Teamfight Tactics: Best TFT Team Comps (Patch 10.7)

Teamfight Tactics: Best TFT Team Comps (Patch 10.7)

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UPDATED (Patch 10.7): 

TFT Set 3: Galaxies is finally releasing the new galaxy mechanic with patch 10.7. The meta slowly settled over 10.6, with Rebels being the clear frontrunner in terms of comp strength.

There have been many patch changes, and the meta will likely shift to a more attack damage based meta. We haven’t made any drastic changes or predictions, but here are our thoughts based on the patch notes.

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Methodology

We evaluate compositions based on 3 key factors:

  • Consistency: How well does this comp perform from game to game and how reliably can you build towards it given a reasonable start?
  • Overall strength: If you do successfully complete the comp, how does it match up against other comps, especially those most prevalent in the meta?
  • Flexibility: Can you make tweaks and adjustments to the comp while events unfold differently in game? These events include item luck, roll luck, and enemy units.

The combination of these three factors allows us to define team compositions as S, A, or B. The ones that have all three will lean toward S, those that are pretty good but may be lacking in some areas will lean towards B.

This article discusses the main concept for every team comp and their status in the meta. For recommended items, gameplan for the game phases, and tips and tricks, just hit the [How to Play] button to head to our TFT team comps feature.

Cybernetic team comp image

Best TFT Comps for Patch 10.7

Cybernetic: S-tier

cybernetic updated

Cybernetics stand out as they are very strong early and late game, but can be quite hard to transition in the mid game. Because of this, players should leverage their early game power spike, and build their economy so they can find Ekko at level 8.

Team comp description:

Cybernetics have the great bonus of getting additional health and damage by holding only 1 item. With 6 cybernetics, the bonus stats really start to add up.

[How to play Cybernetics]

When to make:

If you find early cybernetic units or find an early Irelia. Recurve Bows and B.F. Swords are also a good indicator you can go for this build.

Jhin and Friends: S-tier

jhin and friends updated

(Previously Mystic Jhin), this comp revolves around Jhin carry with either 4 vanguards and 2 mystic, or 4 mystic and 2 vanguards. This creates a very flexible base for Jhin to carry as the other units provide a flexible defense based on matchup.

Team comp description:

This comp utilizes 4 Vanguard as a solid counter to physical damage comps, and uses Jhin and Ashe as backline damage dealers to slowly beat down enemies. With 4 Vanguards and celestial, Jhin will one shot enemies before they can kill your team.

[How to Play Jhin and Friends]

When to make:

If you can find an early Jhin, or are finding the core units naturally, go for this comp. Having good items for Jhin is also key to success.

Protectors: A-tier

protectors comp

Protectors saw Xin Zhao being able to hard carry a team by being unkillable. It has a strong matchup against Rebels as long as Xin has a Dragon’s Claw. However, with Rebels being nerfed, Jhin and Friends will shine more as Jhin has a somewhat favorable matchup against Protectors.

Team comp description:

This comp uses the protector synergy to create a team that constantly shields and life steals. This comp is extremely defensive oriented as it runs 4 mystic as well.

[How to play Protectors]

When to make:

If you find a lot of early protector units, this comp can be a great one. Item wise, you also want to have more defensive items like Chain Vest and Negatron Cloak to comfortably itemize.

Mech Infiltrators: A-tier

mech infiltrators comp

Mech Infiltrators were less popular on release but became more popular over time. Going for 3 cost units like Kai’Sa, Shaco, and Annie can make your team unstoppable if you can hit all your upgrades.

Team comp description:

This comp is a slow roll comp, which means you want to always stay above 50 gold and only roll interest gold each round. You want to make at least one 3 star before leveling to 7

[How to Play Mech Infiltrators]

When to make:

A lot of these units are high cost, but Annie and Kai’Sa are your early game pick ups. If you find multiple pairs of Kai’Sa or Annie, look to go this comp. Finding early Shacos will also help force this comp. Items are quite flexible but always prioritize making Guardian Angel.

Bed and Breakfast: A-tier

bed and breakfast comp

Jinx Brawlers was not an extremely popular comp in 10.6, but it was quite effective at landing a top 4 spot. There’s not much to say about this comp. It’s just simple and effective.

Team comp description:

This comp utilizes 4 Vanguard as a solid counter to physical damage comps, and uses Jhin and Ashe as backline damage dealers to slowly beat down enemies. With 4 Vanguards and celestial, Jhin will one shot enemies before they can kill your team.

[How to play Bed and Breakfast]

When to make:

If you can find an early Jhin, or are finding the core units naturally, go for this comp. Having good items for Jhin is also key to success.

Magic Mech: A-tier

magic mech comp

Magic Mech is a solid alternative to Mech Infiltrators if you find more sorcerers than infiltrators. Infiltrators allow your team to penetrate the backline easier, but sorcerers can also be solid for heavy burst damage against armored enemies.

