7 Best Clash Team Comps and Counters Recommended by a LoL Coach

7 Best Clash Team Comps and Counters Recommended by a LoL Coach

How to Play 7 Best Clash Team Comps (+How to Counter Them)

Hey all! To help prepare you and your teammates for Clash, we’re recommending 7 team comps dominate your bracket.

The 7 team comps have varying playstyles so you can find the best fit for your squad.

The recommendations are made by our expert, Flaress, who currently coaches at the collegiate level and has been coaching/competing for nearly 4 years.

For each team comp, we’ll have a set of five ideal champions along with alternatives in case some of the champs get banned or picked by the enemy team.

1. “Game Over” – Pick + Teamfight

Game Over team comp

Ideal Champs and Substitutions:
  • Top: Ornn/Gnar
  • Jungle: Rek’Sai/Elise
  • Mid: Cassiopeia/Viktor
  • ADC: Caitlyn/Jinx
  • Support: Leona/Nautilus

For this first team composition and my personal favorite, we have a well-rounded pick & teamfight comp that is consistently strong in the early, mid, and late game.

Going into draft be sure to get your hands on Ornn immediately if left open, then follow that up with Cassiopeia. Ornn provides massive stats thanks to his upgradeable items and Cassio will help secure and lockdown kills thanks to the many synergies the team provides such as Rek’Sai Unburrow or Leona CC.

Rek’Sai will allow the team to get rolling early thanks to her favorable early game in the current meta. Caitlyn and Leona will have lockdown synergy thanks to Leona’s lockdown and Caitlyn’s traps.

Also, due to the nature of the bot lane, Caitlyn will be able to maintain lane dominance and help provide priority for the Dragon Soul win condition.

Your win conditions are simple. Let your jungler set up plays and accumulate a small lead and make it unscathed until 10 minutes. After that, group up and fight over neutral objectives until you blast their Nexus into oblivion.

How to Counter

Game Over counters

Yasuo can Windwall an essential Ornn engage. Elise is a natural hard counter to Rek’Sai thanks to her Rappel. Orianna keeps Cassiopeia at bay and doesn’t allow her to walk up to use her Twin Fangs.

Tristana can use Rocket Jump resets and her early snowball potential to throw a wrench in bot lanes scaling. And lastly, Morgana, is the bane of every engage player’s existence. Her Black Shield will stuff any playmaking potential as well as snaring you until your hair turns gray or you’re done pulling all of it out.

2. “The Wombo” – AoE

The Wombo

Ideal Champs and Substitutions:
  • Top: Kennen/Vladimir
  • Jungle: Jarvan IV/Zac
  • Mid: Orianna/Viktor
  • ADC: Miss Fortune/Kalista
  • Support: Nautilus/Taric

Rolling into team comp #2, we have a hard engage style team that excels when grouped and feels oh-so-good when you wombo-combo in sync.

Be sure to utilize your team’s strength of forcing engages and layering ultimates. The best part about this comp is that you have multiple engage tools from Kennen, Nautilus, and Jarvan IV with deadly followup from Orianna & Miss Fortune.

Try to focus more on Rift Herald over Dragons early as you want to transition Shelly for tower platings to reach your item spikes quicker. With this team, as long as you do not run it down pre-10 minutes, you will shine in the mid-to-late game portion of the match.

Pick this comp if you are a team who prides themselves on their synergy and chains ultimates so well the enemy team has no other choice but to give you props.

How to Counter

Wombo Counterpick

Beware of picks like Cho’Gath who will silence you and one-shot you as you blink in the late game. Kindred can single-handedly save a teamfight and kite thanks to her Lamb’s Respite. Veigar who seems like it would easily be abused, can actually confine you and dismantle your dive/engage comp thanks to his Cage.

Senna & Morgana scale well and stifle ganks thanks to Black Shield and the Sustain from Senna Q. Senna’s ultimate can also provide shields to dilute your AoE damage in teamfights.

3. “We’re better than you” – Strong Early/Mid Game + Dive

we're better than you

Ideal Champs and Substitutions:
  • Top: Kled/Jayce
  • Jungle: Elise/Pantheon
  • Mid: Qiyana/Taliyah
  • ADC: Draven/Lucian
  • Support: Alistar/Thresh

Moving forward to comp #3, we have an aggressive early-to-mid game team that you will absolutely love to use against teams you’re certain you’ll have them FF’ing in 15 minutes.

Your win-condition is to outplay your opponents early during laning phase and to close out the game pre 30 minutes. Use the aggressive nature of the comp to snowball and dive with Elise since she has synergies to gank and dive in every lane.

You will need to prioritize Rift Heralds for income and to bait teams to defend their structures before you all in them under the tower.

This is a high-risk high-reward playstyle that requires a good amount of synergy between teammates, so be sure to practice this one a couple of times in your scrims before gameday.

How to Counter

we're better than you counters

Despite the nerfs on Singed, Singed’s Sticky Glue patch inhibits Kled, Elise, Qiyana & Alistar from playmaking thanks to the grounding effect. Olaf would also ignore everybody and go 10-0 before your team can even say “200 Years Experience.”

Lissandra stalls and locks down your comp fairly easily while Ashe and Morgana slow, snare, stun your champions, as well as your mentals as they deny your strong, aggressive early game.

4. “The Icebreaker” – Scaling + Teamfighting

The Icebreaker

Ideal Champs and Substitutions:
  • Top: Sett/Ornn
  • Jungle: Sejuani/Skarner
  • Mid: Sylas/Irelia
  • ADC: Jinx/Vayne
  • Support: Braum/Tahm Kench

Continuing forward with comp #4, I wanted to throw in a slick lockdown scaling teamfight composition that’ll reward those of you who like to play reserved and calculated to slowly choke out your opponents.

