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TFT Set 9 – Runeterra Reforged: New Augments Guide

TFT Set 9 New Augments

TFT Set 9 Logo

TFT Set 9: Runeterra Reforged is releasing very soon, and the Augment system is getting a huge overhaul. A majority of the Augments in the game will be brand new, and players have a lot to look forward to.

In this article, I’ll be going over all of the new Augments we know about, as well as changes to the Augment system coming in Set 9.

Augment System Changes

Set 9 is making two major changes to the Augment system.

TFT Set 9 Legends

TFT Set 9 Legends

The first major change is the Legend system, and we have our own dedicated guide for this mechanic. You can find the full rundown in our Legend Guide.

TFT Set 9 Augment Rerolls

The second major change is the new Augment reroll system. Previously, when you rerolled your Augments, the entire selection would refresh, giving you three new choices.

In Set 9, you will now be able to refresh your Augments individually, instead of all three at once. This gives you more freedom in selecting your Augments as you can save on Augment choice in case your other two rerolls are bad.

Every Augment will be able to be rerolled once, at every Augment selection (2-1, 3-2, 4-2).

TFT Set 9 New Augments

With the other changes out of the way, let’s go into the new Augments. Set 9 is releasing over 200 new Augments, and here’s a rundown of all the new Augments. Some of these Augments are returning from previous sets, but a majority of them are fresh and new.

Keep in mind that these values are subject to change on the PBE. If you want to have an updated look on the Augments, you can check out our full Augments Page.

TFT Set 9 Silver Augments

  • AFK(Legend) You cannot perform actions for the next 3.0 rounds. Afterwards, gain 18.0 gold.
  • All Natural I Your units with no items equipped gain 75 Health and heal for 3.0% of their max Health each second.
  • Army Building Gain a Lesser Champion Duplicator. This happens a second time after 8 player combats.
  • Bastion Heart Your team counts as having 1 additional Bastion. Gain a Kassadin.
  • Blood Money Gain 1.0 gold per 3.0 Health your Tactician loses.
  • Bronze Ticket Every 5.0 Shop refreshes, gain a free refresh.
  • Bruiser Heart Your team counts as having 1 additional Bruiser. Gain a Vi.
  • Buried Treasures I(Legend) At the start of the next 2.0 rounds, gain a random item component.
  • Challenger Heart Your team counts as having 1 additional Challenger. Gain a Warwick.
  • Cybernetic Bulk I Your champions holding an item gain 200.0 health.
  • Deadeye Heart Your team counts as having 1 additional Deadeye. Gain an Ashe.
  • Demacia Heart Your team counts as having 1 additional Demacian. Gain a Kayle
  • Branching Out(Legend) Gain a random Emblem and a Reforger.
  • Gunner Heart Your team counts as having 1 additional Gunner. Gain a Jinx.
  • Invoker Heart Your team counts as having 1 additional Invoker. Gain a Soraka.
  • Ionia Heart Your team counts as having 1 additional Ionia. Gain a Sett.
  • Iron Assets Gain a Component Anvil and 2.0 Gold.
  • JACKPOT! After you refresh your shop 40.0 times, gain a copy of each Tier 5.0 unit.
