Welcome to our Teamfight Tactics Items Tier List for Patch 9.22
Understanding when and why to build items in Teamfight Tactics can be key to winning more consistently. Just like our LoL tier list, our TFT items tier list is created in collaboration with high-level auto chess players, such as Saintvicious and Ace of Spades.
If you’re looking for the best champions in the Teamfight Tactics, check out our TFT tier list.
For the most updated information, check out our constantly updated TFT Item Tier list feature.
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Items are vital in Teamfight Tactics. You make decisions around them TFT item recipes, and even choose your comp to fit the items. It’s especially critical to know how to value items because of the carousel mechanic where you can choose what items you want. In general, item RNG can screw you, but there are a lot of opportunities to get good TFT item combinations.
With Set 2’s arrival, there are brand new Spatula items for the new classes. There are also new elemental hexes that will provide buffs and basically act as an item because they take up one of the three slots if your champion is positioned all them. To get up to speed on all the new map mechanics, origins, and classes, be sure to check out our Set 2 new mechanics guide.
TFT Items Tier List for Patch 9.22
Basic Items Tier List
- Optimal (S-tier): B.F. Sword, Recurve Bow, Spatula, Tear of the Goddess
- Great (A-tier): Giant’s Belt, Needlessly Large Rod
- Good (B-tier): Chain Vest, Negatron Cloak, Sparring Gloves
Combined Items Tier List
- Optimal (S-tier): Blade of the Ruined King, Deathblade, Force of Nature, Guardian Angel, Guinsoo’s Rageblade, Hand of Justice, Iceborn Gauntlet, Morellonomicon, Redemption, Seraph’s Embrace, Talisman of Light
- Great (A-tier): Berserker’s Axe, Bloodthirster, Giant Slayer, Infinity Edge, Luden’s Echo, Mage’s Cap, Phantom Dancer, Rabadon’s Deathcap, Red Buff, Spear of Shojin, Statikk Shiv, Thief’s Gloves, Warmog’s Armor, Youmuu’s Ghostblade, Zeke’s Herald, Zephyr
- Good (B-tier): Dragon’s Claw, Frozen Heart, Frozen Mallet, Hextech Gunblade, Hush, Inferno Cinder, Ionic Spark, Jeweled Gauntlet, Locket of the Iron Solari, Quicksilver, Rapid Firecannon, Repeating Crossbow, Swordbreaker, Thornmail, Titanic Hydra, Trap Claw, Warden’s Mail
TFT Tier List Methodology
Our goal is to deliver the most correct tier list we can to help you win. As more data becomes available, we will add that to our decision making as well.
We justify our decision making in the notes, so be sure to read that and weigh in. We welcome feedback to figure out what we missed!
Items within a tier are not in a specific order of priority. Items are valued based on opportunity cost as well. Building a worse item with critical components devalues the overall power level of the item in question.
Items are valued in the following way:
- S-tier = Most powerful items in the game that are always valued.
- A-tier = Strong items that have a good use case complimenting S-tier items.
- B-tier = Items that are situational but still can work on specific champs.
- Not on the list = Items that are rarely useful and probably made because you have basic components you don’t need sitting around.
Item Combinations Cheat Sheet
In the following sections, you’ll find commentary on the best basic items and the TFT item recipes to create the best TFT item combinations. To get a quick and easy reference, check out our TFT Items tool.
These basic items make the best TFT item recipes in the game. Unless you already picked up a lot of these, these are the items you should aim for at the carousel.
Needlessly Large Rod
This item is standard for more spell damage for most spells (nearly every ultimate in the game). It also has some of the best combinations, like Rageblade.
Attack Speed is king in this game. It builds your ult faster, and since there are no cooldowns some champs can abuse that. Mana aside, attack speed is great for damage and on-hit effects. The bow also combines into some of the best TFT combos which we will talk about later.
This item has no combat stats and does nothing alone, but it has a lot of unique combinations which basically allow you to break the game rules and make awesome synergies.
Sparring Gloves is similar to Spatula due to the different items it can create but it doesn’t have as big of an impact overall in the current meta compared to its peer.
MR can also be useful, but this is probably the most situational of the basic items. It does have a few good combinations that don’t require sticking it to a mage heavy team.
Tear of the Goddess
Casting your spells more often and Tear starts you with more mana at the start of the round. Some ults define the round, so getting yours off first is a big deal. Tear also combines into some of the most powerful items in the game, which not only help you deal damage but also let you cast more ults.
Great item for raw damage, and has some great combines, but lags behind attack speed so we prioritize it lower. Basically, if you have a chance to pick it, try and plan what you are making.
Armor can be useful, but the Chain Vest really shines when you make a Phantom Dancer, Locket, or Frozen Heart.