What allows for this comp to synergize so well is the insane crowd control you get just from Sejuani and Braum which is supplemented by the Sett and Sylas picks to help proc the on-hit effects.

This comp strives to get to the mid and late game so try to play safe early and wait for your team’s item spikes. If all else fails, you have Jinx as a hyper carry to rely on in the late game with plenty of peel to boot.

How to Counter

Icebreaker counters

Sett may seem like he may counter Maokai, but Maokai can really disrupt and avoid a lot of Sett’s damage thanks to his Q and W. Trundle will absolutely tear Sejuani to shreds thanks to his stat stealing abilities thanks to his Q and R.

Mordekaiser will be able to death realm anybody on your team and stand on you with Conqueror and his passive as he emotes over your grave.

Miss Fortune and Taric can sustain and poke in the lane as well as peel and have amazing stalling potential in the later stages of the game thanks to Miss Fortune R and Taric’s invulnerability from Cosmic Radiance.

5. “Secretly OP” – Skirmish

We will take skill expression to a whole new level and help make your hook champions lives easier in the form of Trundle’s Pillar since it will slow and make hooks easier to land. Be prepared to laugh uncontrollably as Pyke will single-handedly purchase your team Rolex’s & Loui Vitton thanks to his insane gold share from “Your Cut” on his ultimate.

Secretly OP

Ideal Champs and Substitutions:
  • Top: Mordekaiser/Gnar
  • Jungle: Trundle/Karthus
  • Mid: Pyke/Qiyana
  • ADC: Vayne/Kog’Maw
  • Support: Thresh/Braum

This comp may seem a little wonky at first, but believe me, people have forgotten the sheer power and gold Pyke mid provides. Pyke synergizes really well with Hail of Blades which conveniently got buffed recently. The Pyke pick will roam and help kickstart the Vayne train to snowball for late-game.

Picks are essential to this comp so be sure to use Trundle Pillar to narrow their chances of dodging skill shots and if all else fails your team is equipped with above-average peeling tools for your Vayne to get you across the finish line.

How to Counter

secretly op counters

Be wary as Tryndamere can steal the game from under your noses as he can cancel Pyke R as well as be a consistent threat in the later parts of the game due to his strong split pushing potential. Trynd will force two or more players to deal with him and if he pulls Mordekaiser away from team fights then he already has done his job.

Nunu & Willump will be able to secure neutrals far better than Trundle can while Diana will be able to keep Pyke honest in lane phase with decent kill pressure.

Kog’Maw and Morgana will be able to scale exceptionally due to the fact Vayne is looking for a passive lane to farm as well – and in my opinion, I’d be more worried about a Kog’Maw free hitting with Blackshield than a Vayne who’ll likely be spotted and executed on sight

6. “Poke Me on Facebook’ – Poke + Siege

Poke me on facebook

Ideal Champs and Substitutions:
  • Top: Rumble/Gnar
  • Jungle: Jarvan IV/Nidalee
  • Mid: Zoe/Corki
  • ADC: Ezreal (Varus)
  • Support: Thresh (Yuumi)

Alrighty y’all are you still with me? With comp #6 we will shift from the primarily teamfight comps that we have covered so far to a more poke based composition, that at the end of the day, will still accomplish what a purebred teamfight comp could achieve if not better.

If you’re looking to annoy and watch as your enemies mentals deteriorates the more you land skillshots, this composition is right up your alley.

How to Counter

poke me on facebook counters

Be on the lookout for Sett as he can chase down your Rumble thanks to his Q which negates Rumbles movespeed on his W. Amumu can strip Magic Resist from off your team as well as provide a decent AoE lockdown ultimate if he manages to land a Bandage Toss.

Heimerdinger would prove challenging thanks to his turrets being able to block Zoe and Ezreal poke. And finally, Twitch and Taric would be able to stealth stun you in lane phase and outscale you harder in the mid-game.

7. “The Submarine” – Globals + Dive

The submarine

Ideal Champs and Substitutions:
  • Top: Shen/Gangplank
  • Jungle: Nocturne/Gragas
  • Mid: Twisted Fate/Oriana
  • ADC: Jhin/Varus
  • Support: Leona/Nautilus

For the last and final comp, we have a comp that’ll have your enemies barking in all chat for how much you were willing to commit to picking off a player. To me, this is the true one and only submarine comp.

I suggest playing this comp if you’re confident in your split pushing and 1-3-1 abilities as a team. Not only that, but you would also have some very decent team fighting as well.

Look for opportunities to dive with Nocturne + Shen R as your Twisted Fate would be able to ultimate and teleport without being noticed to follow up.

You’ll have another great initiation tool from the Jhin & Leona combo to make picks all the more easier for your Nocturne and Twisted Fate.

Be sure to play safe and farm until level 6, and make plays around your TF or Nocturne and prioritize Rift Heralds early so that you can get to your item spikes much quicker.

How to Counter

Submarine counters

Dr. Mundo will truely go where he pleases all over your team as your team lacks steady damage. His tenacity and healing regeneration will surely prove a problem if he is left open versus this team.

Trundle counters Nocturne by Pillaring him away and separating him from his fear target while Ziggs will never allow TF to roam thanks to the amazing wave clear Ziggs provides.

Xayah and Taric will prove difficult thanks to the kiting, sustain, disengage, and invulnerability, and can deny any chance of your team to burst or lockdown any of their fellow teammates.

Conclusion

That’s all from me folks! Good luck with your Clash brackets and be sure to let me know down in the comments how these team comps worked out for you and if you’d like to see more Clash content in the future.