  • Juggernaut Heart Your team counts as having 1 additional Juggernaut. Gain a Sett.
  • Jeweled Lotus I(Legend) Combat Start: Your strongest unit gains 15% critical strike chance and their spells can critically strike.
  • Long Distance Pals At the start of combat, your two furthest champions share 20.0% of their Armor, Magic Resist, Attack Speed, and Ability Power with each other.
  • Latent Forge(Legend) Gain an Ornn Item Anvil after 7.0 player combats.
  • Missed Connections Gain a copy of each Tier One champion.
  • Noxus Heart Your team counts as having 1 additional Noxus. Gain a Swain.
  • One, Twos, Three(Legend) Gain 1 Tier one unit, 2.0 Tier two units, and 1 Tier three unit.
  • One, Two, Five! Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s).
  • Pandora’s Bench Gain 2.0 gold. At the start of every round, champions on the 3.0 rightmost bench slots transform into random champions of the same cost.
  • Pandora’s Items(Legend) Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician’s Crown, Spatula, and consumables).
  • Cybernetic Leech I Your units holding an item gain 80.0 Health and 15.0% Omnivamp.
  • Pumping Up I(Legend) Your units gain 5.0% Attack Speed. Each round, increase this by 0.5%.
  • Recombobulator Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers.
  • Red Buff Your units’ attacks burn their targets for 8.0% of their maximum Health over 8.0 seconds and reduce their targets’ healing received by 50.0%.
  • Risky Moves Your Tactician loses 20.0 Health, but after 7.0 Player combats, gain 40.0 Gold.
  • Rogue Heart Your team counts as having 1 additional Rogue. Gain a Zed.
  • Shadow Isles Heart Your team counts as having 1 additional Shadow Isles. Gain a Viego and 1 gold.
  • Shurima Heart Your team counts as having 1 additional Shurima. Gain a Taliyah.
  • Silver Spoon Gain 12.0 XP.
  • Slayer Heart Your team counts as having 1 additional Slayer. Gain a Kled.
  • Social Distancing I Units that begin combat with no adjacent allies gain 15.0% Attack Damage and Ability Power.
  • Sorcerer Heart Your team counts as having 1 additional Sorcerer. Gain a Swain.
  • Spoils of War I(Legend) When you kill an enemy unit, there’s a 25.0% chance to drop loot.
  • Harmacist 1 Your units heal for 10.0% of the damage they deal, and they convert 50.0% of excess healing to magic damage on their next attack.
  • Healing Orbs I When an enemy dies, the nearest allied unit is healed for 300.0.
  • Component Buffet Whenever you would get a random component, instead gain a component anvil.B44
  • Tiny Titans(Legend) Your Tactician heals 30.0 Health, grows larger, and has 130.0 maximum Health.
  • Transfusion I(Legend) Your team gains 60.0 Health, plus 2.0 Health per missing Tactician Health.
  • Unified Resistance I Combat start: Your units that share a row with at least 2 other units gain 25.0 Armor and 25.0 Magic Resist
  • Unburdened I Your units without items equipped gain 35.0% Attack Speed.
  • Inconsistency If your streak is less than 3, gain 2 gold.
  • Young and Wild and Free You can always move freely on Carousel rounds.
  • Zaun Heart Your team counts as having 1 additional Zaun. Gain a Warwick.
  • On a Roll Whenever you 2* a unit, gain a free reroll.

