Whoops, looks like you’ve found an older tier list. Here’s the new tier list 8.24b
Welcome to the Mobalytics Predictive Tier List for League of Legends for Patch 8.16!
This list was curated in collaboration with our analyst, Hewitt “prohibit” Benson, our Challenger Coach, Adam “Morïarty” Isles, and Kellen “Exil” Pontius. Unlike most tier lists, we publish ours before, or as a patch goes live, according to the predictions of our in-house experts.
Here are the Patch 8.16 notes for reference.
If you have any questions about our choices or process, ask us on Discord!
The Format and Methodology
If you’re wondering how we make our tier list, check out our video explanation!
One quick note is that our difficulty rating has been slightly reworked after much feedback. Previously, difficulty ratings were solely based on champion mechanical cap or ceiling. This is why cases like Lux and Aurelion Sol were in the same boat in terms of our old difficulty. Aurelion Sol involves more game knowledge and understanding and is by definition a hard champion, but Lux is also a champion with 4 skill shots, so we took that into consideration.
We appreciate your feedback, and we have now changed it from focusing on mechanical difficulty to “Learning Curve”. This will be much more designed around the philosophy of how hard a champion is to play assuming you are brand new to them, or the role itself. Just remember that difficulty and skill are always subjective!
Disclaimer #1: If a champion isn’t on our Tier List, it doesn’t necessarily mean that you can’t climb with them. You’ll just have to put in more effort to get similar results as our Optimal, Great, and Good choices for climbing.
Disclaimer #2: This list is meant to evaluate the champions that we believe are best for climbing Solo Queue. Although there can certainly be some overlap, we are NOT looking to name the champions that are the best in pro-play or organized, competitive 5 on 5. This is why champs that require a ton of team coordination such as Ryze, may not be included or ranked highly.
Changes to our method as of Patch 8.16
We’re always trying to improve how we do things like our tier list to give our community the best shot to get better and climb. Although the tier list has been helpful, we feel that we could definitely do better. Champions would fall through the cracks and some placements felt unclear or hard to understand as to why we placed a champ there.
With our new methodology we tried to be more strict in what each tier actually means. Now you can expect the following:
- S is Optimal for solo climbing. If you play an S tier champion and you are good on them. You will climb. Period.
- A is Great for solo climbing. Players that main champions of A tier will make them look broken but ultimately they lack the same raw power that S tier champions bring and have to make it up in terms of player skill.
- B is Good for solo climbing. These champions generally have one major flaw which holds them back: consistency, solo carry potential, or flexibility. Whatever the drawback, these champions face the issue of having games where you have to rely on your team.
- If you’re not on the list it just means that we don’t believe they are great for climbing quickly.
Lastly, we wanted to make sure we were gearing the list towards a certain audience, the majority. Very high elo and competitive play are often not reflective of what will work or what will help the average everyday ranked player who’s grinding the ladder. We’ve changed the list to make sure we are always aiming to reflect what’s good for you, and not just Faker. Do keep an eye out, however, because we may have some rankings based on Diamond+ to pro-play at some point (perhaps a separate list).
- The Grandmaster at Arms has been performing well across all elos due to his all-around versatility throughout a match. He has the ability to have strong burst like other strong meta picks while still being tanky whereas most Junglers can only do one of the two well. He out-duels most Junglers early and ends up out-scaling them as the game goes on. Taking solo objectives and landing early ganks are incredibly easy with Jax – abuse him, he’s Optimal!
- The dong-lord, despite his Hard learning curve, is just too consistent at winning laning phase. If you land one grenade, it’s almost a guaranteed kill and he has incredibly teamfighting ability as the game goes on. Our experts believe that his kit isn’t necessarily broken, just that his stat numbers are overtuned in his current form.
- There are a ton of champs with dashes in the current meta and Poppy excels at locking them down. She scales well as a tank, can make a big impact around objectives with her ultimate, and just has all the tools that a Jungler wants. She’s Good for now, but keep an eye on her.
- Diana has been slowly creeping up simply due to the combination of Deathcap’s insane burst potential and players learning how to build her properly (take Revolver or Spellbinder instead of Nashor’s early on). We’re promoting her from Good to Great this patch.
On the decline
- Taliyah has dominated the Jungle for several patches now and Riot has finally hit her with the nerf stick. Her slower movespeed will affect her clear time and gank patterns and she will no longer be able to safely check fog of war with her ultimate. All things being considered, however, she’ll still be very strong and Great for climbing.
- The assassin fish’s nerfs in combination with the hits to burst from runes will be enough to knock him down a notch. He’s still going to be Great but you’ll have to work a bit harder than previous patches.
- Players have started to get used to playing against Jhin’s burst so things are starting to normalize in that he’s still doing Great compared to other marksmen but he’s starting to get outclassed by his S-tier peers. If you’re having success with him keep going, he’s still Great, he just isn’t Optimal.
- These two Support champions are hard to properly utilize in most elos, however, they do increase in success as skill level rises. Rakan was hit by nerfs this patch and Pyke is still having consistency problems but these champs have enough impact and carry potential that we should still keep them on the list.
Riven (Kellen – “Exil”)
- “Riven is a champion where her win rates in lower ranks may not be 100% indicative of her true power, partly because most Riven players, in general, are defaulting too hard for the Conqueror Rune. She actually does very well with Unsealed Spellbook, however, this play style is much harder to execute and requires immense skill. Riven mains in higher ranks have also tried other things such as Electrocute, and full Lethality setups, but again, these play patterns are harder to make work, so many players default to the easier pages. Her strength in Solo Queue is strong, so if you are a Riven main don’t feel too bad, but her numbers probably aren’t there for these reasons.”
Cassiopeia (Adam – “Moriarty”)
- “With her natural counters in assassins receiving an overall nerf, and the new build with her taking Biscuit and Timewarp Tonic, Cass can lane and trade a lot easier. I believe she will make a small comeback for solo queue as her ability to skirmish and impact a fight heavy meta is very strong.
ADC Graves (Hewitt – “prohibit”)
- “Although not popular, I think Graves ADC has potential in the current solo queue meta. He can hold his own in lane, especially when paired with an aggressive support but most importantly, can be self-sufficient against Assassins and Divers in the mid to late game without the need of a peeling support.”