Whoops, looks like you’ve found an older tier list. Here’s the new tier list 8.10.
Welcome to the Mobalytics Predictive Tier List for League of Legends for Patch 8.9!
This list was curated in collaboration with our analyst, Hewitt “prohibit” Benson, our Challenger Coach, Adam “Morïarty” Isles, and Kellen “Exil” Pontius. Unlike most tier lists, we publish ours before, or as a patch goes live, according to the predictions of our in-house experts.
Here are the Patch 8.9 notes for reference.
If you have any questions about our choices or process, ask us on Discord!
The Format and Methodology
One quick note is that our difficulty rating has been slightly reworked after much feedback. Previously, difficulty ratings were solely based on champion mechanical cap or ceiling. This is why cases like Lux and Aurelion Sol were in the same boat in terms of our old difficulty. Aurelion Sol involves more game knowledge and understanding and is by definition a hard champion, but Lux is also a champion with 4 skill shots, so we took that into consideration.
We appreciate your feedback, and we have now changed it from focusing on mechanical difficulty to “Learning Curve”. This will be much more designed around the philosophy of how hard a champion is to play assuming you are brand new to them, or the role itself. Just remember that difficulty and skill are always subjective!
Disclaimer #1: If a champion isn’t on our Tier List, it doesn’t necessarily mean that you can’t climb with them. You’ll just have to put in more effort to get similar results as our Optimal, Great, and Good choices for climbing.
Disclaimer #2: This list is meant to evaluate the champions that we believe are best for climbing Solo Queue. Although there can certainly be some overlap, we are NOT looking to name the champions that are the best in pro-play or organized, competitive 5 on 5. This is why champs that require a ton of team coordination such as Ryze, may not be included or ranked highly.
- Graves is one of the kings of the jungle once again. With a large amount of recent base stat buffs and a decrease in his ult’s cooldown, Graves can play riskier on a more frequent basis. His ability to out-duel and bully other Junglers off their camps makes him a perfect choice to counter the popular tank Junglers.
- “Win-Zhao” has returned after people took note of a high Challenger Korean Xin main who popularized a build which used Celerity, Waterwalking, Relentless Hunter, Sudden Impact, and Phase Rush. The runes allow Xin to stay incredibly mobile and sticky in combat. He’s the best dueling Jungler at the moment with strong snowball and carry potential.
- Jinx has been doing well for a while and it’s finally time to move her up to Optimal. She thrives in metas where Supports are choosing Enchanters such as Janna, Nami, Lulu, and Sonna. They’re all popular picks that can protect Jinx and make it hard to stop her in teamfights. Expect to see her phase out when Supports move away from peel, but for now, she is here to stay.
- More and more Draven players are settling on Conqueror as their optimal keystone. He’s always been a solo queue hero despite being the most difficult ADC to play well. You can get by in solo queue in many ways but if you want the game to be won by you and lost by you, considering picking up Draven. He has a high learning curve so expect to lose a lot before you really see the payoff.
- Rakan, although hard to play, is one of the gods of the Support rrrole. He does literally anything a Support should want to do. He has a shield, a heal, an engage tool, and a disengage tool…he is simply too good to be anything less than Optimal.
On the decline
- Kha is falling from Optimal this patch due to his inability to match the S-tier Junglers in a fight when behind. This lower consistency level will hurt his ability to carry you in solo queue.
- At the moment, Junglers who can duel very well with Skirmisher’s Saber and pressure lanes are on top of the meta. This makes it hard for Nunu to keep up in the early game in terms of impact. Due to his Snowball ability, he shouldn’t die from these other champs and he provides enough overall utility to rank him as a Great choice.
- Kai’Sa’s early game remains relatively similar to before, meaning that she can still get to a good start. However, her late game synergies took a hit with Death’s Dance no longer providing full single-target vamp on her Q, and Hurricane nno longer reducing her cooldown on her mobility. The changes make sure that her early game advantages don’t feel as oppressive going into the mid to late game.
- We overshot a bit on Sona by judging her as Optimal last patch. The best part of Sona is that she is a bit flexible whether you want to go AP or more of a utility Support. She struggles in the early game but more than makes up for it in the late game due to her scaling. If the meta for solo queue ever stalls out to 25+ minute games consistently, she’ll be the best Support – until then, she’s a Great choice.
- LeBlanc has a low win rate not only because she is hard to play, but also because she has an insane pick rate after being reverted recently. Overall, she probably isn’t Optimal but definitely still Great. She has weaknesses but her full rotation is a lot of point and click damage for an assassin.
- Malphite trades well and does amazing against popular solo queue champs like Riven, Fiora, and Yasuo. If you want to pick up a Great tank, Malphite is your rock.
- Diana has a ton of burst and has a few more dedicated players popping up in higher elo. The Spellbinder buff and the tower changes which allow AP champs to take them faster will be beneficial Scorn of the Moon, so give her a look.
- (Jungle) Her overall damage took quite a hit and her ability to duel some of the top dogs like Xin is non-existent. With the rise of Graves, she is simply just a worse version of him in the Jungle.