TFT Set 9 Gold Augments

  • A Cut Above Gain a Deathblade. Champions with Deathblade have a 50.0% chance to drop 1.0 gold on kill.
  • Adrenaline Rush Your Juggernaut units deal 10% extra damage, increased to 30% for the rest of combat when they fall below 50% Health. Gain 2 Juggernauts.
  • All Natural II Your units with no items equipped gain 150 health and heal for 5.0% of their max Health each second.
  • All That Shimmers Gain a Shimmerscale Item armory that offers 2.0 options. Shimmerscale items aid gold generation.
  • Bastion Crest Gain a Bastion Emblem and a Kassadin.
  • Buried Treasures II(Legend) At the start of the next 3.0 rounds, gain a random item component.
  • Defensive Dash Combat Start and on takedown: Your Challenger units gain a 75-225 health shield for 4 seconds (based on current Stage). Gain 2 Challenger units.
  • Built Different II Your units with no Traits active gain 190.0-355.0 Health and 40.0-70.0% Attack Speed (based on current Stage).
  • Capricious Forge Gain a Blacksmith’s Gloves, which equips two temporary Ornn Artifacts each round.
  • Challenger Crest Gain a Challenger Emblem and a Warwick.
  • Loving Invocation Your team gains 4% Ability Power until the end of combat each time your Invoker units cast their Abilities. Gain 2 Invokers.
  • Chemtech Enhancements Your Chem Modded units gain 500 Health. Allies that start combat adjacent to them gain 100 Health. Gain 2 Zaun units.
  • Contagion At the start of combat, the highest health enemy unit is afflicted with Contagion, which increases their damage taken by 20.0%. On death, Contagion spreads to the nearest 2.0 enemies. Contagion can stack.
  • Bruiser Crest Gain a Bruiser Emblem and a Vi.
  • Cybernetic Bulk II Your champions holding an item gain 300.0 health.
  • Cybernetic Leech II Your units holding an item gain 120.0 Health and 20.0% Omnivamp.
  • Deadeye Crest Gain a Deadeye Emblem and an Ashe.
  • Demacia Crest Gain a Demacia Emblem and a Galio.
  • Demonflare Gain a Swain. Your strongest Swain deals 3.0% increased damage per 100.0 max Health.
  • Double Trouble II When you field exactly 2 copies of a champion, they both gain 30.0% Attack Damage and 30.0 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
  • Early Education Your champions permanently gain 1.0 Ability Power whenever they kill an enemy. Champions start with 10.0 bonus Ability Power.
  • Petricite Shackles Your Demacians deal 15% more damage, increased to 35% against enemies with 100 or more maximum Mana. Gain 3 Demacians.
  • Endurance Training Your champions permanently gain 15.0 Health every time they kill an enemy. Champions start with 100.0 bonus Health.
  • Escort Quest Gain a Training Dummy. Each round, if it survives combat, gain 2.0 gold.
  • Freljord Heart Your team counts as having 1 additional Freljord. Gain an Ashe.
  • Gargantuan Resolve Gain a Titan’s Resolve. Your Titan’s Resolves can stack to 40.0 instead of 25.
  • Glacial Breeze When your Freljordian Storm strikes, your units are shielded for 35% of their maximum Health and gain 20% Attack Speed. Gain 2 Freljord units.
  • Gunner Crest Gain a Gunner Emblem and a Jinx.
  • Harmacist II Your units heal for 15.0% of the damage they deal, and they convert 75.0% of excess healing to magic damage on their next attack.
  • Haunted Shell If Shadow Isles is activate, your units gain 8 Armor and Magic Resistance for the rest of combat each time an ally dies. Gain 2 Shadow Isles units.
  • Healing Orbs II When an enemy dies, the nearest allied unit is healed for 500.0.
  • Idealism Gain a Hand of Justice. Champions with a Hand of Justice deal 25.0% increased damage.
  • Impromptu Inventions(Legend) At the start of combat, components on your champions turn into full items for the rest of combat.
  • Indomitable Will When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 6.0 seconds.
  • Infusion Your team restores 15.0 Mana every 5.0 seconds.
  • Invoker Crest Gain an Invoker Emblem and a Soraka.
  • Ionia Crest Gain a Ionia Emblem and a Sett.
  • Jeweled Lotus(Legend) Your units’ Abilities can critically strike. Your units gain 15.0% Critical Strike chance.
  • Juggernaut Crest Gain an Juggernaut Emblem and a Sett.
  • Frequent Flyer After you refresh your shop 15.0 times, your refreshes cost 1.0 for the rest of the game.