Team comp description:

Magic Mech looks to combine sorcerers for additional magic damage with the power of the Super Mech. With a build in Morello effect and demolitionist on units, this comp can easily burst through opponent’s boards.

[How to play Magic Mech]

When to make:

If you can nab an early Fizz or can make an early upgraded Rumble, this build can be made quite easily. The sorcerer units are flexible and can be added later in the build.

Rebels: A-tier

rebels comp updated

6 Rebels have been overpowered in patch 10.6, and with the nerfs to ASol and Gangplank, this comp will definitely still be strong, but it won’t be easy to just lose streak and force Rebels every game anymore.

Team comp description:

Rebels is a comp that is strong throughout the entire game, as it uses Master Yi or Yasuo as carries until Aurelion Sol takes over. Getting to level 8 quickly is important for this comp as it won’t keep up late game without Aurelion Sol.

[How to play Rebels]

When to make:

If you find a good amount of early rebel units and start building up a solid economy.

6 Sorcs Obliterate: B-tier

6 Sorcs Obliterate formation

6 Sorcs is not a traditional comp, and not many people run it as it lacks consistency, but it has some potential if you are able to high roll your units.

Team comp description:

This comp will almost certainly be nerfed soon, so play while you still can! Miss Fortune deals % Max Health with her ability and with 6 Sorcerers and a Jeweled Gauntlet, her channel time easily surpasses 100% enemy max health. Aurelion Sol and Gangplank are also great late game units that deal immense damage.

[How to play 6 Sorcs Obliterate]

When to make:

This comp can be forced in the Neeko’s Galaxy fairly consistently since you only need to find 1 Miss Fortune, Gangplank, or ASol to become an unstoppable force. Without this, you either need to commit to a lose streak or have a good winstreak to build your economy to hit level 8 quickly, or with excess gold.

Chrono Snipers: B-tier

Chrono Snipers formation

Chrono Snipers is a decent alternative to Jhin and Friends, but it lacks the same defensive ability that vanguards and mystics are able to provide. Unless the game gives you 3 star Caitlyn and Shen, Jhin and Friends will simply be more consistent than Chrono Snipers.

Team comp description:

Chrono has the late game potential of making your backline carries into monsters with all the bonus attack speed. Jhin and Caitlyn are also natural pairs as they bring sniper to the team.

[How to play Chrono Snipers]

When to make:

If you find a good amount of early chrono units, or if you find an early Jhin.

Guardians of the Galaxy: B-tier

Guardians of the Galaxy formation

Guardians of the Galaxy saw some play and experimentation, but the magic damage output of Rebels were simply stronger and more effective than this comp. The innovation of Xin Zhao carry comps with Dragon’s Claw also made more unfavorable matchups for this comp. Nonetheless, this comp still has some potential if the meta shifts toward more attack damage.

Team comp description:

Guardians of the Galaxy looks to allow Syndra to become the core carry of the team with her ability ramping up in damage over time. With mana items, she will cast many times over the fight allowing her orbs to build up on the board.

[How to play Guardians of the Galaxy]

When to make:

Go for this build if you have a good Star Guardian start as well as a lot of tears. Since Syndra is a 3 cost unit, you can reasonably force this build at level 6 assuming you have the right items.

That’s it for now! We’ll be making more team comp recommendations every week and for future patches. Let us know in the comments if we missed anything and good luck in your TFT matches!


  • Sam

    Thanks! this helped me get a good idea on what to pick

    • Uthgar

      Your welcome. Count on us continuing to update this as the game changes!

  • Lucia

    Thanks a lot! I just got my first win with the Noble + Glacial comb. The game is thousand thimes more enjoyable if you know what combs to build :D.

    • Uthgar

      Absolutely. You can count on us continuing to update this as the meta shifts!

  • Lucali

    Ive found it hard to complete these unless you get the right roles.
    Kinda annoying but they are good overall. Are there any other comps you
    see that are good now?

    • Uthgar

      There are a few like Sorcs but they are even less reliable to complete. Did the gameplan not help you with transitions?

  • Beep Boop

    Oof I tried two of these comps and I got some of my worst placings in a while lol, they’re great in theory but when the RNG is not in your favor and your item cheat guide mislabels what goes into red buff, as well as literally everyone is hogging the Vaynes and Lulus, well… unfortunate.

    My wins have been with noble comps. Personally I think that is overall the most consistent to win on, if you can get it.

    • Beep Boop

      OH and I randomly had someone hogging trist on my gunslinger try too, like good golly. I have negative luck I swear 😛 I seem to have done best when I don’t try to follow a guide and just go with my gut, but at the same time I’ve also totally failed that way too xd

  • tankiu

  • Aaro Eagling

    trash

  • pavle

    6 yordels plus shapeshifters is gg

  • Dat Le

    What do you think about blademaster with strong CC?