HP on its own isn’t that great, but the Giant’s Belt has some great combines like Frozen Mallet, Zeke’s, and Titanic Hydra.
Talisman of Light (Negatron Cloak + Spatula)
If you want your unit to attack even faster, this is the item for you. Making any unit a light will give them immense attack speed the more light you have on your team.
Warden’s Mail (Chain Vest + Spatula)
If you want your unit to be super beefy, you’ve come to the right item. With enough wardens on your team, they will have so much armor, assuming your opponent doesn’t run desert.
Can be great to finish off a berserker trait as well as add splash damage to any unit. Be careful though as any unit you put this on will jump to the closest enemy.
Giant Slayer (B.F. Sword + Recurve Bow)
Providing both base attack damage and attack speed while TRUE dealing damage based on enemy max health is an offensive powerhouse. This item does great into tanky lineups and in the late game when units have more max health.
Dragon’s Claw (Negatron Cloak x2)
If you are facing a mage comp this is ideal! Great item to have on a carry otherwise, especially an assassin like Akali.
Force of Nature (Spatula x2)
This item allows you to place an extra unit on the field. Yeah…that’s pretty good!
Hush (Negatron Cloak + Tear of the Goddess)
This item can get overlooked but silence is valuable and so is the mana. Combine that with gunslinger passive and watch multiple champs stand around doing nothing.
Morellonomicon (Giant’s Belt + Needlessly Large Rod)
The burn and anti-healing are good vs specific comps. Some players place this on Garen for constant burn and anti-healing, so it works well there.
Rapid Firecannon (Recurve Bow x2)
This item gives ranged champs infinite range, short ranged champs long range, and melee champs some good range. It also gives a ton of attack speed and you can’t miss…what’s not to like?
Statikk Shiv (Recurve Bow + Tear of the Goddess)
This item carries hard in the early game with its on hit AOE, and gives a little bit of mana oomph for some of the carries with good ults.
Guinsoo’s Rageblade (Needlessly Large Rod + Recurve Bow)
This item is in a league of its own. Infinitely stacking AS with hyper carries is a recipe for broken team comps.
Blade of the Ruined King (Spatula + Recurve Bow)
This turns any unit into a blademaster so it’s situationally powerful and helps you round out Sivir comps.
Bloodthirster (B.F. Sword + Negatron Cloak)
This item provides most life steal in the game. It increases your chance of winning duels at the end of the game and it also protects you from AOE damage over time
Cursed Blade (Negatron Cloak + Recurve Bow)
This item can get overlooked but it can bring a champ down to level zero. Combine that with gunslinger passive and watch multiple champs get shrunk.
Mage’s Cap (Spatula + Tear of the Goddess)
A very fun item to use, this will allow any unit to use their ability twice instead of once, assuming you have 6 mages on your team.
Frozen Mallet (Giant’s Belt + Spatula)
One of the stronger Spatula combinations since it turns a unit into glacial. If you have a carry with high attack speed, it will yield chilling results.
Guardian Angel (B.F. Sword + Chain Vest)
Waiting to revive usually leaves you a man down when the components could be used on an item that does something before you die. However, it can be great on units like Taric to make sure they get their ult off.
Hextech Gunblade (B.F. Sword + Needlessly Large Rod)
Spell reliant units like can benefit heavily from the lifesteal here but it can work on most damage dealers.
Infinity Edge (B.F. Sword x2)
Provides lots of damage. It’s best paired with attack speed on an assassin. If you don’t have attack speed, it’s best to prioritize that.
Ionic Spark (Needlessly Large Rod + Negatron Cloak)
Dealing significant true damage to enemies every time they cast a spell can be very strong on units that live long enough to see value. This item is practically a death sentence for champs with spammy ultimates.
Luden’s Echo (Tear of the Goddess + Needlessly Large Rod)
If you have a caster that ults often and has great mana gain, this is a respectable DPS gain. Although it gives mana, the components are precious and best spent elsewhere.
Phantom Dancer (Chain Vest + Recurve Bow)
This item is broken vs Assassin comps, making your carry invincible, and really good vs everyone else since there is a 25% Base chance to crit in the game.
Rabadon’s Deathcap (Needlessly Large Rod x2)
This is a great oomph to a spell caster, but remember to pair it with items that allow the caster to cast more frequently. Otherwise, it loses its value and you are better off going for something else.
Red Buff (Chain Vest + Giant’s Belt)
This stops all healing and is helpful for killing tanky units like Mundo or lifestealing carries.
Runaan’s Hurricane (Negatron Cloak + Recurve Bow)
Now builds from Recurve and Negatron Cloak so be sure to adjust.