  • Know Your Enemy After the first enemy dies each round, your units deal 25% increased damage
  • Library Card(Legend) Gain a Tome of Traits and a Component Anvil
  • Last Stand The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, your units permanently gain 180.0 Health, 18.0 Armor and Magic Resist, and 18.0% Omnivamp.
  • Patient Study II(Legend) After player combat, gain 2.0 XP if you won or 4.0 XP if you lost. You can now reach Level 10.
  • Long Distance Pals II At the start of combat, your two furthest champions share 35.0% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
  • Mana Burn Gain a Shroud of Stillness. All enemies take 2.5% of their maximum health as true damage each second until the first time they cast their spell.
  • Martyr Whenever one of your units dies, all allies heal for 15.0% of Maximum health
  • Medium-End Shopping Champions appear in the first 3.0 slots of your Shop as if you were 1 level higher.
  • Metabolic Accelerator(Legend) Your Tactician moves faster and heals 2.0 Health after a PvP round.
  • Morninig Light When your Bastion units drop below 50% Health, they heal for 75% of their maximum Health over 4 seconds. Gain 2 Bastion units.
  • Multicaster Heart Your team counts as having 1 additional Multicaster. Gain a Taliyah.
  • Not Today Gain an Edge of Night. Allies holding Edge of Night gain 35.0% Attack Speed.
  • Noxus Crest Gain a Noxus Emblem and a Swain.
  • Magic Wand Gain a Needlessly Large Rod. Your units gain 20.0% Ability Power.
  • Overcharged Manafont Combat Start: Your Sorcerer units gain 30 mana. The first time each Sorcerer gets a take down each combat, they gain 30 mana. Gain 2 Sorcerers.
  • Pandora’s Items II(Legend) Gain 1.0 random completed item(s). At the start of each round, items on your bench are randomized (excluding Tactician’s Crown, Spatula, and consumables).
  • Perfected Repetition Each time your Multicaster units deal ability damage, they gain 5% Ability power (Max: 50%) until the end of combat. Gain 2 Multicasters.
  • Piltover Heart Your team counts as having 1 additional Piltover. Gain a Vi.
  • Portable Forge(Legend) Open an Armory and choose 1 of 3.0 unique Artifacts crafted by Ornn.
  • Pumping Up II(Legend) Your units gain 5.0% Attack Speed. Each round, increase this by 1.0%.
  • Ravenous Hunter Gain a Warwick. When your strongest Warwick takes or deals damage, he gains 3.0% Attack Damage and 3.0 Ability Power, Armor, and Magic Resist, stacking up to 25.0 times.
  • Return on Investment After you have refreshed your shop 25 times gain a Tactitians Crown
  • Rich Get Richer(Legend) Gain 12.0 gold. Your maximum interest is increased to 7.0.
  • Rich Get Richer+ Gain 20.0 gold. Your maximum interest is increased to 7.0.
  • Riftwalk Before casting, your strongest Kassadin gains 20 AP and blinks to the furthest enemy within 3 hexes, but his spell no longer disarms or shields. His mana cost is reduced by 30.
  • Rogue Crest Gain a Rogue Emblem and a Zed.
  • Salvage Bin Gain a random completed item now, and a component after 7.0 player combats. Selling champions breaks apart their full items into components (excluding Tactician’s Crown).
  • Scoped Weapons Your units that start combat in the back 2 rows gain +2.0 Attack Range and 12.0% Attack Speed.
  • Sentinel’s Spirit While in spirit form, your Ionia units gain 40% Attack Speed and shield themselves for 20% of their maximum Health. Gain 3 Ionians.
  • Shadow Isles Crest Gain a Shadow Isles Emblem, a Maokai, and 1 gold.
  • Shimmering Inventors Your Piltover units gain 5% Attack Speed for every 10 gold you have (Max: 50%), and have a 40% chance to drop 1 gold at round start. Gain 3 Piltover units.
  • Shoplifting After your first shop refresh each turn, gain the highest cost champion for free.
  • Shurima Crest Gain a Shurima Emblem and a Taliyah.
  • Shurima’s Legacy Once assembled, your Sun Disc attacks enemies for 150-750 Magic Damage every 2 seconds (based on current Stage). Gain 3 Shurimans.
  • Silver Ticket Each time your Shop is refreshed, you have a 30.0% chance to gain a free refresh.
  • Slayer Crest Gain a Slayer Emblem and a Kled.
  • Slayer’s Resolve When your Slayer units take or deal damage, they gain 2 Armor and Magic Resistance for the rest of combat (This can stack up to 25 times). Gain 2 Slayers.
  • Sleight of Hand Gain a Thiefs Gloves. Your allies holding Thiefs Gloves gain 30.0% Attack Speed.
