Welcome to the Mobalytics Predictive Tier List for League of Legends for Patch 8.12!
This list was curated in collaboration with our analyst, Hewitt “prohibit” Benson, our Challenger Coach, Adam “Morïarty” Isles, and Kellen “Exil” Pontius. Unlike most tier lists, we publish ours before, or as a patch goes live, according to the predictions of our in-house experts.
Here are the Patch 8.12 notes for reference.
If you have any questions about our choices or process, ask us on Discord!
The Format and Methodology
If you’re wondering how we make our tier list, check out our video explanation!
One quick note is that our difficulty rating has been slightly reworked after much feedback. Previously, difficulty ratings were solely based on champion mechanical cap or ceiling. This is why cases like Lux and Aurelion Sol were in the same boat in terms of our old difficulty. Aurelion Sol involves more game knowledge and understanding and is by definition a hard champion, but Lux is also a champion with 4 skill shots, so we took that into consideration.
We appreciate your feedback, and we have now changed it from focusing on mechanical difficulty to “Learning Curve”. This will be much more designed around the philosophy of how hard a champion is to play assuming you are brand new to them, or the role itself. Just remember that difficulty and skill are always subjective!
Disclaimer #1: If a champion isn’t on our Tier List, it doesn’t necessarily mean that you can’t climb with them. You’ll just have to put in more effort to get similar results as our Optimal, Great, and Good choices for climbing.
Disclaimer #2: This list is meant to evaluate the champions that we believe are best for climbing Solo Queue. Although there can certainly be some overlap, we are NOT looking to name the champions that are the best in pro-play or organized, competitive 5 on 5. This is why champs that require a ton of team coordination such as Ryze, may not be included or ranked highly.
- Darius has been rising stock for a while now due to his strong matchups and his ability to destroy melee champs in mid-game teamfights. You’ll start to see this guy a lot more at the top of the charts in your games, hence his new Optimal placement.
Master Yi (Jungle) + Taric (Mid)
- This now iconic duo lane (Moriarty called it) is going to be placed at Optimal tier this patch. Their strategy aims to get Master Yi through his passive early game by feeding him the jungle camps AND Mid lane farm. With earlier access to his items and an easy to land stun from Taric, this combo is nearly unstoppable when it gets rolling.
Karthus (Mid) + Nunu (Jungle
- Somewhat like the Yi+Taric combo, this pairing aims to get Karthus fed by giving him Mid lane and jungle farm. This combo excels at taking objectives and uses Nunu’s Blood Boil to give Karthus even more AP. Look to get easy kills early on into the game to help Karthus get online faster.
- Early game pressure is the name of the game in the current meta, and Nidalee finds herself right at home in these conditions. With the ability to snowball games through invades and a power increase from the Runic Echo changes, she now appears as Great tier.
- Taliyah is by far the strongest AP Jungler in the current patch. Her clear speed, ganking, dueling, and scaling are all top notch. We expect her to receive some nerfs to her jungling in the near future but her Mid didn’t take as large of a hit as we assumed. She’ll be an Optimal Jungler and a Great Mid due to her roam potential and her recent increase in raw damage.
- TF is one of the few Mid laners who can keep up with the fast-paced game state in the current meta due to his excellent skirmishing skills and the ability to snowball other lanes. The Stopwatch changes also help him make plays early on in the game.
Zyra, Fiddlesticks, and Brand
- Mage Supports are Optimal this patch due to their strong laning phase. They can often outpoke or even 1v1 a Marksman in the early game and have great scaling and teamfight potential as the game goes on. Zyra, Brand, and Fiddle all meet these criteria and are able to single-handedly win games this patch.
On the decline
- Since we’re currently in a meta that revolves around the early game, Gangplank is dropping out of Optimal – it simply takes him too long to ramp up to full power. He’s still effective against melee champions that are popular in Top and other lanes, so he’ll retain a Great position.
- With the changes of Stopwatch and a rise in bruiser champs, Fizz will be dropping to Great. He simply won’t have as many easy assassination targets and some of the popular lane matchups will make it hard for him to snowball.
- Morgana drops from Optimal to Great this patch due to the rise of mage Supports who are able to just break through her Black Shield. She simply doesn’t do enough damage in the early game and gets outscaled by them in the teamfight phase.
- With direct nerfs to her shield and core items, as well as her natural counters in Mage Supports rising, Janna is going to take a nose dive and go from Optimal to Good.
- Irelia received an indirect nerf due to the removal of the synergy between Sterak’s Gage and Tri-force. The nerf hurts her more at Top lane than Mid because her top matchups weren’t as good as the Mid ones to begin with. She’s moving to Optimal for mid, and Great for Top.
Marksmen: Miss Fortune, Twitch, Jhin, KailSa, and Lucian
- ADC as a whole got shaken up lately but in general, late-game scaling marksmen don’t do as well while early impact champs have risen to the top. This is why you see Draven, MF, and Lucian at Optimal while Jhin and Twitch moved down. You’ll also notice that Kai’Sa went down to Great tier this patch due to her mid-patch nerfs, but we’ll be keeping an eye on her as she might still have what it takes to be Optimal.
Unconventional bot laners: Irelia, Yasuo, Mordekaiser, Ziggs, and Quinn
- Bruisers, Mages, Juggernauts, and even Quinn are appearing left and right in the bot lane. We’re placing them at Great tier due to their current ability to beat some of the Marksmen. With the strength of Rift Herald and ease at which teams can take Baron, these champs no longer have problems closing out games – something that you traditionally needed Marksmen for.