Lost Ark Valtan Legion Raid Guide (Phase 1)
Welcome to our Valtan guide, the first legion raid in Lost Ark. It is a Tier 3 raid that requires 1415 Gear Score to start and has a hard mode at 1445 (check out our end game guide if you’re still progressing your Gear Score).
Unlike Argos when a team has 4 resurrections during the fight, the Valtan raid has no resurrections, only restarts.
Valtan is challenging content, make sure to pay attention to every detailed mechanic written in this guide!
After clearing Valtan, you will be able to craft the relic/artifact gear set – this is the gear set you will be used for a long period of time, until we have the hard mode of 4th legion (Brelshaza).
If you’ve beaten Phase 1, don’t miss our Valtan Phase 2 guide!
Phase 1 Overview
- Required Gear Score (Normal Mode): 1415
- Required Gear Score (Hard Mode): 1445
- Recommended battle items:
- Healing Potions
- Whirlwind Bomb
- Recommended Card Sets
- We’ll meet again and Forest of Giants: Provide universal defense bonuses.
Phase 1 Obtainable Rewards
Just like Argos, normal loot comes at the end of each phase, and you can acquire extra loot by buying the bonus loot box for some extra gold.
- Normal Mode
- Legendary gear materials
- Relic type accessories
- 1 Valtan bone
- 500 Gold
- Hard Mode
- 3 Valtan bones
- Relic type accessories
- 1000 Gold
Phase 1 Fight Stage Summary
Valtan introduces 2 new mechanics to Lost Ark:
- The “falling” mechanic
- In short, it means you can get knocked out of the area and die
- Raid helpers
- Every legion raid will have 3 raid helpers, NPCs from the background story of each legion, they provide some skills to help you during your fight, such as (preventing wipe mechanic, dealing damage, dealing stagger…etc).
Can be used after charging their bar to perform their special move, their bar is charging overtime during the fight, performing the fight mechanics correctly will greatly increase the bar.
During Valtan raid you will have the help of the following 3 raid helpers:
- King Thiarain (Ctrl+Z): Deals a big amount of damage and destruction (weakpoint).
- Wei (Ctrl+X): Deals an insane amount of stagger and some decent damage.
- Balthorr (Ctrl+C): When cast, a circle will appear on the floor, everyone in this circle will have a buff that lasts for 30second to prevent wipe mechanics.
- See image below:
In Phase 1, you will be fighting the 2 wolves Renwolf and Rictus (“Blue Wolf” and “Red Wolf” respectively from here on out).
- Red Wolf
- Has access to slashes and bleed mechanics.
- Blue Wolf
- Has access to freeze slashes and poisoned hands mechanics.
The fight starts with both of them combined together, after reaching x46 bar of HP, they will split, and you will have to fight each one of them separately and sometimes both of them, at the end both of them will combine again.
Major/wipe mechanics during the fights start when reaching some certain HP bar of the boss.
- Normal Mode
- Total HP: 1,020,117,577 (1b).
- Hard Mode
- Total HP of 1st Phase: 1,890,722,642 (1.8b)
One of the most annoying and deadly mechanics is bleed stacks. If you have 3 stacks of bleed it will cause 1 death-line AoE, so try to avoid the bleed slashes. Once you have 2 stacks of bleed, use Panacea, or if you have a Paladin/Gunlancer/Soulfist ask them to dispel you.
Boss Split (X46)
The boss will teleport to the center making a big AoE that staggers players, deals very low damage. Nothing can be done there, just stay away from it.
Then the boss splits into 2, red and blue wolves, blue one leaves right away and comes back at x39 bar of HP.
Summon Blue Wolf (X39)
The Red Wolf summons the Blue Wolf and both of them will fight together. During this time, you must separate them from each other, otherwise, both will have a big defense buff and the whole party will deal very low damage to them. Your target is to deal as much damage as possible to the Blue Wolf to make it go away.
To separate them, 2 marks will be placed on 2 random players (Blue mark and Red mark). Those 2 players should stay far away from each other.
Red Wolf will follow only the red marked player, Blue Wolf will follow only the blue marked player.
Red and Blue marks can change from one player to another during the course of the fight.
Also, a yellow buff will appear on 4 random players above their HP bar (except the player with Red mark).
If you have this buff above your HP bar, you should go and fight with the invader wolf (Blue Wolf) only, since the rest of the team who don’t have this buff will deal no damage to it.
When the Blue Wolf takes enough damage, it will leave the area for the time being.
Stagger Check Mechanic (X30)
Red Wolf will start charging to perform its 1st wipe mechanic, with a stagger bar showing on it.
Boss must be staggered but 8 orbs will appear around the boss. These orbs auto targeti the nearest player to it, and start following them.
The orbs are in two colors (red and blue), and it have some special properties:
- If 2 players take 2 orbs of the same color – it’s a wipe
- When a player takes 1 orb, they will get a debuff above their mana bar. If they take 1 more orb while this debuff is on, they will take very high damage (the debuff can be removed with panacea).
- If 1 player lures 1 orb to the boss and it hits the boss – it’s a wipe.
To pass this mechanic there are 2 ways:
- Set position before entering and each player takes 1 orb. Make sure to not take 2 orbs at the same time, or 2 players take 2 orbs of the same color in row.
