How to Play Teemo Sejuani Feel The Rush
Teemo Sejuani got a huge upgrade with the addition of Ballistic Bot.
Ballistic Bot allows for consistent damage to the Nexus each round to help level up Sejuani quickly.
It also works with Puffcap Pedder, Starlit Seer, Shared Spoils, and activating Wolfrider to advance to Feel the Rush quicker.
The addition of Ballistic Bot improves the consistency of this deck as well as the number of Puffcaps that get added into your opponent’s deck!
Deck Code: CEDAIAIEBAMTIOQBAMCAKAQBAEQDEAIDAEBACAQEBIBAEAICBEBACAQBBIAQGAIWAIAQCBA3AIAQCAIH
Goal of Deck
This deck uses the power of Ballistic Bot to level up Sejuani consistently.
It also uses Puffcaps to level up Sejuani if Ignitions from Ballistic Bot aren’t available or mana efficient.
The spells produce Puffcaps through Puffcap Peddler as well as +1|+1 stats to the top unit in the deck through Starlit Seer.
This deck finishes games by playing a leveled up Sejuani that is then activated through the opponent draw Puffcaps or by playing Ignition.
This Frostbites the opponent’s creatures which allow you to attack all of your units and force the opponent to take free damage through chump blocking or not blocking at all.
A buffed Teemo or Sejuani can also speed up finishing the game as well.
If needed, Feel the Rush can be played to summon a 10|10 Sejuani and a 10|10 Teemo to end the game.
General Game Plan
Ideally, you have Ballistic Bot ready for turn 2.
Alternatively, if you don’t have Ballistic Bot the plan is to have Teemo on turn 1 to start piling Puffcaps into your opponent’s deck to level up Sejuani.
If you have Ballistic Bot, Teemo, and Puffcap available then you will want to skip Teemo on turn 1.
This will allow you to play Ballistic Bot on 2, Puffcap Peddler on 3 as well as an Ignition on turn 3 to shuffle Puffcaps in the deck as well as start Sejuani’s level progress.
This is one of the few cases that you want to hold onto Teemo turn 1 to make sure you have enough mana for Ignition.
There are other cases where your opponent is likely to have Vile Feast or other pings that allow Teemo to be removed easily.
In these cases, you will want to consider waiting for Teemo to be leveled up where he becomes a bit harder to be removed.
Ideal Turn by Turn Game Plan
Turns 1 and 2
The most important thing is playing Ballistic Bot on turn 2 and playing Ignition each round.
In games that you don’t have Ballistic Bot, you will often be playing Teemo or Starlit Seer on turns one and two instead.
Turns 3 and 4
This is the part where you want to get your value engine going through Starlit Seer and Puffcap Peddler.
If you don’t have them then you might consider playing a Veteran Investigator or Shared Spoils to draw into your value generators.
Turns 5 and 6
This turn you are looking to play Chump Wump and shuffle more Shrooms into the opponent’s deck along with the help of Puffcap Peddler.
This is also when you are looking to play a Wolfrider to ramp into Feel the Rush shortly.
If you don’t have a Sejuani, you might consider playing a Babbling Bjerg to tutor Sejuani (or a buffed unit) to your hand for the next turn.
On some turn 6’s, you might be playing Sejuani.
This is often during the attack turn when you are wanting to give a high priority threat vulnerable to kill it off or pushing damage with Sejauni’s Overwhelm.
At this point, you are often using leveled Sejuani to Frostbite the opponents through Mushrooms or Ignition.
You may also play Veteran Investigator to force your opponent to draw additional Puffcaps as well as extend your resources for finishing the game.
At this point, you are looking to push through the last bit of damage through Mushrooms, Sejuani, Teemo, or Feel the Rush.
Against most decks, Feel the Rush will close out a game as not many decks can deal with a giant Overwhelm and Elusive unit.
The most important card to find is Ballistic Bot.
It is crucial to your game plan from leveling Sejuani to the synergy it provides with the value generation cards in your deck.