Sword Breaker (Negatron Cloak + Chain Vest)
This has a chance to disarm on auto-attack which can be good, and is especially good on ranged units who have extra attacks that can proc it.
Warmog’s Armor (Giant’s Belt + Giant’s Belt)
This is great on tanky units to make them tankier, especially Gnar.
Inferno’s Cinder (Spatula + Needlessly Large Rod)
Any unit that has a strong magic damage ability will do even more damage with Inferno’s Cinder. You can also pair this on a unit with high area of effect abilities since Inferno burns the hex underneath the enemy it hits.
Frozen Heart (Chain Vest + Tear of the Goddess)
Attack speed is important in TFT and this lowers enemy attack speed and can really ruin the day for some compositions. If you want to protect your front line, use this. If you want to make their back line less useful, put it on an assassin. It gives mana so don’t worry about putting it on your casters if your opponents are assassin heavy.
Redemption (Giant’s Belt + Tear of the Goddess)
This item works really well on beefy front liners, because not only can it save them, but it will kick in at the right time for the allies to benefit. Also starts them with more mana to get their ult off sooner.
Seraph’s Embrace (Tear of the Goddess x2)
This item can really pump mana to your team comp if you have the right setup. Every time anyone around you casts, you gain mana. It’s great on an ult dependent hero like Kayle who is surrounded by casters.
Spear of Shojin (B.F. Sword + Tear of the Goddess)
Have a champ with a good ult? This item lets them get it back incredibly fast after the first cast. Combine with Rageblade for ultra brokenness.
Titanic Hydra (Recurve Bow + Giant’s Belt)
This is a strong item on a beefy unit that’s set up to carry. It provides great value on Shyvana or an early rank 3, for example.
Youmuu’s Ghostblade (B.F. Sword + Spatula)
Use this to bring a six assassin comp online or make a unit like Draven be more of a monster with extra crits.
Thornmail (Chain Vest x2)
Want to make those auto-attack carries feel bad for not wearing lifesteal? Make this!
Zeke’s Herald (B.F. Sword + Giant’s Belt)
This gives everyone around the wearer 10% attack speed. In a game where attack speed benefits nearly everyone, this is a big deal.
Zephyr (Giant’s Belt + Negatron Cloak)
Give the combined items, this can be very potent in the early game when the fights are small and you can take one unit out of the fight for 5 seconds. It falls off if you don’t continue to position so that the cyclone takes a key unit out of the battle.
Infinity Edge (B.F. Sword + Sparring Gloves)
The changes to B.F. Sword’s crit chance largely came as a result of the 20% crit chance that is now inherent in the base stats. IE is even more consistent now and will stay at an A rating.
Deathblade (B.F. Sword x2)
Very useful in Set 2 as killing summoned units counts towards its bonus.
Jeweled Gauntlet (Sparring Gloves + Needlessly Large Rod)
Having spells that can crit seems nice, but considering how sorcerers function, it is somewhat unnecessary and unreliable to rely on crits on spells.
Repeating Crossbow (Sparring Gloves + Recurve Bow)
While this item can have major upside, it also is held back by inconsistency and counterplay from positioning. Also, you usually will want to 3 item stack your main carry so there won’t be any space to receive repeating crossbow. Try it out with summoners though!
Hand of Justice (Sparring Gloves + Tear of the Goddess)
Hand of Justice has a very powerful effect of 40% more damage, but 40 life on hit can be quite bad in some cases. There are just better items that do not rely on RNG at this time to warrant using Hand of Justice.
Iceborn Gauntlet (Sparring Gloves + Chain Vest)
While this item can make a yordle quite tanky with dodge and debuffs, other defensive items still take priority and sorcerers will completely ignore this item.
Quicksilver (Sparring Gloves + Negtron Cloak)
With Cho’Gath and Sejuani both receiving nerfs, there will be less and less CC prevalent in the meta. Even still, Quicksilver is currently the only effective game mechanic that counters CC and will surely see some play in countering late-game enemy comps.
Trap Claw (Sparring Gloves + Giant’s Belt)
While Trap Claw protects against 1 shield, it is likely to be countered by positioning and will not guarantee any good results. Putting this on a frontline might simply negate a small ability that other items still take precedence over this one.
Thief’s Gloves (2x Sparring Gloves)
There are many champions in the game that make good use out of any item, namely the 5-cost units. For a small investment of two items, copying two items can be quite RNG based, but will on average result in decent outcomes.
Mittens will give any unit inherent tankiness against attack damage.
Thanks for checking out our TFT items tier list! As always, we welcome all discussion and feedback. Let us know if you feel like we didn’t rank an item properly in the comments below. See you next update!