- After taking your orb, quickly go to the boss, throw a whirlwind bomb and perform all your stagger skills to stagger the boss before it wipes everyone.
- With every orb taken, the boss will receive more stagger from the party.
- If the party doesn’t have enough stagger, you can use Wei (Ctrl+x), he will deal stagger and damage, taking around 90% of the boss stagger bar*
- Seven players stack at 6 o’clock and 1 player (party leader) stands between the boss and southern orbs.
- That player then lures all orbs and runs to the very north with all orbs following them. This allows the 7 players to freely stagger the boss.
After x30 mechanic, the boss will leave the arena and it will be replaced with the Blue Wolf.
Summon Red Wolf (X24)
Blue Wolf will summon the Red Wolf, which means the Red Wolf this time is the invader, so this means that the Yellow Buff mechanic is reversed.
The players with the yellow buffs should go and take care of the Red Wolf and not the Blue Wolf.
At X15, same as the x30 mechanic, nothing extra.
Fear Stagger (X10)
At around X10 ~to x1, the boss will randomly do a fear mechanic.It’s an easy mechanic but it can be a wipe mechanic if you fail to stagger the boss or evade the fear effect.
Basically, the boss will cast a fear effect on the farthest player from him, then the boss will disappear and reappear near that feared player, all party members must stagger the boss. If you fail, the boss will deal damage to the feared player
If the boss successfully executes the mechanic 1 more time, and your party fails to stagger again, it will wipe everyone.
To avoid the fear effect, simply use a skill that makes you immune to hard CC when you see the boss doing the animation of fear, like dash (space bar) or an Awakening skill, or Enhanced Panacea (will make you immune to any CC for 2 seconds).
Now let’s showcase the random mechanics starting with Red Wolf.
Red Wolf backflips kicking frontwards and ends it with a powerful slash backward, it knocks up the players at the front side and deals damage to backside players.
Red Wolf roars and jumps forward with a slash followed by a spin that knocks players up, 1 sec later an AoE explosion around him will happen knocking up everyone on the edge, to avoid the explosion dash closer to the boss or run far away.
Red Wolf will stand still and start charging, small circles appear under each player and explode causing a knock-up.
Slash and Spin
Red Wolf teleports near a random player, slashes forward, and spins, knocking players up.
Red Wolf charges forward towards a random targeted player, 2 times.
Red Wolf will jump a few steps back, and start doing 3 cone-shaped slashes forward.
Red Wolf rages and starts doing fast cone-shaped slashes, dealing much damage to whoever steps in it.
Red Wolf will spin and transform into a tornado that follows 1 random player, covered by an outer range tornado that pushes back any player who tries to walk through it. The safe spot is the gap between the 2 tornados, the targeted player should run away from his teammates, The Red Wolf tornado deals very high damage.
Slashes on the floor that deals damage and debuffs a player with bleed effect, the indicator is clear, black smoke will appear on the floor, 1sec later a slash will happen in that spot.
At x34~ bar of HP, if the party damage is low the boss will start throwing darkness debuffs (can be dispelled with panacea or other classes dispel skills), if a player got 4 stacks he will be imprisoned. Party members must free him otherwise then Red Wolf will grab him and start dealing damage to the player.
Red Wolf hand will glow red and 5 red lines indicator will draw on the floor, you can step in between to avoid the slashes, then it will be followed up with 3 slashes starting under the boss, safe spot is the sides and after the 1st slash happens, dash front of the boss to be in between the rest of the slashes.
Blue Wolf slashes 2 times, throwing a blue shade forward.
Left arm of the boss will glow green, this means he will throw explosive dots on the floor towards the players, 1st it will spin, then it will throw poisoned dots on the floor and it will start exploding after 3 seconds.
Forward Blue Dash
Blue Wolf will target a random player and dash forward to him, during it, blue dot that explodes will appear randomly around the players.
Blue Wolf stands in his position and throws 1 spinning blade forward, this blade splits into 6 blades in each direction.
Same animation as poisoned hand mechanic, but instead of throwing explosive dots, it will throw explosive lava that deals high damage to players.
X2 Forward Slash
Blue Wolf will slash forward to a targeted player 2 times.
Blue Wolf will spin to knock players up, and follow it up with AoE explosion, safe spot is closer to the boss or far away from the boss.
Same as Red Wolf blood explosion but it’s blue this time, boss will stand still and charge, blue explosive dots will appear randomly under the players causing a knock-up.
Same animation as poisoned hand and lava eruption but this time boss’s hand will glow blue instead of green.
It will throw ice dots on the grounds and jumps back, those explodes will split into 6 ice darts, if it hits a player, the player will be frozen and another 6 ice darts will explode from him, it deals very low damage, but you can avoid it by keeping an eye on boss’s arm, if it’s blue, keep distance.
After clearing x15 mechanics, both Red and Blue wolves will combine again together, and all those random mechanics mentioned above will happen randomly.
Same as the Red Wolf tornado but the boss tornado isn’t following anyone, instead it will throw blades around the boss.
A black circle will appear, if players step into it, it will start glowing blue and debuff players with slowness debuff (decrease move speed) for 3 seconds.
If you’ve beaten Valtan Phase 1, it’s time to check out our Valtan Phase 2 guide.