adds barrier spirit scaling (0.8).
Mo & Krill
- Spirit per boon reduced from 1.1 to 0.6.
- Spirit damage on all abilities reduced by 10% (base values and growth/upgrades).
- Bullet damage per boon increased by 4%.
Nurse Harrow
- Base gun damage reduced by 10%.
- Leech Therapy: Fixed enemies being unable to see the glow on the hunting leeches.
- Leech Therapy: Fixed leeches attaching to targets while the game is paused.
- Leech Therapy: Fed leeches duration on the ground changed from a fixed 180s to 120s + 3s/min.
- Wretched Vapors: T3 increased from +15% Rush Speed to +20%.
- Healing Needles: Heal Per Shot reduced from 25 to 22.
- Healing Needles: T2 Heal Per Shot reduced from +20 to +16.
- Healing Needles: Spirit scaling increased from 0.2 to 0.24.
- Lurking Terrors: Fear buildup time increased from 1.3s to 2s.
- Lurking Terrors: Enemies no longer build fear when Nurse is more than 50 degrees above or below their view.
- Lurking Terrors: T3 changed from "Immune to damage while channeling" to "Takes 50% Reduced Damage while channeling".
Paige
- Base bullet damage reduced from 35 to 32.
- Bullet damage growth per boon increased from 0.52 to 0.61.
Paradox
- Paradoxical Swap: Cooldown reduced from 110s to 95s.
Rat King
- Base bullet damage reduced by 5%.
- Bullet damage growth reduced by 20%.
- Scrap Grenade: Damage reduced from 70 to 60.
- Scrap Grenade: T2 damage reduced from +70 to +60.
- Scrap Grenade: T3 damage reduced from 300 to 275.
- Scrap Grenade: Fuse timers increased by 0.1s (first bounce from 0.8s to 0.9s, later bounces from 0.7s to 0.8s, T3 final explosion from 1.5s to 1.6s).
- Scrap Grenade: Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s).
- Rule, Ratannia!: Knockup duration reduced by 50%.
- Rule, Ratannia!: Cooldown increased from 160s to 180s.
- Rule, Ratannia!: Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (damage/knockup).
Seven
- Static Charge: T3 stun duration increased from 0.9s to 1.1s.
Shiv
- Alt Fire damage per boon reduced by 5%.
- Fixed the Alt Fire last-shot sound only playing when you had 1 bullet left.
- Serrated Knives: Rage damage increased from 3.5% Current Health to 4%.
- Serrated Knives: T3 now also increases rage damage spirit scaling by +0.01.
- Bloodletting: Fixed damage ticks playing audio.
- Killing Blow: Recast duration reduced from 16s to 12s.
Silver
- Base health regen increased from 2.5 to 3.
- Entangling Bola: Fixed Unstoppable flying targets being made to fall.
- Entangling Bola: Fixed not grounding Grey Talon during his Rain of Arrows.
- Go For The Throat: Now counts weapon damage from Point Blank and Opening Rounds.
Solomon
- Gun now deals -20% headshot damage.
- Base bullet damage reduced from 30 to 25.
- Polished slide animations, added new ability and item aim poses, and adjusted run-to-stop timing.
- Setup Bishop: Square height reduced from 4m to 1m.
- Setup Bishop: On Square spirit scaling increased from 0.64 to 0.85.
- Setup Bishop: T1 increased from +15% slow to +25%.
- Setup Bishop: T3 Spirit Resist reduction is now applied on impact instead of by squares.
- Setup Bishop: T3 increased from -2.5% to -5% Spirit Resist per stack (max reduction unchanged).
- Rook Battery: Damage scaling reduced from 1.3 to 0.9.
- Rook Battery: T3 reduced from -12s cooldown to -10s.
- Develop Queen: Cooldown increased from 210s to 240s.
- Develop Queen: Damage scaling increased from 1.4 to 1.6.
- Develop Queen: Delay for stun tiles increased from 1s to 1.2s.
- Develop Queen: Improved warning effects on the stun tiles to make it clear its just those tiles rather than the full area.