You will want to full ship for this card except for Teemo in your starting hand.
If you already have Ballistic Bot, you are looking for Starlit Seer, Puffcap Peddler, and Teemo in that order of priority.
An exception would be against Lucian decks is you will want to keep Mystic shot to kill Lucian on turn 2. You may also want to consider keeping Mystic shot against Zoe decks.
Deck code: CECAKAIABEKR2JJTAMBAMFR2HYBQEAACAYEQCAYABYBACAQAA4AQEBQIAA
This matchup can be tough at the start but if you can live until Frostbites come into play or Feel the Rush is available you can often win this matchup.
The matchup is closer to a 50|50 but I’d say that Sejuani/Teemo is slightly favored.
Deck code: CEBQCAIFF4DQGCJDHBEVQWK4LYCQGBICAMCAKBQAAEAQGCJP
Nightfall Aggro is based on creature combat which this deck excels at dealing with.
You have access to Frostbites especially through Sejuani that will often prove to be problematic to your opponents.
Lastly, you also have access to Mystic Shot which can deal with a lot of the units that your opponent plays.
Deck code: CECAGAIABENC2AYBAIQCWMIBAIAACAIDAADAGBABAAOSKMZUAIAQEEZFAEBQADQBAIAQAFJV
This matchup is tough due to Fiora being able to Challenge your Ballistic bots or Puffcap peddlers and get free kills off of them.
Your best bet is to level a Sejuani to Frostbite Fiora and Screeching Dragons.
Deny also presents an issue for your Feel the Rush.
Deck code: CEBAKAYJBENSGKK4AIBAEAYGAQCQGCJIFIZVKVQBAMBBIAIBAIYQCAQCBEBAEAYJCNNQCAQCAU
This is another deck where Deny makes your Feel the Rush unlikely to be played for the game.
You also don’t have great ways of being able to deal with Zoe besides sacrificing your own Teemo or Mystic Shot that will often be caught by Nopeify!.
It is also hard for your deck to deal with Lee Sin. You have access to Flash Freeze to delay Lee Sin and in some variants access to Harsh Winds.
Although this can be impactful in delaying your opponent, it doesn’t give you a way to push for your own lethal.
Go Wide Aggressive Decks or other forms of burns decks such as Draven Ezreal can be tough for you to deal with.
You don’t have much access to healing and most of your defense is through Frostbites to delay creatures rather than dealing with direct Nexus damage.
This is why burn decks have a strong time against you.
- This is useful to remove Landmarks, trigger Sejuani, or deal 3 damage to a unit. It is a flexible card that could easily be slotted into this deck.
- Harsh Winds
- This is a defensive card that can be used especially against Lee Sin decks.
- Omen Hawk
- I don’t recommend this card due to it eating Starlit Seer buffs, but it is an additional option for early game presence.
- Elixir of Iron
- This is especially good for metas where opponents are using a lot of removal spells, especially in the Piltover and Zaun region.
- Sumpworks Map:
- This is a cheeky card that can be used to activate Sejuani or push damage through. This is better when there aren’t many Elusives in the meta.
- Avarosan Sentry
- This is another card that I don’t recommend due to it taking Starlit Seer buffs but it is a draw card.
- Ruthless Raider
- This card is good for taking buffs or for using its Overwhelm to help level up Sejuani.
- Iterative Improvement
- This is a slower but flexible card that can be played on Puffcap Peddler or other cards to increase value.
- Hexcore Foundry
- This can be used to force the opponent to draw additional Puffcaps. Personally, I find this card to be a bit slow but it can be a solid option in slower metas.
- Kindly Tavernkeeper
- This is the best for metas where there are a lot of aggressive opponents, especially through burn spells.
This deck is a fun and solid choice for the Runeterra Ladder.
It is satisfying to watch your opponent draw a Shroom that freezes their entire board that sets you up for a satisfying open attack.
I hope you give it a try if you haven’t already!
Thanks for reading! If you have any questions, feel free to ask Silverfuse during her streams (usually daily from 2-6PM CST).