  • Social Distancing II Units that begin combat with no adjacent allies gain 25.0% Attack Damage and Ability Power.
  • Sorcerer Crest Gain a Sorcerer Emblem and a Swain.
  • Dueling Gunners Your Gunner units gain 15% Attack Speed, plus 3% per Gunner stack. Gain 2 Gunners.
  • Spoils of War II(Legend) When you kill an enemy unit, there’s a 50.0% chance to drop more loot.
  • Stars are Born(Legend) The first tier 1 unit and tier 2 unit you buy are upgraded to 2*.
  • Strategist Heart Your team counts as having 1 additional Strategist. Gain a Swain.
  • Stellacorn’s Blessing While you have the Targon trait activated, your units gain 30% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians.
  • Suppressing Fire The target of your Deadeye units’ shared attack is stunned for 2 seconds. Gain 2 Deadeyes.
  • Tactical Superiority Your units gain 6% Attack Damage and Ability Power for each of their traits you have activated, doubled when you field a Strategist. Gain 2 Strategists.
  • Targon Heart Your team counts as having 1 additional Targon. Gain a Soraka.
  • The Boss Gain a Sett. The first time your strongest Sett falls below 40.0% Health, he takes a break to do sit-ups. Each sit-up heals him 15.0% of his max Health and grants 20.0% Attack Speed.
  • Three’s a Crowd Your units gain 75.0 health for each 3.0 cost unit you field.
  • Three’s Company Gain 4.0 random Tier 3 champions.
  • Tons of Stats! Your team gains 66.0 Health, 6.0% Attack Damage, 6.0 Ability Power, 6.0 Armor, 6.0 Magic Resist, 6.0% Attack Speed, and 6.0 Mana.
  • Titanic Strength Bruisers gain % increased Attack Damage equal to 1.5% of their maximum Health. Gain 2 Bruisers.
  • Total Domination Attacks and Abilities of your Noxus units execute enemies below 6% of their maximum Health, increased by +2% for each player you’ve Conquered. Gain 3 Noxians.
  • Trade Sector(Legend) Gain a free shop refresh every turn
  • Transfusion II(Legend) Your team gains 70.0 Health, plus 4.0 Health per missing Tactician Health.
  • Two Healthy Your units gain 60.0 health for each 2.0 cost unit you field.
  • Unified Resistance II Combat start: Your units that share a row with at least 2 other units gain 35.0 Armor and 35.0 Magic Resist
  • Unburdened II Your units without items equipped gain 55.0% Attack Speed.
  • Unstable Yordle Delivery Round Start: Gain a random Yordle or 1-5 gold (based on current Stage). Gain 3 Yordles.
  • Vampiric Blades Your team gains 10% Omnivamp. Your Rogue units gain 25% instead. Gain 2 Rogues.
  • Void Heart Your team counts as having 1 additional Void. Gain a Kassadin.
  • Rapid Incubation Your Void units gain 20 Armor and Magic Resistance and your Void Egg hatches at the start of combat. Gain 3 Void units.
  • Match Fixing After losing your combat, gain 2.0 gold. Every 5.0 losses, gain a random component.
  • Winds of War Gain a Galio. Your strongest Galio’s spell is larger, and enemies hit take magic damage equal to 8% of their max Health each second.
  • You Have My Bow Gain a Recurve Bow. Your units gain 20.0% Attack Speed.
  • You Have My Sword Gain a B.F. Sword. Your units gain 20.0% Attack Damage.
  • Zaun Crest Gain a Zaun Emblem and a Warwick.
  • Gifts from the Fallen Your units gain 6.0% Attack Damage, 6.0 Magic Resist, 6.0 Armor, And 6.0 Ability Power. When one of your units dies, all your units gain these stats again.
  • Combat Caster When one of your units casts their spell they gain a 75-225(based on stage) health shield for 3 seconds.
  • Dedication The first time you field at least 5 distinct units of the same trait in a player combat, gain an Emblem for that trait.
  • Tiny Titans(Legend) Your Tactician heals 30.0 Health, grows larger, and has 130.0 maximum Health.
  • Transfusion I(Legend) Your team gains 60.0 Health, plus 2.0 Health per missing Tactician Health.
  • Unified Resistance I Combat start: Your units that share a row with at least 2 other units gain 25.0 Armor and 25.0 Magic Resist
  • Unburdened I Your units without items equipped gain 35.0% Attack Speed.
  • Inconsistency If your streak is less than 3, gain 2 gold.
  • Young and Wild and Free You can always move freely on Carousel rounds.
  • Zaun Heart Your team counts as having 1 additional Zaun. Gain a Warwick.B118
  • On a Roll Whenever you 2* a unit, gain a free reroll.