- Develop Queen: Fixed hitting things outside of the intended square volumes.
- Develop Queen: Base ability now has the checkmate behavior for heroes under 100 Health (scales +5/boon).
- Develop Queen: T2 now increases checkmate threshold by 150.
- Move Piece: Range to grab pieces increased from 50m to 65m.
- Move Piece: Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallways.
Venator
- Ira Domini: Blessed stake damage reduced from 115 to 95.
- Ira Domini: Blessed stake damage boon scaling increased from 3 to 3.6.
Victor
- Aura of Suffering: T3 increased from +15% Damage to +16%.
Violet
- Some moderate performance improvements (still more to do here).
- Still Life: Stun duration reduced from 1.0s to 0.9s.
- Still Life: Line of sight is now required when the channel ends, even during the grace period.
- Still Life: Now shows a text bar to the victim.
- Still Life: Sketches now grant +2% healing amp from Nurse Harrow, Kelvin, Ivy, Dynamo, Paige, and Rem instead.
- Still Life: Sketches changed to give Spirit Power instead of Weapon Damage for Grey Talon, Infernus and Mina.
- Still Life: T1 health regen is now only granted while drawing (still refreshes for 4s on pickup).
- Still Life: T1 health regen scaling reduced from 0.25 to 0.15.
- Still Life: T3 stun duration increased from +0.35s to +0.45s.
- Abstract Landscape: Cooldown increased from 165s to 180s.
- Abstract Landscape: Duration spirit scaling reduced from 0.04 to 0.01.
- Abstract Landscape: Now ends early if Violet dies.
- Abstract Landscape: Cooldown between times you can be affected by it increased from 0.5s to 0.75s.
- Abstract Landscape: T3 no longer has "Ink is no longer destroyed".
Viscous
- Alt fire damage growth per boon increased by 5%.
- Splatter: T1 increased from +36 Damage to +45 Damage.
- Goo Ball: Fixed being able to heavy melee or activate Ethereal Shift during the cast delay.
- Goo Ball: Fixed the direction indicator not appearing.
Warden
- Alchemical Flask: Now travels 40% faster (overall cast range unchanged).
- Alchemical Flask: Weapon Damage reduction increased from -25% to -30%.
- Willpower: Speed bonus increased from +15% to +20%.
- Last Stand: T2 increased from +40.5 DPS to +50.
- Last Stand: T2 cooldown reduction increased from -30s to -40s.
Wraith
- Card Trick: Heal reduced from 60 to 45.
- Project Mind: Cooldown increased from 46s to 50s.
- Project Mind: Initial cast time for projectile increased from 0.75s to 1s.
Yamato
- Power Slash: Spirit scaling increased by 6% (base and T3).
- Flying Slash: Cast Range reduced from 26m to 23m.
- Flying Slash: Enemy targets are now marked with an overhead symbol as soon as the grapple is cast, instead of only when the hook lands.
- Flying Slash: T3 Cast Range reduced from +15m to +8m.
- Shadow Transformation: Cooldown increased from 150s to 160s (moved to T2).
Street Brawl
Deadman Danny
- Chimera Mk1: Cooldown reduction per boon reduced from -0.4s to -0.25s.
- Chimera Mk1: Cooldown refund on hit from T3 reduced from 50% to 30%.
Nurse Harrow
- - Leech Therapy: Leeches on the ground are now removed on round reset.
Nurse
- Lurking Terrors: Duration reduced from 7s to 5s.
- Lurking Terrors: T3 reduced from +3s Duration to +2s.
Paige
- Bookwyrm: T2 Trail Duration reduced from +2s to +1s.
Rat King
- Scrap Grenade: Radius reduced from 8m to 6m.
- Scrap Grenade: Large explosion radius reduced from 14m to 10m.
- Rule, Ratannia!: Radius reduced from 20m to 16m.
- Rule, Ratannia!: T2 Radius reduced from +8m to +6m.
- Rule, Ratannia!: Duration reduced from 12s to 9s.
Violet
- Abstract Landscape: Duration reduced from 6s to 5s.
- Abstract Landscape: T3 reduced from +4s to +3s.