Call of the Mountain LoR Card Impressions: Soraka (Wish, Astral Protection, and More)

Call of the Mountain LoR Card Impressions: Soraka (Wish, Astral Protection, and More)

Our Thoughts on Soraka’s Reveal Package (Call of the Mountain)

After many hints, both in card arts and new healing cards being released, Soraka has finally be unveiled as one of the new Targon champions for CoTM’s phase 2.

Here are the new cards that were part of Soraka’s reveal package:

  • Soraka (Targon champion)
  • Soraka’s Wish (Targon spell, Soraka’s champion spell)
  • Astral Protection (Targon spell)
  • Stargazer (Targon unit)

In this article, our Glimpse Beyond experts, Precipic and Rattlingbones, give their analysis for each card.

For more impressions, check out Swim’s podcast video below with Precipic and NicMakesPlays!

Soraka

soraka level 2 reveal

  • Soraka (Level 1)
    • 3 mana 1|6
    • Text – Support: Heal me and my supported ally 4.
      • Level up condition – You’ve healed damaged allies 4+ times.

This card is very, very powerful. The clear nut draws for this card are turn 2 Boxtapus, turn 3 Soraka heals your Boxtapus to full, and get a free kill off. However, the fact that this card levels while it’s in your deck gives it value beyond that.

Once she’s leveled Soraka is a card drawing machine drawing you an extra card every single turn in her deck. Beyond that, her stat line makes her basically impossible to kill in combat, and the fact that she heals herself to full makes her a really strong blocker too.

soraka level 1 reveal

  • Soraka (Level 2)
    • 3 mana 2|7
    • Text – The first time you heal a damaged ally each round, draw 1. Support: Fully heal me and my supported ally.

There are a ton of shells that Soraka works well in. She’s great with Regen cards like Trundle because she will just draw you a bunch of cards off of those.

She’s really good with the Bilgewater self-damage cards and Tahm Kench, and she’s really great with most Challengers. Soraka is one of the best midrange tools in the game now because she is a powerful tool vs controlling decks, aggressive decks, and other midrange decks giving those decks the flexibility they need to be the best decks out there.

Soraka’s Wish

soraka's wish

  • Soraka’s Wish
    • 3 mana spell, Slow speed
    • Text – Fully heal damaged allies. Shuffle a Soraka into your deck.

Soraka’s Wish card is one of the worst cards out there. It is comparable to Maokai’s Champion spell Sap Magic, however, it is Slow and it doesn’t even Toss you.

This card basically has only 1 board state where it’s good, which is a board state where you have several damaged units in play, and even in that board state, it’s merely ok because of the fact that it’s Slow.

I can’t possibly see this in a deck outside of getting it as Soraka’s champion spell and the fact that you can get this as Soraka’s champion spell makes her worse.

Astral Project

astral projection reveal

  • Astral Protection
    • 4 mana spell, Burst speed
    • Text – Heal an ally 4 and grant it +0|+4.

Healing an ally 4 and granting +0|+4 is an interesting concept. In order to evaluate this card, we can look at another 4 mana burst spell card (Fury of the North). Fury of the North was arguably the best card in Runeterra last season. The biggest reasons for this were due to flexibility:

  1. You could use Fury defensively to keep a unit alive
  2. You could use Fury offensively to kill a unit
  3. You could use Fury offensively to hit your opponent’s Nexus

When looking at Astral Protection, what are we really getting?

  1. Can use it defensively – meaning that we could block attacks and/or spells
  2. Can use it offensively – taking good trades with units that we’re attacking into

So we lose a bit of flexibility here BUT the keyword “Grant” is what takes this card a little over the top. Cards like Fiora, Radiant Guardian, and/or Dragons with lots of beef become really hard to hit over. Imagine having a Radiant Guardian that just can’t be killed for a midrange/aggro deck. Feelsbadman.

This card is good and will definitely see play in midrange decks and/or decks that need specific units/champions to stay on the board for as long as possible.

Stargazer

stargazer reveal

  • Stargazer
    • 4 mana 3|4
    • Text – When you heal a damaged ally, give it Elusive this round.

Slightly underwhelming but can do some cool things. Soraka with Vi into a stargazer seems like a viable line to take when deck building. We’ve seen how troublesome VI can get when she’s Elusive (when leveled) dealing 15 dmg in one turn. Keeping in mind that a gem and/or guiding touch in conjunction with Stargazer will make it Elusive.

One thing to make note of though is the fact that you can make more than 1 unit Elusive for the turn. You can see a world where a Citrus Courier and/or Soraka’s wish can heal up multiple units in conjunction with units that are self-damaging (Tarkaz) to create a board of Elusive units and going for the kill.

Thanks for reading! Keep an eye out for the rest of our analysis as more cards come out and be sure to revisit our previous impressions for the set.