TFT Set 9 Prismatic Augments

  • Endless Horde Gain team size equal to half your level. Your units can only hold 1 item. Gain 2.0 Gold.
  • Endless Horde+ Gain team size equal to half your level. Your units can only hold 1 item. Gain 12.0 Gold.
  • Ancient Archives II(Legend) Gain 2.0 Tome of Traits and 8.0 gold.
  • Bastion Crown Gain a Bastion Emblem, a Sunfire Cape, and a Taric.
  • Binary Airdrop Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 1.0 random item components.
  • Birthday Present Gain a 2-star champion every time you level up. The champion’s tier is your level minus 4 (min: Tier 1).
  • Bruiser Crown Gain a Bruiser Emblem, a Warmogs, and a Rek’Sai.
  • Buried Treasures III(Legend) At the start of the next 5.0 rounds, gain a random item component.
  • Built Different III Your units with no Traits active gain 250.0-600.0 Health and 45.0-80.0% Attack Speed (based on current Stage).
  • Challenger Crown Gain a Challenger Emblem, a Rapid Firecannon, and a Kalista.
  • Cruel Pact Buying XP costs 6.0 Health instead of gold. Heal 3.0 Health before each player combat.
  • Cybernetic Bulk III Your champions holding an item gain 425.0 health.
  • Cybernetic Leech III Your units holding an item gain 200.0 Health and 25.0% Omnivamp.
  • Deadeye Crown Gain a Deadeye Emblem, a Guinsoo’s Rageblade, and an Akshan.
  • Demacia Crown Gain a Demacia Emblem, a Gargoyle’s Stoneplate, and a Garen.
  • Double Trouble III When you field exactly 2 copies of a champion, they both gain 40.0% Attack Damage and 40.0 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
  • Final Reserves The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, Gain 80 XP and 25 Gold.
  • Freljord Soul Your team counts as having 1 additional Freljord. Gain an Archangel’s Staff and a Lissandra.
  • Gifts From Above At the start of combat, your champion with the least items equips 5.0 temporary completed item.
  • Golden Ticket Each time your Shop is refreshed, you have a 50.0% chance to gain a free refresh.
  • Jeweled Lotus III(Legend) Your units’ Abilities can critically strike. Your units gain 55.0% Critical Strike chance.
  • Gunner Crown Gain a Gunner Emblem, a Runann’s Hurricane, and a Jayce.
  • Harmacist III Your units heal for 25.0% of the damage they deal, and they convert 100.0% of excess healing to magic damage on their next attack.
  • Hedge Fund(Legend) You have no interest cap. Gain 20.0 gold.
  • Hedge Fund+ You have no interest cap. Gain 30.0 gold.
  • Hedge Fund++ You have no interest cap. Gain 40.0 gold.
  • High End Sector(Legend) Each round, gain a free Shop refresh and 3 gold
  • Invoker Crown Gain an Invoker Emblem, a Rabadon’s Deathcap, and a Karma.
  • Ionia Crown Gain an Ionia Emblem, an Ionic Spark, and a Karma.
  • Parting Gifts When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 35% of their maximum Health.
  • Juggernaut Crown Gain an Juggernaut Emblem, a Titan’s Resolve, and a Darius.
  • Level Up! When you buy XP, gain an additional 3. Gain 11 immediately. You can now reach level 10.
  • Living Forge(Legend) Gain a random Ornn artifact now and after every 10.0 player combats.
  • Lucky Gloves Thief’s Gloves will always give your champions ideal items. Gain 2.0 Sparring Gloves.
  • March of Progress Gain 2.0 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
  • Wellness Trust Round Start: Gain 3 gold. If you have at least 50 gold, your Tactician heals 3 Health.
  • Multicaster Soul Your team counts as having 1 additional Multicaster. Gain a Jeweled Gauntlet and a Vel’Koz.
  • Noxus Crown Gain a Noxus Emblem, an Infinity Edge, and a Darius.
