New Wild Rift Champion Previews: Brand, Nunu & Willump

New Wild Rift Champion Previews: Brand, Nunu & Willump

Upcoming Wild Rift Champion Releases: Brand, Nunu & Willump

In this article, we are going to discuss and preview to you the upcoming champions in Wild Rift.

We’ll cover each champion’s abilities and how to play them.

The champion abilities may differ a bit from when they get released but we will try to be as accurate as we can. 

The upcoming Wild Rift champions are:

  • Brand
  • Nunu & Willump

Brand and Nunu & Willump will likely be released in this Patch.

Brand, the Burning Vengeance

.When a tribesman of the frosty Freljord named Kegan Rodhe, the animal known as Brand is an exercise in the enticement of more noteworthy force. Looking for one of the unbelievable World Runes, Kegan double-crossed his allies and held onto it for himself—and, in a moment, the man was no more. His spirit consumed with extreme heat, his body a vessel of living fire, Brand presently wanders Valoran looking for different Runes, swearing vengeance for wrongs he would never conceivably have experienced in twelve human lifetimes.

Abilities

  • Passive, Blaze: Brand’s spells light his objectives burning, managing harm more than 4 seconds, piling up to multiple times. On the off chance that Brand kills an adversary while it is on fire, he recaptures mana. At the point when Blaze arrives at max stacks on a Champion or enormous beast, it becomes temperamental. It explodes in 2 seconds, applying spell impacts and managing huge harm in a space around the person in question.
  • Ability (1), Sear: Brand dispatches a wad of fire forward that bargains sorcery harm. On the off chance that the objective is on fire, Sear will paralyze the objective for 1.5 seconds.
  • Ability (2), Pillar of Flame: After a brief pause, Brand makes a Pillar of Flame at an objective region, managing enchantment harm to adversary units inside the space. Units that are on fire take an extra 25% harm.
  • Ability (3), Conflagration: Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration’s spread is doubled.
  • Ultimate, Pyroclasm: Brand unleashes a devastating torrent of fire that bounces up to 5 times off of Brand and nearby enemies, dealing magic damage to enemies each time bounce. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them.

Playstyle

Brand is being played most of the time as a support and is able to poke people out of the lane and even kill them with his high DPS and stuns. He can even solo kill the enemy Support or even ADC if he successfully lands a stun with his high burst abilities. Once he is fed he can be a real threat for every single opponent on the map. Brand is an overall good carry Support that can be also flexed in the Midlane.

In the mid game you want to be in the bush and wait for the enemy to face check you. This is the reason why it is very important to carry an oracle lens the whole time since you can burst enemies from 100 to 0. You want to use your Ultimate when there are a lot of minions or enemies nearby to make sure it bounces a lot of times to trigger your passive. In the late game try to do the same as in mid game and you will have a lot of success.


Nunu & Willump, the Boy and his Yeti

Quite a long time ago, there was a kid who needed to demonstrate he was a legend by killing a fearsome beast—just to find that the monster, a forlorn and enchanted sasquatch, only required a companion. Bound together by antiquated force and a common love of snowballs, Nunu and Willump currently meander uncontrollably across the Freljord, reviving envisioned experiences. They trust that in the distance, they will discover Nunu’s mom. On the off chance that they can save her, perhaps they will be legends all things considered….

Abilities

  • Passive, Call of the Freljord: Nunu speeds up and development speed of Willump and a close by partner, and makes Willump’s essential assaults harm foes around the objective.
  • Ability (1), Consume: Willump whittles down a crony, beast, or adversary champion, managing harm and recuperating himself.
  • Ability (2), Biggest Snowball Ever!: Willump makes a snowball that fills in size and speed as he moves it. The snowball harms and thumps up foes.
  • Ability (3), Snowball Barrage: Nunu throws multiple snowballs that damage enemies. When he’s finished, Willump roots any champions or large monsters that were hit by a snowball.
  • Ultimate, Absolute Zero: Nunu and Willump make an incredible snowstorm in a space that eases back foes and arrangements enormous harm toward the end.

Playstyle

Nunu has one of the fastest clears in the game since his one ability is a smite and can clear very fast the camps. He can even invade the enemy buff and take it really fast down before the enemy Jungle arrives at it. After your first clear you want to gank as many times as possible with your biggest snowball ever.

In the teamfights you want to be the one who engages and gets into the enemies to create openings for your team. You can also sit in a bush and charge your Ultimate till the enemy face checks and literally explode the enemy team.


Stay tuned for more previews of upcoming new Wild Rift champion releases. If you have any comments, questions, or feedback leave them below. Good luck climbing and see you soon Summoner!