  • Pandora’s Box(Legend) Gain a random Radiant item. At the start of each round, items on your bench are randomized (excluding Tactician’s Crown, Spatula, and consumables).
  • Phreaky Friday Gain an Infinity Force. After 7 Player combats, gain a second Infinity Force.
  • Phreaky Friday + Gain an Infinity Force. After 4 Player combats, gain a second Infinity Force.
  • Piltover Soul Your team counts as having 1 additional Piltover. Gain a Zeke’s Herald and a Jayce.
  • Pumping Up III(Legend) Your units gain 10.0% Attack Speed. Each round, increase this by 2.0%.
  • Radiant Relics Open an Armory and choose 1 of 5.0 unique Radiant items.
  • Rogue Crown Gain a Rogue Emblem, a Hand of Justice, and an Katarina.
  • Roll The Dice Gain a Radiant Thieves Gloves.
  • Shadow Isles Crown Gain a Shadow Isles Emblem, a Statikk Shiv, and a Kalista.
  • Shurima Crown Gain a Shurima Emblem, a Bloodthirster, and a Akshan.
  • Slayer Crown Gain a Slayer Emblem, a Deathblade, and a Kled.
  • Social Distancing III Units that begin combat with no adjacent allies gain 35.0% Attack Damage and Ability Power.
  • Sorcerer Crown Gain a Sorcerer Emblem, a Spear of Shojin, and a Vel’Koz.
  • Spoils of War III(Legend) When you kill an enemy unit, there’s a 25.0% chance to drop amazing loot.
  • Starter Kit(Legend) Gain a Tier 4 champion, an item they can use, and a 2-star Tier 1 champion that shares a trait with them. At the next 2 stages, gain the Tier 4 champion again.
  • Strategist Soul Your team counts as having 1 additional Strategist. Gain a Chalice of Power and a Swain.
  • Tactician’s Tools Gain two Spatulas!
  • Targon Soul Your team counts as having 1 additional Targon. Gain a Redemption and a Taric.
  • Think Fast Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 3.0 gold.
  • Tiniest Titan(Legend) Your tactician is small and speedy, heals 2.0 Health after a PVP round, and grants 2.0 Gold per round.
  • Transfusion III(Legend) Your team gains 120.0 Health, plus 6.0 Health per missing Tactician Health.
  • Void Soul Your team counts as having 1 additional Void. Gain a Zz’Rot Portal and a Rek’Sai.
  • Wandering Trainer Gain a Training Dummy. It has 3.0 random emblems equipped.
  • What The Forge All Completed items you own or receive are reforged into random Ornn Artifacts (excluding Tactician’s Crown and Emblems). Units gain 100 Health per equipped Artifact.
  • Zaun Crown Gain a Zaun Emblem, a Guardbreaker and an Ekko.
  • The Golden Egg Gain a massive golden egg that hatches in 10 rounds. Victorious players accelerate hatch timer by 1 round.
  • Cursed Crown Gain +2 maximum team size, but take 100% increased player damage.
  • Unleashed Arcana Gain a Rabadon’s Deathcap and a Jeweled Gauntlet
  • Impenetrable Bulwark Gain a Bramble Vest and a Dragon Claw
  • Blinding Speed Gain a Guinsoo’s Rageblade and a Rapidfire Cannon
  • Overwhelming Force Gain a Deathblade and an Infinity Edge

Conclusion

This wraps up all of the Augments coming to TFT in Set 9. Keep in mind that the exact values and descriptions of these Augments are subject to change. Even still, the general effect should be the same.

With the new Augment rerolls, the Legends system, and all of the new Augments, Set 9 is looking to be very refreshing.

Hope this guide was helpful, and if you want some more insight on Set 9, you can check out our other links as well:

To learn about the new TFT Set, head to our all-in-one Teamfight Tactics Set 9 reveal page that covers all champions, traits, and more!

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